Yeah when 0.26 comes out adding classes will be a good deal easier. Considering I made the system that handles weapon pickups and messages and all that crap in the span of a few hours...Aqua Kitty wrote: lol r0tt 1s 4 fagets, 3v3ry1 noes mastur ch33f 1s l33t sn1p3s adn sh0uld b3 add3d.
Joking aside, I would definitely make Master Chief, it would be simple enough as a replacement for SO.
We were considering adding the Holoduke as an alternative to the jetpack when sv_banjetpack is on, but then yeah that'd be useless half the time. Wait for 0.26 to come up, and the idea has a chance of getting in.blakyoshi wrote: Also, it would be nice if you could implement the Protective Boots and/or Holoduke from DN3D, it feels weird using radiation suits and invisibility the same way as in Doom.
Things are changing a /lot/ under the hood, which is why ideas aren't so likely to get in right now. Just so you know.
That could fit in slot 3, but you have to remember it needs to be Wolfenstein style. In Wolf3D, everything was perfectly accurate, and a shotgun is basically the opposite of perfectly accurate. I'm not the one who calls the shots, but I don't think it'd fit too well.Loving this mod so far, played through Doom 2 as Parias, and then Duke. If I were to be so bold as to suggest something, I would say give BJ an incendiary Trench Gun. Which is basically a shotgun that doesn't do much damage, but has a fairly tight spread, rips through enemies, and can set them on fire.
A rifle weapon would be a better fit IMO - hard hitting, slow, very simple animation, and still perfectly accurate. Hell, I might even try to make sprites for it!