Maps, modifications, add-ons, projects, and other releases for Zandronum. Also includes announcers.
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Faerlyn
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#1
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by Faerlyn » Sun Nov 18, 2012 6:24 pm
Current Version: Release 1
Ghouls vs Humans: Redux is an enhanced and rebalanced version of GvH 1.0 + Endless War. This project is intended for people to enjoy the very different and chaotic, old-school GvH experience. It contains all of the bugfixes but none of the post-Endless War content, to make things more streamlined. The changes from the previous version of GvH:Redux is the removal of the Ravager and Mage, and the removal of Cold Demise maps, so all of the content is from 1.0 and Endless War.
Ghouls vs Humans: Redux includes the original four classes for each team. The Human side consists of the Marine, Hunter, Cyborg and Ghost Buster, against the Sjas, Jitterskull, Creeper and Choke from the Ghoul side. All of the classes play how they did in GvH 1.0 (with minor changes to Choke/Ghost Buster), so a lot of stuff will seem different if you have never played the original. All of the maps from 1.0 and Endless War are included also; the map list is currently GVH00 - GVH21 and GVHR01 - GVHR05.
Achievements and new maps may be added in the future!
Links:
Note: Run this with ST data/actors, it needs them.
Last edited by
Faerlyn on Mon Nov 26, 2012 10:29 pm, edited 1 time in total.
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Torvald
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#2
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by Torvald » Sun Nov 18, 2012 6:29 pm
I for one, look forward to playing this.
Cyber: was chased by cowboys
Nautilus: Cowboys? more like a buncha kids chasing a fucking ice cream truck
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BEST.EVER.
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katZune
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#3
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by katZune » Sun Nov 18, 2012 6:54 pm
i like it :) but the best thing is you added endless war maps
Tor-Bjorn wrote:
I for one, look forward to playing this.
be careful, now administrators send to the trash everything like "good luck" or "i love this" D:
Whitout a good PC ATM, i will back when 2.0 come out, :)
Spoiler: The True (Open)Ijon Tichy wrote:
Catastrophe wrote:
Banned on grandvoid for trolling Zombie Horde and all out war (blocking, destroying my own base, etc)
Kicked from El Zoido's all out war for nuking our teams base
Kicked again from el Zoido's server for fucking up the warfactory so bad that mechs couldn't spawn anymore
I see no offenses here
only
justice
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Catastrophe
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#4
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by Catastrophe » Sun Nov 18, 2012 7:05 pm
did you take out the extra classes?
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Ivan
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#5
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by Ivan » Sun Nov 18, 2012 7:08 pm
Tor-Bjorn wrote:
I for one, look forward to playing this.
Me too, I can't wait to show how unbalanced this is ^_^
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Zakken
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#6
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by Zakken » Sun Nov 18, 2012 8:48 pm
Cool stuff. Maybe it's not too late to start playing GvH, after all!
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Springy
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#7
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by Springy » Sun Nov 18, 2012 9:35 pm
The good old days of GVH, may go back too playing it again I really can't wait for this.
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Faerlyn
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#8
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by Faerlyn » Sun Nov 18, 2012 10:55 pm
Catastrophe wrote:
did you take out the extra classes?
Yes the two extra classes were removed. They really didn't fit for what im trying to do with redux. Also I believe I may have Water and Tor helping me with this project to further balance maps and classes but keeping the classic gameplay.