Samsara - No longer under active development.

Maps, modifications, add-ons, projects, and other releases for Zandronum. Also includes announcers.
BlueHattedEngie
 
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RE: Samsara - 0.29b - I hope you like reading changelogs.

#741

Post by BlueHattedEngie » Tue Aug 27, 2013 10:04 pm

I haven't been bothered with stealth in Strife as I used my DOOM instinct that is 'SHOOT THEM IF HOSTILE'. But a non-stealthy Strife guy could be possible.

I thought about how Ranger could switch his weapon's ammo just by alt-fire. That could be implemented on Strifeguy (Crossbow and Mauler).
The crossbow's energy-tipped arrows could be equivalent to the pistol while the yellow-tipped could be equivalent to the shotgun.
I have been curious to how the Sigil could be implemented. Maybe when he gets a Berserk he gets a Sigil piece (seeming there are no Berserks in Strife).
Last edited by BlueHattedEngie on Tue Aug 27, 2013 10:09 pm, edited 1 time in total.

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RE: Samsara - 0.29b - I hope you like reading changelogs.

#742

Post by Gardevoir » Wed Aug 28, 2013 12:18 am

Mainly because there are like whole 2 places in Strife where you can be "stealthy" enough to make it help you a bit. Otherwise, you had to kill pretty much everything. I really don't understand why people call Strifeguy "Stealth". Of course, it was a part of Strife, but uh, only a part, a rather small part. ('till you abused Shadow Armor lol) I see his role being some kind of a tactician or stategist, having lots of different weaponry having different use (and even different firing modes), making him ultimate killing machine in any environment.
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CloudFlash
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RE: Samsara - 0.29b - I hope you like reading changelogs.

#743

Post by CloudFlash » Wed Aug 28, 2013 6:17 am

Popsoap wrote:
CloudFlash wrote: I'm waiting for Garde to finish cutting out all not-Strifeguy-related things from Strife so I can get to work on it. If you guys are lucky, he might even manage to have Strifeguy ready without me having to edit it, which for you means that I will not have a chance to create any terrible gameplay distortions which will rip the whole universe apart.
One of them might be editing Sigil so it eats all your ammo types to unleash 4 diffrent attacks in quick succesion. So yea.

Code: Select all

[14:27:46] <@TerminusEst13>: CloudFlash: I'm waiting for Garde to finish cutting out all not-Strifeguy-related things from Strife so I can get to work on it.
[14:27:50] <@TerminusEst13>: I GOT BAD NEWS FOR YE, MATE
[14:28:09] <+vcbvcvbc>: cloud is working with garde on strife?
[14:28:34] <+Popsoap>: Wait he can't get the sprites himself?
[14:28:51] <@TerminusEst13>: Punchline: Garde just sent me an early alpha.
[14:28:55] <@TerminusEst13>: Played through it, it's pretty fun.
[14:29:40] <+Archblaze>: sup pop
[14:29:48] <+Popsoap>: Hi
[14:30:04] <+Gardevoir>: um
[14:30:07] <+Gardevoir>: I did it myself
[14:30:11] <+Gardevoir>: Cloud did nothing
[14:30:24] <@TerminusEst13>: Yeah. Apparently he expects you to come to him to do stuff?
[14:30:33] <+Gardevoir>: no
[14:30:39] <+Gardevoir>: I told him today I made everything myself
[14:30:49] <+Jes>: obviously he didn't understand you
[14:30:57] <+Gardevoir>: he said "ok" and then told me some of his dumb ideas
[14:31:06] <+Gardevoir>: I said "no" to them all
[14:31:08] <+Gardevoir>: then he quit
[14:31:12] <+Gardevoir>: heh
[14:31:20] <+Qent>: Now THAT is a team! \:D/
[14:31:24] <+Gardevoir>: lol
[14:31:28] <+Jes>: teamwork gg
[14:31:35] <@TerminusEst13>: HAI QENT
[14:31:39] <+Jes>: but at least this will shut up the fucking kiddies
[14:31:42] <+Qent>: ijon why can't you and term work like that
[14:31:44] <+Qent>: HAI
[14:31:53] <+Gardevoir>: hmm
[14:31:53] <@TerminusEst13>: But we did.
[14:31:56] <@TerminusEst13>: Oh
[14:31:57] <@TerminusEst13>: wait
[14:31:59] <+Jes>: QENT I LIKE YOU LIKE ONE STRAIGHT MAN CAN LIKE ANOTHER STRAIGHT MAN
[14:32:02] <+vcbvcvbc>: what were the ideas?
[14:32:12] <+vcbvcvbc>: give a 6th sigil tier that kills everyone on the map instantly for 90 hp/
[14:32:13] <+Qent>:  <3 
[14:32:14] <+Gardevoir>: ammo use for sigil
[14:32:17] <+Gardevoir>: lol
[14:32:22] <@TerminusEst13>: Qent: Did you see the Tumblr link?
[14:32:28] <+Gardevoir>: and some other shit like that
[14:32:29] <+Qent>: yes that was sad lol
[14:32:33] <+Gardevoir>: uhh
[14:32:34] <@TerminusEst13>: Haha, yeah.
[14:32:40] <+Gardevoir>: now I think I have to make rebels for stryfor
[14:32:45] <+Gardevoir>: and teleport bacon
[14:32:48] <@TerminusEst13>: In retrospect, I probably should've reported it to you guys instead of screencapping and deleting them.
[14:33:07] <@TerminusEst13>: But in case that ever happens, what's the process for reporting PMs to mods? Do you guys get a copy when I hit the report button, or do I have to send it to you guys?
[14:33:26] <+Qent>: Um, I'm actually not sure
[14:33:45] <+Qent>: I think we probably get a copy when you report it
[14:34:06] <+Jes>: ... what's with the bullshit on the forum lately?
[14:34:13] <@TerminusEst13>: Hmm. All right.
[14:34:16] <+Jes>: sticking to directx 9 wil make your games look like they are 8 years old AKA ancient."
[14:34:17] <+Jes>: Nope
[14:34:53] <+Archblaze>: ...wha?
[14:35:30] <+Qent>: actually I see no button to report a PM
[14:35:32] <+Qent>: Hm.
[14:35:46] <+Archblaze>: far be it from me to assume but, i thought playing ancient games made ancient games look ancient, especially mods of an ancient game on an ancient game engine
[14:35:48] <+Popsoap>: Would anyone mind if I copied what Gardevoir said into a reply to Cloud Flash?
[14:36:01] <+Gardevoir>: huh
[14:36:04] <+vcbvcvbc>: no just send him this
[14:36:13] <+vcbvcvbc>: http://www.youtube.com/watch?v=b2pD0B9Rfps
[14:36:14] <+LinkBot>: [ You are an idiot HAHAHAHAHA! - YouTube ]
[14:37:13] <@TerminusEst13>: Popsoap: I'd be down with that, man.
I see Gardevoir doesn't share your enthusiasm.
Duh. Not my fault that electricity grew a sentience and decided to just stop existing. In fact I had lights cut when I was about to ask him to send beta to me >.>
Edit: I bet 5 bucks that this will still be interpreted as 'Cloud is dumb, cant even hold electricity on leash'
Last edited by CloudFlash on Wed Aug 28, 2013 6:45 am, edited 1 time in total.
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TerminusEst13
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RE: Samsara - 0.29b - I hope you like reading changelogs.

#744

Post by TerminusEst13 » Fri Aug 30, 2013 10:24 pm

How long have I been in this scrap of metal junk?
Days? Months? Years? I can't tell. There's no day or night out here. Just the slow spinning of the planets around my ship as I drift around aimlessly.
All I have is me, myself, the computer on this ship, and whatever rations are left. And it wasn't long until the rations ran out and the computer died, leaving me by myself in this bucket floating around...wherever.

I don't remember what happened between then and now. Next thing I remember is waking up on a field of green. My body aches, my muscles burn all over. I grit my teeth, my bones quietly cracking and popping as I force them to move, to lift myself up to get a hold on my surrounndings.
I look up above, lifting my hand to block out the sun.
Wait, the sun?
Wow. Yeah, there it is.

It's been a long time since I last saw a sun in the sky. Its light pours through the teal sky, the clouds rolling across slowly. Its rays shine down, pouring across the fields of grass, populated with a few sparse trees and giant rocks. On either side of me, the mountains rise high into the sky, and in the distance I can hear the rushing of water as it dives off the cliffs to the depths below. The entire thing, straight out of a work of art. It's...breathtaking.
I never thought I would ever see anything like this again.
I drag my battered body along the only direction it could go, ignoring the searing fire of gashing cuts and possibly-broken bones. Pain be damned, I'm free now.

It didn't take too much longer before I came across a small hut in the distance. Good, so this place has life.
Or, well, had life. Lying in the front was the body of another human--a man, dead, with his gun next to him. I pick it up and give it a twist, flexing my fingers around the trigger guard and peering down the sights.

Wait a minute. I know this gun.
And I think I know this place, too. Isn't this the...

"How much do you remember?" A voice cuts my thoughts. I whirl around and aim my new treasure at him.
I met with two barrels of a shotgun pointing right to my face. Shit.
"Easy there." He said quietly, fingers tightening around the stock. I took a moment to size him up. Tall. Clad in green combat armor, green fatigues. Tan boots and helmet, angular in appearance. And, of course, the aforementioned two barrels of a shotgun resting in his gloved hands. Even through the helmet, I could FEEL his eyes boring into me. Sizing up everything--not just me, but the environment around me. I'd dealt with military and police before, and they were trained, but this man...had an intensity that surpassed everything.
He also had a much, much bigger gun. Guess I had to cooperate. I slowly lowered my pistol, and he lowered his coachgun.

"What the hell do you want?" I asked him, turning back to the hut and heading inside, starting to look around for...whatever, really. A barrel of shit, another dead guy, a bed, a light, and a long-burnt-out fireplace. Nothing really salvageable. Guy had a few magazines of ammo on him, though. I cleaned out his jacket of all ammo, hefted him up onto the bed, and left him to rest in peace.
I loaded the fresh magazine into the pistol and turned to the door. The man in green was still there--shotgun at the side, one arm on his hip, silent. Still waiting for me to answer. Urgh. Fine.
"...I remember this gun. And I remember this place, too. I think." I gave the pistol another flick with my wrist, starting to feel a bit more comfortable with it. I flipped it onto its side, peering down the barrel at the wall. "Why? You know me or something, guy?"
"No." He pauses for a moment, seeming as if he's chosing his words very carefully. "But I've been told...you've been cooped up a long time. I think it's time to show you some new sights."
Suddenly, this guy is a lot more interesting. "You have no idea. I feel like I've been through Hell."
From under his helmet, I hear him give a low chuckle. "Not yet, you haven't."
It wasn't a funny chuckle.
Last edited by TerminusEst13 on Fri Aug 30, 2013 10:28 pm, edited 1 time in total.
The Ranger - New class for HeXen.
ZDoom Wars - I drew some pictures.
Samsara - Some class-based mod I guess?
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Ivan
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RE: Samsara - 0.29b - I hope you like reading changelogs.

#745

Post by Ivan » Fri Aug 30, 2013 10:34 pm

I don't get it, somebody help.
=== RAGNAROK DM ON ... uh... dead forever? ===
=== ALWAYS BET ON ... uh... dead forever? ===
=== Who wanta sum wang? ===
=== Death and Decay - A new Monster/Weapon replacer ===

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Triple S
 
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RE: Samsara - 0.29b - I hope you like reading changelogs.

#746

Post by Triple S » Fri Aug 30, 2013 11:25 pm

Hm... Only people I can think of that'd be stuck in a ship or something, drifting through space at the end of their game, would be Master Chief, Samus, and maybe the guy from System Shock 2 (it's never really said what happens to him, I don't think).

Wait... WAIT

It's the guy/girl (can't remember, think the player was female) from Unreal 1, isn't it? Out of the people I can think of, he/she is the one that makes the most sense.

If it is, please tell me you'll include the Quadshot as well.

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RE: Samsara - 0.29b - I hope you like reading changelogs.

#747

Post by Tux » Fri Aug 30, 2013 11:49 pm

Image
WAIT
WHAT

Image
Image
...
Image
Image
dear diary, tux today was a faggot again[/size]

TerminusEst13
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RE: Samsara - 0.29b - I hope you like reading changelogs.

#748

Post by TerminusEst13 » Sat Aug 31, 2013 12:04 am

Image

Prisoner 849 is confirmed for Samsara.

Pardon for the lack of shading. I am not a very good artist.

Celebrate with your music of choice.
Last edited by TerminusEst13 on Sat Aug 31, 2013 12:22 am, edited 1 time in total.
The Ranger - New class for HeXen.
ZDoom Wars - I drew some pictures.
Samsara - Some class-based mod I guess?
Metroid: Dreadnought - I am a dumb fanboy.
DemonSteele - ~come with me to anime world~

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Triple S
 
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RE: Samsara - 0.29b - I hope you like reading changelogs.

#749

Post by Triple S » Sat Aug 31, 2013 12:09 am

phpBB [video]
The [video] tag is deprecated, please use the [media] tag

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RE: Samsara - 0.29b - I hope you like reading changelogs.

#750

Post by Catastrophe » Sat Aug 31, 2013 5:50 am

I was hoping for lo-wang but I guess this works?

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CloudFlash
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RE: Samsara - 0.29b - I hope you like reading changelogs.

#751

Post by CloudFlash » Sat Aug 31, 2013 6:03 am

Yeeee, more classes to toy with! :D
https://i.imgflip.com/i5tpe.jpg
*Hey, who wants to hear my solution to the modern world's problems? ^Me! %Me! @Me! #Me! *WELL TOO BAD @Did he just stab himself with this butcher knife? %Looks like it ^Hey, the pizza guy arrived! %Pizza! Yey

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Ænima
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RE: Samsara - 0.29b - I hope you like reading changelogs.

#752

Post by Ænima » Sat Aug 31, 2013 9:10 am

Catastrophe wrote: I was hoping for lo-wang
Same, actually.
Reinforcements: midgame Survival joining/respawning
Doom64: Unabsolved: Doom64 + Diablo II
ZandroSkins: a pack made by our community
AeniPuffs: 3D blood and bullet puff effects, free to use for your own mods
Squad Radio: a WASD-based radio chat menu, add your own custom sounds!
Mercenaries (on hold)
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RE: Samsara - 0.29b - I hope you like reading changelogs.

#753

Post by -Jes- » Sat Aug 31, 2013 10:09 am

FINALLY, an Unreal char AND Gina to boot. It's even canon!

But anyway, what's the weapon set going to be like? Tell me the Razorjack, Flak, ASMD and Bio all make it into the game.

Also, WHAT THE HELL TERM, YOU COULDN'T GET UNREAL TO RUN?!?
I HAVE HAD EVERY UNREAL TITLE INSTALLED AND WORKING FINE FOR OVER 5 YEARS, I COULD'VE CONTENTDUMPED FOR YOU IN THE TERABYTE RANGE!!!
Last edited by -Jes- on Sat Aug 31, 2013 10:15 am, edited 1 time in total.

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RE: Samsara - 0.29b - I hope you like reading changelogs.

#754

Post by Tux » Sat Aug 31, 2013 10:38 am

-Jes- wrote: FINALLY, an Unreal char AND Gina to boot. It's even canon!
But anyway, what's the weapon set going to be like? Tell me the Razorjack, Flak, ASMD and Bio all make it into the game.
He said that Gina's role will be Trickster, so I believe that Razorjack will be there.
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RE: Samsara - 0.29b - I hope you like reading changelogs.

#755

Post by Ivan » Sat Aug 31, 2013 11:52 am

I was disappointed :(
=== RAGNAROK DM ON ... uh... dead forever? ===
=== ALWAYS BET ON ... uh... dead forever? ===
=== Who wanta sum wang? ===
=== Death and Decay - A new Monster/Weapon replacer ===

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RE: Samsara - 0.29b - I hope you like reading changelogs.

#756

Post by Disguise » Sat Aug 31, 2013 12:39 pm

Unreal? Yes, please!
Image

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RE: Samsara - 0.29b - I hope you like reading changelogs.

#757

Post by Qent » Sat Aug 31, 2013 1:04 pm

The heroes are getting... younger.

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RE: Samsara - 0.29b - I hope you like reading changelogs.

#758

Post by Tux » Sat Aug 31, 2013 1:47 pm

Qent wrote: The heroes are getting... younger.
Gina is 15 years old. Call her young.
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Ijon Tichy
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RE: Samsara - 0.29b - I hope you like reading changelogs.

#759

Post by Ijon Tichy » Sat Aug 31, 2013 2:42 pm

ooooooooooohhh boy

and here I thought my departure had this idea scrapped

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RE: Samsara - 0.29b - I hope you like reading changelogs.

#760

Post by TerminusEst13 » Sat Aug 31, 2013 4:43 pm

No, it's certainly not scrapped at all!

It certainly will be slow in coming, though. Please do not expect it for 0.3.
Between Cyberrunner, Samsara 0.3, Naraka, art for ZDoom Wars, and various other projects I've been fiddling with, I can only stretch so far.
The Ranger - New class for HeXen.
ZDoom Wars - I drew some pictures.
Samsara - Some class-based mod I guess?
Metroid: Dreadnought - I am a dumb fanboy.
DemonSteele - ~come with me to anime world~

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