Samsara - No longer under active development.

Maps, modifications, add-ons, projects, and other releases for Zandronum. Also includes announcers.
TerminusEst13
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RE: Samsara - 0.27 - Ranger leads the way.

#441

Post by TerminusEst13 » Sat Dec 15, 2012 5:47 pm

Yup. It also restores their health to 100, though, so it's not the instant-death-if-a-shin-grazes-against-you that it was in Heretic.

Unfortunately, LMS usually has health above 100.
The Ranger - New class for HeXen.
ZDoom Wars - I drew some pictures.
Samsara - Some class-based mod I guess?
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Cruduxy
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RE: Samsara - 0.27 - Ranger leads the way.

#442

Post by Cruduxy » Sat Dec 15, 2012 5:50 pm

That isn't what worries me.. I for example will morph someone and ignore them so they can't get a frag for that time :(
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Catastrophe
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RE: Samsara - 0.27 - Ranger leads the way.

#443

Post by Catastrophe » Sat Dec 15, 2012 5:57 pm

Will do, thanks!

TerminusEst13
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RE: Samsara - 0.27b - Ranger leads the way.

#444

Post by TerminusEst13 » Sun Dec 16, 2012 9:24 am

So, the more savvy of folks know that every single release usually has a B or C release right after.
I actually don't like doing these. I'm a super-anal person who wants releases to be neat and clean, and really only like putting out additional stuff if there's a game-breaking crash. Plus, asking people to download a 30+ meg file again seems like a last resort thing.

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...but these and several other especially nasty glitches reared their head. Not really game-breaking, but definitely a huge problem.
Also got to nerf the alt ammos a bit as per people's discussions, and implemented the bobbing/pitch view shifts. Zandronum's is better, in my opinion, but not sure how to make it work in ZDoom yet.

Sorry for the inconvenience, all. Still, hopefully there's no more terrible issues, so we can chill over the end of the month before tackling more game support and maybe another hero.
As always, thanks for playing. You've been a wonderful batch of guys and gals. Happy holidays.
The Ranger - New class for HeXen.
ZDoom Wars - I drew some pictures.
Samsara - Some class-based mod I guess?
Metroid: Dreadnought - I am a dumb fanboy.
DemonSteele - ~come with me to anime world~

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RE: Samsara - 0.27b - Ranger leads the way.

#445

Post by Zard1084 » Mon Dec 17, 2012 5:51 am

First off thank you TerminusEst13 For starting/making Samsara to begin with and two i love this mod! i really hope those bugs are squashed in the next version and i hope to see a new Character for samsara soon.

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Aqua Kitty
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RE: Samsara - 0.27b - Ranger leads the way.

#446

Post by Aqua Kitty » Mon Dec 17, 2012 7:26 am

Ermahgerd, Cherx Qwerst is ferxed!

EDIT: And so is my account!
Last edited by Aqua Kitty on Mon Dec 17, 2012 7:26 am, edited 1 time in total.
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RE: Samsara - 0.27b - Ranger leads the way.

#447

Post by VoltlocK » Tue Dec 18, 2012 2:20 pm

Just wanted to say that this is best wad ever, hands down. Been having so much fun with this.

I must say, it seems like we don't get that much of an arsenal when comparing with the amount of non-standard (SkullTag) weapons in maps these days. However, thinking up of new weapons for classes like Blaskowicz could prove futile, lol. How about dual chainguns just like in the intermission screens? :P

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Aqua Kitty
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RE: Samsara - 0.27b - Ranger leads the way.

#448

Post by Aqua Kitty » Thu Dec 20, 2012 5:32 am

VoltlocK wrote: Just wanted to say that this is best wad ever, hands down. Been having so much fun with this.

I must say, it seems like we don't get that much of an arsenal when comparing with the amount of non-standard (SkullTag) weapons in maps these days. However, thinking up of new weapons for classes like Blaskowicz could prove futile, lol. How about dual chainguns just like in the intermission screens? :P

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I've been having fun with this WAD in Single Player since before Duke was in, and it's mainly focused on Multiplayer, which does say something about it.

I do think this WAD is designed for standard vanilla WADs but someone could make an addon and add Skulltag weapons. BJ could also have a WP grenade launcher for his GL, that incinedary trench rifle for his railgun, and a modified Spear of Destiny called "Angel of Death" for his BFG10K. The dual chainguns would make a good minigun (or even a kickass double chaingun), and BJ could still lack a slot 3 weapon and weapons that use ammo 2 (intentional design).
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Catastrophe
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RE: Samsara - 0.27b - Ranger leads the way.

#449

Post by Catastrophe » Fri Dec 21, 2012 11:24 pm

Can we get a changelog from 0.27 to 0.27b?

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RE: Samsara - 0.27b - Ranger leads the way.

#450

Post by Aqua Kitty » Sat Dec 22, 2012 12:25 am

Catastrophe wrote: Can we get a changelog from 0.27 to 0.27b?
pretty much this:

-Ranger's DoE ammo types were nerfed
-Chex 3 rapid zorcher now spawns the proper weapons
-Chex's Phasing Zorcher idle sprite was the pickup sprite of Ranger's laser cannon, which has been fixed
-Assload of other bug fixes
Last edited by Aqua Kitty on Mon Dec 24, 2012 2:45 am, edited 1 time in total.
DooMMakU - Bullet Hell Doom
<BlakJacket> Reisen: so basically you're Uwe Boll
"The smart kids know there isn't really a line between fact and fantasy" -Ranger
Spoiler: Names I may go by ingame (Open)
Aqua Kitty
Reisen Udongein Inaba
James Frost
Cirno
Cirnobog
Cyclo-F
ARX/NG 891

Net status: Finally have a better internet plan - alive and kicking!

TerminusEst13
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RE: Samsara - 0.27b - Ranger leads the way.

#451

Post by TerminusEst13 » Sat Dec 22, 2012 2:03 am

Catastrophe wrote: Can we get a changelog from 0.27 to 0.27b?
Oh, sorry. Let's see.

- Phasing Zorcher's sprites are no longer the Laser Cannon pickup.
- Super Nailgun can no longer be dropped.
- Nails have had their co-op base damage reduced to 10 rather than 12. Lava Nails/Super Nails now do 20 instead of 24, Lava Super Nails now do 40 instead of 48.
- Multi-Rocket explosions have had their radius reduced from 128 to 64. They had halved effectiveness in Quake, but were still effectively doing full coverage in this. Whoops!
- Quad Damage duration reduced from 45 seconds to 30.
- DoE ammo pickups have been reduced from a ratio of 1:2 to 1:4. This should keep them from being given everywhere.
- The Marathon 2 Alien Weapon can now use both firing functions at the same time, like in Marathon 2.
- A few unneeded repeated actors have been purged. This only affects behind-the-scene shit.
- The Explosive Shotgun and Devastators have had their radius slightly increased, in light of the RPG's radius increase as well.
- Ranger's Rocket Launcher is now prioritized over his Grenade Launcher, in regards to running out of ammo.
- Quadrumpus Flemoids no longer turn into Quad Damage pickups.
- Ranger's weapons now properly have pitch kickback instead of FoV kickback. These are optional and can be disabled in the controls, if desired.
- Picking up the Marathon 1 Alien Weapon will no longer provide a "phantom" Marathon 2 Alien Weapon.
The Ranger - New class for HeXen.
ZDoom Wars - I drew some pictures.
Samsara - Some class-based mod I guess?
Metroid: Dreadnought - I am a dumb fanboy.
DemonSteele - ~come with me to anime world~

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Medicris
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RE: Samsara - 0.27b - Ranger leads the way.

#452

Post by Medicris » Sun Dec 23, 2012 3:21 am

TerminusEst13 wrote: - Ranger's weapons now properly have pitch kickback instead of FoV kickback. These are optional and can be disabled in the controls, if desired.
I don't know why you'd really have to disable it, since Quake's kickback always resets itself. Even if you had freelook disabled it wouldn't make you eventually aim upwards.

Ijon Tichy
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RE: Samsara - 0.27b - Ranger leads the way.

#453

Post by Ijon Tichy » Sun Dec 23, 2012 5:29 pm

So now that Ranger is out the door and (hopefully) properly balanced for 0.28, what's going on?
Spoiler: Probably something stupid. (Open)
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Ivan
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RE: Samsara - 0.27b - Ranger leads the way.

#454

Post by Ivan » Sun Dec 23, 2012 5:57 pm

I think the ammo thing will really make Ranger a boring class for invasion. It will be like "woop gotta wait a couple mins before fighting, how exciting!" since his lava nails are his strongest clearing tools. I strongly suggest you reconsider that change, since the damage output is also nerfed :/
=== RAGNAROK DM ON ... uh... dead forever? ===
=== ALWAYS BET ON ... uh... dead forever? ===
=== Who wanta sum wang? ===
=== Death and Decay - A new Monster/Weapon replacer ===

Ijon Tichy
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RE: Samsara - 0.27b - Ranger leads the way.

#455

Post by Ijon Tichy » Sun Dec 23, 2012 6:16 pm

Ivan wrote: I think the ammo thing will really make Ranger a boring class for invasion. It will be like "woop gotta wait a couple mins before fighting, how exciting!" since his lava nails are his strongest clearing tools. I strongly suggest you reconsider that change, since the damage output is also nerfed :/
Lava nails and multi rockets were the only reason Ranger could always top the scoreboards with competent players. They shouldn't be "normal ammo but better in every way", they should be alternatives to them that are used in special circumstances (to take out single targets more quickly, to lock up hordes for a little bit, etc), and that don't give Ranger an obvious advantage over everyone else.

It's generally a bad sign when I can get three times the score of the person in second simply because I spam cluster grenades into the middle of a horde.
Last edited by Ijon Tichy on Sun Dec 23, 2012 6:17 pm, edited 1 time in total.

TerminusEst13
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RE: Samsara - 0.27b - Ranger leads the way.

#456

Post by TerminusEst13 » Mon Dec 24, 2012 9:07 pm

Edward-san, a long time ago on the ZDoom forums wrote:Can you make a proper version of 10x.wad, like Brutal Doom did? Because some weapons won't work with some multiplied monsters (try to shoot an imp with a (wolf3d) chaingun!)...
Finally went through with this. For those of you masochistic or incredibly-skilled souls looking for ten times the carnage, 10x now has a Samsara equivalent!
Or if you want something (relatively) more sane, how about a 3x multiplier instead?

(Only works in Doom, at the moment)

https://www.dropbox.com/s/5asc12naljytn ... ra-10x.wad
https://www.dropbox.com/s/3qexabn75sm3t ... ara-3x.wad

Spend Christmas in endless carnage!
Last edited by TerminusEst13 on Mon Dec 24, 2012 9:17 pm, edited 1 time in total.
The Ranger - New class for HeXen.
ZDoom Wars - I drew some pictures.
Samsara - Some class-based mod I guess?
Metroid: Dreadnought - I am a dumb fanboy.
DemonSteele - ~come with me to anime world~

Blade
 
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RE: Samsara - 0.27b - Ranger leads the way.

#457

Post by Blade » Mon Dec 24, 2012 9:30 pm

I think this mod finally needs a campaign! Gets a bit dull playing random wads playable with Samsara.
I like big puns and I can not lie.

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President People
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RE: Samsara - 0.27b - Ranger leads the way.

#458

Post by President People » Mon Dec 24, 2012 11:18 pm

Had some difficulty getting these to download… Finally got them both after several tries.
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***MARATHON SKINS PACK V1.0.7***

I have been Roland, Beowulf, Achilles, Gilgamesh.
I have been called a hundred names and will be called
a thousand more before the world goes dim and cold.

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Aqua Kitty
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RE: Samsara - 0.27b - Ranger leads the way.

#459

Post by Aqua Kitty » Tue Dec 25, 2012 1:34 am

Blade wrote: I think this mod finally needs a campaign! Gets a bit dull playing random wads playable with Samsara.
I did think about mapping around textures from all 8 games in a huge super hub like Quake 1.
DooMMakU - Bullet Hell Doom
<BlakJacket> Reisen: so basically you're Uwe Boll
"The smart kids know there isn't really a line between fact and fantasy" -Ranger
Spoiler: Names I may go by ingame (Open)
Aqua Kitty
Reisen Udongein Inaba
James Frost
Cirno
Cirnobog
Cyclo-F
ARX/NG 891

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Yellowtail
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RE: Samsara - 0.27b - Ranger leads the way.

#460

Post by Yellowtail » Tue Dec 25, 2012 7:36 am

Except one problem:

You're gonna need to update it whenever there's a new character added.

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