Samsara - No longer under active development.
RE: Samsara - 0.27b - Ranger leads the way.
AHAHAH damnit, are you going to do the spectator lobby acstris thing!?!? That'd be hilarious!
=== RAGNAROK DM ON ... uh... dead forever? ===
=== ALWAYS BET ON ... uh... dead forever? ===
=== Who wanta sum wang? ===
=== Death and Decay - A new Monster/Weapon replacer ===
=== ALWAYS BET ON ... uh... dead forever? ===
=== Who wanta sum wang? ===
=== Death and Decay - A new Monster/Weapon replacer ===
-
- Retired Staff / Community Team Member
- Posts: 2566
- Joined: Sat Jun 02, 2012 2:44 am
RE: Samsara - 0.27b - Ranger leads the way.
That is an amazing idea, just needs more hold from tetris friends :D!
RE: Samsara - 0.27b - Ranger leads the way.
So uh, I hate to be that guy, but what was the reason you can't have Duke pick up pipebombs after he throws them again?
RE: Samsara - 0.27b - Ranger leads the way.
I can't play tetris but that's utterly amazing
RE: Samsara - 0.27b - Ranger leads the way.
lol Tetris (ACSTris) Compatibility, though I must admit, hearing duke doing line-related one-liners would be complete win.
[troll]
wait it just occured to me
Tetris class plz.
It's VII Would be the tetris, clearing 4 lines of monsters.
[/troll]
EDIT: I've checked the decorate and most (if not all) monsters when playing coop/single player take 1.1-1.15X damage from Corvus' Firemace and 1.5-1.6X damage from the dragon claw. The Dragon Claw, at 4-32 a shot, averaging 18, is a perfectly good Slot IV, so why make it rather OP at 6-48 a shot as of right now, averaging 27. (Coop Dragon Claw destroys chaingunning maps in efficiency.)
[troll]
wait it just occured to me
Tetris class plz.
It's VII Would be the tetris, clearing 4 lines of monsters.
[/troll]
EDIT: I've checked the decorate and most (if not all) monsters when playing coop/single player take 1.1-1.15X damage from Corvus' Firemace and 1.5-1.6X damage from the dragon claw. The Dragon Claw, at 4-32 a shot, averaging 18, is a perfectly good Slot IV, so why make it rather OP at 6-48 a shot as of right now, averaging 27. (Coop Dragon Claw destroys chaingunning maps in efficiency.)
Last edited by Untitled on Wed Jan 23, 2013 11:32 pm, edited 1 time in total.
"I'm in despair! The fact someone would give me the title 'Forum Regular' has left me in despair!"
SamsaraHold http://zandronum.com/forum/showthread.php?tid=3053
Spoiler: Me in a nutshell (Open)Projects:
SamsaraHold http://zandronum.com/forum/showthread.php?tid=3053
- Aqua Kitty
- Forum Regular
- Posts: 182
- Joined: Sat Jul 28, 2012 10:26 pm
- Location: Dreamland. There's a rebellion going on there and it isn't pretty.
- Clan: Organization XIII
RE: Samsara - 0.27b - Ranger leads the way.
That looks cool. The next project should be a Samsara puyo puyo like that. :pIjon Tichy wrote: Some super-duper-concept work that's being done. Term and I think it can go places, but I wanna see what you guys think.
edit: post 500, god damn.
-
- Retired Staff / Community Team Member
- Posts: 865
- Joined: Tue Jun 05, 2012 11:06 pm
RE: Samsara - 0.27b - Ranger leads the way.
So, guys. Let's talk about Chex Warrior.
Specifically, let's talk about the LAZ Device.
I don't think it's hidden knowledge that Chexter is the Ken to Doomguy's Ryu. Very similar in form, function, and playstyle, but still with different tweaks that change how he plays. A lot of his weapons have very similar purposes, functions, and set-ups, but a few other weapons are markedly different--the Zorch Propulsor is handled way differently from the Rocket Launcher, and the Super Large Zorcher is nothing like the SSG...except for the LAZ Device, which is an exact clone of the BFG9000. And I mean exact clone.
A lot of people have told me that the BFG9000 should be completely unique to Doomguy, and for good reason. Not only is it obscene amounts of damage, but it's his iconic weapon next to the SSG. Add on to this the LAZ Device is actually kind of broked in Zandronum. Because A_BFGSpray doesn't support custom damage types in Zandronum, enemies hit with it actually die instead of get zorched. Been that day since day 1, the 0.1 release. Not cool.
I've been going through some old weapon mods as of late, and one thing I've noticed is a lot of pseudo-BFG effects people have been doing are simply a very large A_Explode. Add onto that the charge up time to the LAZ/BFG before it fires is just empty time, and I think I've come up with a possible alternative.
What I'm thinking is that firing charges up a large Zorch ball in front of the device, the ball visibly growing and expanding. All the while, this ball is reflective; impenetrable and sends back any projectile attack back to the attacker. If the trigger isn't held, it's the same charge up time, the Zorch blast fires, hits the area, everything surrounding it dies. If the trigger is held, though, the zorch ball stays held in front of the device. It doesn't overcharge, it doesn't do more damage, but it continues acting as a large energy shield to protect him.
With this, the LAZ has a markedly different offense than the BFG, it's used in a different way, and it has an added defensive component--all the while graphically remaining mostly the same as before.
I think the IFOC and I are probably the closest things to Chex Quest purists out there, but I still wanted to put this out there and see if there were any objections.
Specifically, let's talk about the LAZ Device.
I don't think it's hidden knowledge that Chexter is the Ken to Doomguy's Ryu. Very similar in form, function, and playstyle, but still with different tweaks that change how he plays. A lot of his weapons have very similar purposes, functions, and set-ups, but a few other weapons are markedly different--the Zorch Propulsor is handled way differently from the Rocket Launcher, and the Super Large Zorcher is nothing like the SSG...except for the LAZ Device, which is an exact clone of the BFG9000. And I mean exact clone.
A lot of people have told me that the BFG9000 should be completely unique to Doomguy, and for good reason. Not only is it obscene amounts of damage, but it's his iconic weapon next to the SSG. Add on to this the LAZ Device is actually kind of broked in Zandronum. Because A_BFGSpray doesn't support custom damage types in Zandronum, enemies hit with it actually die instead of get zorched. Been that day since day 1, the 0.1 release. Not cool.
I've been going through some old weapon mods as of late, and one thing I've noticed is a lot of pseudo-BFG effects people have been doing are simply a very large A_Explode. Add onto that the charge up time to the LAZ/BFG before it fires is just empty time, and I think I've come up with a possible alternative.
What I'm thinking is that firing charges up a large Zorch ball in front of the device, the ball visibly growing and expanding. All the while, this ball is reflective; impenetrable and sends back any projectile attack back to the attacker. If the trigger isn't held, it's the same charge up time, the Zorch blast fires, hits the area, everything surrounding it dies. If the trigger is held, though, the zorch ball stays held in front of the device. It doesn't overcharge, it doesn't do more damage, but it continues acting as a large energy shield to protect him.
With this, the LAZ has a markedly different offense than the BFG, it's used in a different way, and it has an added defensive component--all the while graphically remaining mostly the same as before.
I think the IFOC and I are probably the closest things to Chex Quest purists out there, but I still wanted to put this out there and see if there were any objections.
The Ranger - New class for HeXen.
ZDoom Wars - I drew some pictures.
Samsara - Some class-based mod I guess?
Metroid: Dreadnought - I am a dumb fanboy.
DemonSteele - ~come with me to anime world~
ZDoom Wars - I drew some pictures.
Samsara - Some class-based mod I guess?
Metroid: Dreadnought - I am a dumb fanboy.
DemonSteele - ~come with me to anime world~
- CloudFlash
- Zandrone
- Posts: 1074
- Joined: Mon Jun 04, 2012 5:35 pm
- Location: Wonderland (except not really)
RE: Samsara - 0.27b - Ranger leads the way.
Shield? Ain't nobody got time fo'dat? If you really want to mess with things being held, consider making ball bigger the longer you hold fire button. Just play a bit with A_SetScale or something, I belive you're a creative guyTerminusEst13 wrote:
What I'm thinking is that firing charges up a large Zorch ball in front of the device, the ball visibly growing and expanding. All the while, this ball is reflective; impenetrable and sends back any projectile attack back to the attacker. If the trigger isn't held, it's the same charge up time, the Zorch blast fires, hits the area, everything surrounding it dies. If the trigger is held, though, the zorch ball stays held in front of the device. It doesn't overcharge, it doesn't do more damage, but it continues acting as a large energy shield to protect him.
https://i.imgflip.com/i5tpe.jpg
*Hey, who wants to hear my solution to the modern world's problems? ^Me! %Me! @Me! #Me! *WELL TOO BAD @Did he just stab himself with this butcher knife? %Looks like it ^Hey, the pizza guy arrived! %Pizza! Yey
*Hey, who wants to hear my solution to the modern world's problems? ^Me! %Me! @Me! #Me! *WELL TOO BAD @Did he just stab himself with this butcher knife? %Looks like it ^Hey, the pizza guy arrived! %Pizza! Yey
- President People
- Forum Regular
- Posts: 394
- Joined: Tue Jun 05, 2012 8:12 am
RE: Samsara - 0.27b - Ranger leads the way.
I say let's try it and see how it works. What do we have to lose? If it doesn't go as hoped, try a new idea, or just switch back to the old one. Might not end up being perfectly vanilla, but in vanilla, the LAZ spray actually zorched guys. :P
To be honest, the spray being broken takes away from the fun (y'know, zorching), so I don't use the LAZ as often as I could.
To be honest, the spray being broken takes away from the fun (y'know, zorching), so I don't use the LAZ as often as I could.

***MARATHON SKINS PACK V1.0.7***
I have been Roland, Beowulf, Achilles, Gilgamesh.
I have been called a hundred names and will be called
a thousand more before the world goes dim and cold.
RE: Samsara - 0.27b - Ranger leads the way.
I ran into that same problem with the BFG spray when I was trying to make a BFG that freezes the enemy. The workaround I used was to modify all the monsters (and the player) to do the ice death when killed by the BFG spray.
"For the world is hollow, and I have touched the sky."
-
- Retired Staff / Community Team Member
- Posts: 2566
- Joined: Sat Jun 02, 2012 2:44 am
RE: Samsara - 0.27b - Ranger leads the way.
If it is a shield, then there should be no delay in firing it imo. (ofc leave a cooldown)
RE: Samsara - 0.27b - Ranger leads the way.
I'm all for this, but I see a small problem:
What's from stopping people from just camping with it, reflecting and and everything and not letting the fire button go until the optimal time to shoot it?
What's from stopping people from just camping with it, reflecting and and everything and not letting the fire button go until the optimal time to shoot it?
"I'm in despair! The fact someone would give me the title 'Forum Regular' has left me in despair!"
SamsaraHold http://zandronum.com/forum/showthread.php?tid=3053
Spoiler: Me in a nutshell (Open)Projects:
SamsaraHold http://zandronum.com/forum/showthread.php?tid=3053
RE: Samsara - 0.27b - Ranger leads the way.
I wonder if its possible to replicate the Laz Zorch by faking it with ACS + Spawning an object.
You fire the Laz, it starts a script that keeps your angle, when the ball explodes it spawns an object to fire 128 hitscans. The only problem I see off-hand is that the script should die if you respawn after it starts.
You fire the Laz, it starts a script that keeps your angle, when the ball explodes it spawns an object to fire 128 hitscans. The only problem I see off-hand is that the script should die if you respawn after it starts.
RE: Samsara - 0.27b - Ranger leads the way.
What if once the player let go of the trigger, there was a brief pause before the ball launched? Like, the ball stabilizing/reconfiguring from reflective to explosive form, and then launched?Untitled wrote: I'm all for this, but I see a small problem:
What's from stopping people from just camping with it, reflecting and and everything and not letting the fire button go until the optimal time to shoot it?
EDIT: To clarify, that'd mean the player wouldn't be able to attack on a whim, he'd be leaving himself open for a moment upon letting go of the trigger, where he's neither attacking or holding a shield.
Last edited by Medicris on Sat Jan 26, 2013 5:27 pm, edited 1 time in total.
-
- Frequent Poster Miles card holder
- Posts: 901
- Joined: Mon Jun 04, 2012 5:07 am
RE: Samsara - 0.27b - Ranger leads the way.
Or, just, you know:Llewellyn wrote: I wonder if its possible to replicate the Laz Zorch by faking it with ACS + Spawning an object.
You fire the Laz, it starts a script that keeps your angle, when the ball explodes it spawns an object to fire 128 hitscans. The only problem I see off-hand is that the script should die if you respawn after it starts.
Code: Select all
.
Death.BFGSpray:
TNT1 A 0 A_JumpIfInTargetInventory("ChexClass", 1, "Death.Zorch")
goto Death
XDeath.BFGSpray:
TNT1 A 0 A_JumpIfInTargetInventory("ChexClass", 1, "Death.Zorch")
goto XDeath
As suggested on the ZDoom forums, have it drain your ammo 4 while it's being held. Makes sense, balances it out, problem solved.Untitled wrote: I'm all for this, but I see a small problem:
What's from stopping people from just camping with it, reflecting and and everything and not letting the fire button go until the optimal time to shoot it?
Last edited by Ijon Tichy on Sat Jan 26, 2013 5:29 pm, edited 1 time in total.
RE: Samsara - 0.27b - Ranger leads the way.
That's what I was suggesting.Ijon Tichy wrote:in the monster definitions.Code: Select all
. Death.BFGSpray: TNT1 A 0 A_JumpIfInTargetInventory("ChexClass", 1, "Death.Zorch") goto Death XDeath.BFGSpray: TNT1 A 0 A_JumpIfInTargetInventory("ChexClass", 1, "Death.Zorch") goto XDeath
EDIT: Shouldn't it be Death.BFGSplash, not Death.BFGSpray? Or would either one work?
Last edited by Empyre on Sat Jan 26, 2013 10:08 pm, edited 1 time in total.
"For the world is hollow, and I have touched the sky."
RE: Samsara - 0.27b - Ranger leads the way.
This suggestion for the shield idea might make it a bit harder to implement..
Whenever the shield is shot it'll take ammo from its master (should be chex guy I think), thus way you could have the more powerful weapons of the other classes reduce Chex's ammo even faster.. And maybe once its shot it'll get higher damage by giving chex an inventory item.. this way he could be some sort of a counter attack weapon (absorb Duke's devastator spam then reward him with a nice trip to heaven -Chex guy still nice even at DM :P)
Whenever the shield is shot it'll take ammo from its master (should be chex guy I think), thus way you could have the more powerful weapons of the other classes reduce Chex's ammo even faster.. And maybe once its shot it'll get higher damage by giving chex an inventory item.. this way he could be some sort of a counter attack weapon (absorb Duke's devastator spam then reward him with a nice trip to heaven -Chex guy still nice even at DM :P)
[][][][][][][][][][][][][][][]
Nothing to see here
[][][][][][][][][][][][][][][]
Nothing to see here
[][][][][][][][][][][][][][][]
- President People
- Forum Regular
- Posts: 394
- Joined: Tue Jun 05, 2012 8:12 am
RE: Samsara - 0.27b - Ranger leads the way.
Hmm, absorb… What about instead of relecting projectiles, he absorbs them, increasing the damage of the LAZ ball? Chexter used Counter! It's Super-Effective!Cruduxy wrote:this way he could be some sort of a counter attack weapon (absorb Duke's devastator spam then reward him with a nice trip to heaven -Chex guy still nice even at DM :P)
Or instead of reflecting the same projectiles back, he sends back a kind of zorch-ified version (or just a unique zorch projectile), so as not to "kill" anyone.
Just throwing ideas out there.
EDIT: Or maybe even a combination of the reflect/absorb ideas. It absorbs nearly all projectiles except for enemy zorch (vs. other Chexters), which it reflects, since those are safe.
Last edited by President People on Sat Jan 26, 2013 11:50 pm, edited 1 time in total.

***MARATHON SKINS PACK V1.0.7***
I have been Roland, Beowulf, Achilles, Gilgamesh.
I have been called a hundred names and will be called
a thousand more before the world goes dim and cold.
RE: Samsara - 0.27b - Ranger leads the way.
President People: Within the coding grounds of DECORATE, how would you implement that? Remember, most of the suggestions should be possible in DECORATE (The shield idea is already pushing it, though seeing Ijon and the dual WSTE-M5s, it might not be as hard as I think it is)
"I'm in despair! The fact someone would give me the title 'Forum Regular' has left me in despair!"
SamsaraHold http://zandronum.com/forum/showthread.php?tid=3053
Spoiler: Me in a nutshell (Open)Projects:
SamsaraHold http://zandronum.com/forum/showthread.php?tid=3053
RE: Samsara - 0.27b - Ranger leads the way.
That looks just, amazing.TerminusEst13 wrote:What these screenshots reveal will be old hat to those that don't hang in our channel, buuuuuuut it's still going to be interesting anyway.
[spoiler]
[/spoiler]