All finished FNF events go here.
Moderator: Friday Night Fragfest Team
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Qent
- Retired Staff / Community Team Member
- Posts: 1424
- Joined: Tue May 29, 2012 7:56 pm
-
Contact:
#1
Post
by Qent » Thu Oct 11, 2012 11:48 pm
Overload again, this time with a less confusing objective: get into the enemy base and pummel their Core to dust! Also making a return is Samsara, but in Capture the Flag mode. You may want to choose your class wisely for the position you want to play. Or just go random and try a bit of everything.
European FNF
Game Mode: Teamgame (ACS)
WAD's: skulltag_actors.pk3
(included with Zandronum
),
ST data,
Pro CTF,
Overload gamemode,
ZandroSpree
When: October 12th, 2012, 18:00 UTC
Central Europe: 20:00
United Kingdom: 19:00
Russia / Moscow: 22:00
Where: Grandvoid, UK
Spoiler: Customized settings (Open)
Player/Client limit: 32/64
Time Limit: 10 minutes
Point Limit: 3
Maplist: PROCTF01-30
Code: Select all
addmap proctf01
addmap proctf02
addmap proctf03
addmap proctf04
addmap proctf05
addmap proctf06
addmap proctf07
addmap proctf08
addmap proctf09
addmap proctf10
addmap proctf11
addmap proctf12
addmap proctf13
addmap proctf14
addmap proctf15
addmap proctf16
addmap proctf17
addmap proctf18
addmap proctf19
addmap proctf20
addmap proctf21
addmap proctf22
addmap proctf23
addmap proctf24
addmap proctf25
addmap proctf26
addmap proctf27
addmap proctf28
addmap proctf29
addmap proctf30
DMFlags: 2380804
DMFlags2: 1536
DMFlags3: 0
CompatFlags: 524288
CompatFlags2: 8
sv_suddendeath true
sv_randommaprotation false
sv_defaultdmflags false
set ovld_warfare 0
American FNF
Game Mode: Capture the Flag
WAD's: skulltag_actors.pk3
(included with Zandronum
),
ST data,
IDL2012,
MAP15 patch,
music,
Oda flags,
Samsara v0.24b,
Samsara-IDL2012 patch,
ZandroSpree
When: October 12th, 2012, 17:00 PDT
Eastern Time: 8:00 PM
Central Time (US): 7:00 PM
Mountain Time: 6:00 PM
Where: Vicious Pariah's servers
Spoiler: Customized settings (Open)
Player/Client limit: 32/64
Time Limit: 10 minutes
Point Limit: 5
Maplist: MAP01, 03-05, 08, 12-13, 15, 20, 22, 26, 28-29, 31, MB1, 3
Code: Select all
addmap map01
addmap map03
addmap map04
addmap map05
addmap map08
addmap map12
addmap map13
addmap map15
addmap map20
addmap map22
addmap map26
addmap map28
addmap map29
addmap map31
addmap mb1
addmap mb3
DMFlags: 2905092
DMFlags2: 1536
DMFlags3: 0
CompatFlags: 655360
CompatFlags2: 0
sv_suddendeath true
sv_randommaprotation false
sv_defaultdmflags false
set sv_permault 1
Last edited by
Qent on Fri Oct 12, 2012 2:36 am, edited 1 time in total.
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Marcaek
- Lead Administrator
- Posts: 1093
- Joined: Wed Jun 06, 2012 5:05 am
#2
Post
by Marcaek » Fri Oct 12, 2012 12:28 am
Why not run Overload in Warfare mode?
Last edited by
Marcaek on Fri Oct 12, 2012 12:33 am, edited 1 time in total.
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Qent
- Retired Staff / Community Team Member
- Posts: 1424
- Joined: Tue May 29, 2012 7:56 pm
-
Contact:
#3
Post
by Qent » Fri Oct 12, 2012 12:35 am
I don't want to make a new bind to say "Press F1." ;D
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Watermelon
- Zandrone
- Posts: 1244
- Joined: Thu Jun 28, 2012 9:07 pm
- Location: Rwanda
#4
Post
by Watermelon » Fri Oct 12, 2012 2:05 am
For FNF american:
I recommend removing the following maps:
map09 - probably ridiculous to cap with
map17 - too cramped if the server gets to 5v5 status
map24 - no one likes this map (usual callvotes when it hits)
zdctf07 - too grindy even in pub, this is optional
I recommend adding the following maps:
map22
map31
-
Qent
- Retired Staff / Community Team Member
- Posts: 1424
- Joined: Tue May 29, 2012 7:56 pm
-
Contact:
#5
Post
by Qent » Fri Oct 12, 2012 2:39 am
Alright done, for the first rotation at least.
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TerminusEst13
- Retired Staff / Community Team Member
- Posts: 865
- Joined: Tue Jun 05, 2012 11:06 pm
#6
Post
by TerminusEst13 » Sat Oct 13, 2012 5:53 pm
The [video] tag is deprecated, please use the [media] tag
Here's a small slice of the chaos that went on the American FNF. Shame I didn't get video footage of the 12v12 matches; that was some chaotic shit, man.
Thank you to everyone that showed up.
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Guest
#7
Post
by Guest » Sat Oct 13, 2012 6:00 pm
US-FNF was fantastic!
I believe the server was active from 8:00 PM all the way to about 2 in the morning! We must have gone through two full rotations at least, judging from the logs. I was very impressed with Samsara (having had four events dedicated to it already) and I will also admit that I was one of the people who stayed in the server until 2 AM.
In any case, the server will be up for the rest of the week, so feel free to play in the server at any time before next FNF. Also, since it's 2 PM now, I'll be heading to SNS! :-)