Cyberrunner - FastFun Addon

Maps, modifications, add-ons, projects, and other releases for Zandronum. Also includes announcers.
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Combinebobnt
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Cyberrunner - FastFun Addon

#1

Post by Combinebobnt » Tue Nov 15, 2016 1:54 am

Image

DOWNLOAD v2
Cyberrunner Main (load first)
Terminus13est and friends stopped working on cyberrunner due to reasons finish? and probably some bugs I hopefully will never encounter (except one nasty one in singleplayer). However cyberrunner is Fast and Fun, so maybe I can help it along just a tiny bit. Best played with slaughter wads with jump on so you can break maps, or (Team) Last Man Standing on huge maps for ultimate battles. I'm sure it also works on the other gamemodes.

Oh yea I can map for pvp and I know others who can so who knows about that... Works on DBAB and AEONDM, (t)lms and (t)dm
If you want singleplayer race maps just load any rocket jumping wad.

Terminus cool video (literally the reason I played this wad)
phpBB [media]

Spoiler: SCREENSHOTS (Open)
Typical game in coop
Image
Typical game in lms
Image
Hey look it's quake
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Thanks terminus
Image
Changes

Code: Select all

v2:
-cyber_superstay defaults ON now (vanilla!!!)
-fixed skulltag weapons
-fixed skulltag red armor
-new armor bonuses
-spheres except partially shitvisible
-adjusted grenade launching time, faster
-grenades bounce less
-carbine now pierces invuln
-carbine now has a railgun particle beam (even with effects OFF)
	more incentive for ppl to use it as a RAILGUN now

v1:
general:
-wallhack only given in (t)lms
-missing doom2 items are back
-eon items for dbab and aeon
-hud shows armor finally

weapons:
-shotgun damage up in coop
-vulcan buffed from 8 dmg to 10
-carbine now pierces like a railgun so it's more useful in coop, doesn't pierce armor
-added rocket launcher, charge up fire for grenade launching. rl explodes on the ceiling, gotta fix
-slightly less hammer delay
-fixed STUPID HAMMER EXPLODING ON WALLS AND CEILINGS <- the reason for starting this addon
-grapple is blue cuz rockets are red now OK

items:
-new sprites and stuff i think
-backpack is BACK
-all ammo affected by double ammo
-raw energy no longer makes you stupid fast, instead adds damage
v3 wishlist:
-find reason for nasty memory leak thing in singleplayer (at least it doesn't happen in mp)
-no-turbo cvar
Original Cyberrunner Topic

hey want to download v2?
u need this too (load first)
Last edited by Combinebobnt on Wed Nov 16, 2016 3:56 am, edited 6 times in total.

ARGENTVM
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Re: Cyberrunner - FastFun Addon

#2

Post by ARGENTVM » Tue Nov 15, 2016 5:06 pm

Will there be a noclip powerup in the future?

Catastrophe
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Re: Cyberrunner - FastFun Addon

#3

Post by Catastrophe » Tue Nov 15, 2016 5:10 pm

What about my hmm haha support?

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Zakken
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Re: Cyberrunner - FastFun Addon

#4

Post by Zakken » Tue Nov 15, 2016 9:31 pm

Thanks terminus

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Ivan
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Re: Cyberrunner - FastFun Addon

#5

Post by Ivan » Tue Nov 15, 2016 9:38 pm

Giving wallhacks now? Really? Good job Bob, give aimbots as well please.
=== RAGNAROK DM ON ... uh... dead forever? ===
=== ALWAYS BET ON ... uh... dead forever? ===
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Combinebobnt
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Re: Cyberrunner - FastFun Addon

#6

Post by Combinebobnt » Wed Nov 16, 2016 3:54 am

hey DOWNLOAD v2

-cyber_superstay 1
-skulltag rules!
-spheres
-armor bonuses
-better grenades
-carbine upgrade
-faster
-funner


now works out of the box on DBAB and AEONDM. kill

ARGENTVM
Retired Staff / Community Team Member
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Re: Cyberrunner - FastFun Addon

#7

Post by ARGENTVM » Wed Nov 16, 2016 3:56 am

Combinebobnt wrote:hey DOWNLOAD v2

-cyber_superstay 1
-skulltag rules!
-spheres
-armor bonuses
-better grenades
-carbine upgrade
-faster
-funner


now works out of the box on DBAB and AEONDM. kill
quit avoiding my original question please

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