Samsara - No longer under active development.
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RE: Samsara - 0.27 - Ranger leads the way.
Yup. It also restores their health to 100, though, so it's not the instant-death-if-a-shin-grazes-against-you that it was in Heretic.
Unfortunately, LMS usually has health above 100.
Unfortunately, LMS usually has health above 100.
The Ranger - New class for HeXen.
ZDoom Wars - I drew some pictures.
Samsara - Some class-based mod I guess?
Metroid: Dreadnought - I am a dumb fanboy.
DemonSteele - ~come with me to anime world~
ZDoom Wars - I drew some pictures.
Samsara - Some class-based mod I guess?
Metroid: Dreadnought - I am a dumb fanboy.
DemonSteele - ~come with me to anime world~
RE: Samsara - 0.27 - Ranger leads the way.
That isn't what worries me.. I for example will morph someone and ignore them so they can't get a frag for that time :(
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RE: Samsara - 0.27 - Ranger leads the way.
Will do, thanks!
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RE: Samsara - 0.27b - Ranger leads the way.
So, the more savvy of folks know that every single release usually has a B or C release right after.
I actually don't like doing these. I'm a super-anal person who wants releases to be neat and clean, and really only like putting out additional stuff if there's a game-breaking crash. Plus, asking people to download a 30+ meg file again seems like a last resort thing.



...but these and several other especially nasty glitches reared their head. Not really game-breaking, but definitely a huge problem.
Also got to nerf the alt ammos a bit as per people's discussions, and implemented the bobbing/pitch view shifts. Zandronum's is better, in my opinion, but not sure how to make it work in ZDoom yet.
Sorry for the inconvenience, all. Still, hopefully there's no more terrible issues, so we can chill over the end of the month before tackling more game support and maybe another hero.
As always, thanks for playing. You've been a wonderful batch of guys and gals. Happy holidays.
I actually don't like doing these. I'm a super-anal person who wants releases to be neat and clean, and really only like putting out additional stuff if there's a game-breaking crash. Plus, asking people to download a 30+ meg file again seems like a last resort thing.



...but these and several other especially nasty glitches reared their head. Not really game-breaking, but definitely a huge problem.
Also got to nerf the alt ammos a bit as per people's discussions, and implemented the bobbing/pitch view shifts. Zandronum's is better, in my opinion, but not sure how to make it work in ZDoom yet.
Sorry for the inconvenience, all. Still, hopefully there's no more terrible issues, so we can chill over the end of the month before tackling more game support and maybe another hero.
As always, thanks for playing. You've been a wonderful batch of guys and gals. Happy holidays.
The Ranger - New class for HeXen.
ZDoom Wars - I drew some pictures.
Samsara - Some class-based mod I guess?
Metroid: Dreadnought - I am a dumb fanboy.
DemonSteele - ~come with me to anime world~
ZDoom Wars - I drew some pictures.
Samsara - Some class-based mod I guess?
Metroid: Dreadnought - I am a dumb fanboy.
DemonSteele - ~come with me to anime world~
RE: Samsara - 0.27b - Ranger leads the way.
First off thank you TerminusEst13 For starting/making Samsara to begin with and two i love this mod! i really hope those bugs are squashed in the next version and i hope to see a new Character for samsara soon.
- Aqua Kitty
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RE: Samsara - 0.27b - Ranger leads the way.
Ermahgerd, Cherx Qwerst is ferxed!
EDIT: And so is my account!
EDIT: And so is my account!
Last edited by Aqua Kitty on Mon Dec 17, 2012 7:26 am, edited 1 time in total.
RE: Samsara - 0.27b - Ranger leads the way.
Just wanted to say that this is best wad ever, hands down. Been having so much fun with this.
I must say, it seems like we don't get that much of an arsenal when comparing with the amount of non-standard (SkullTag) weapons in maps these days. However, thinking up of new weapons for classes like Blaskowicz could prove futile, lol. How about dual chainguns just like in the intermission screens? :P

I must say, it seems like we don't get that much of an arsenal when comparing with the amount of non-standard (SkullTag) weapons in maps these days. However, thinking up of new weapons for classes like Blaskowicz could prove futile, lol. How about dual chainguns just like in the intermission screens? :P

- Aqua Kitty
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- Location: Dreamland. There's a rebellion going on there and it isn't pretty.
- Clan: Organization XIII
RE: Samsara - 0.27b - Ranger leads the way.
I've been having fun with this WAD in Single Player since before Duke was in, and it's mainly focused on Multiplayer, which does say something about it.VoltlocK wrote: Just wanted to say that this is best wad ever, hands down. Been having so much fun with this.
I must say, it seems like we don't get that much of an arsenal when comparing with the amount of non-standard (SkullTag) weapons in maps these days. However, thinking up of new weapons for classes like Blaskowicz could prove futile, lol. How about dual chainguns just like in the intermission screens? :P
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I do think this WAD is designed for standard vanilla WADs but someone could make an addon and add Skulltag weapons. BJ could also have a WP grenade launcher for his GL, that incinedary trench rifle for his railgun, and a modified Spear of Destiny called "Angel of Death" for his BFG10K. The dual chainguns would make a good minigun (or even a kickass double chaingun), and BJ could still lack a slot 3 weapon and weapons that use ammo 2 (intentional design).
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RE: Samsara - 0.27b - Ranger leads the way.
Can we get a changelog from 0.27 to 0.27b?
- Aqua Kitty
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- Location: Dreamland. There's a rebellion going on there and it isn't pretty.
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RE: Samsara - 0.27b - Ranger leads the way.
pretty much this:Catastrophe wrote: Can we get a changelog from 0.27 to 0.27b?
-Ranger's DoE ammo types were nerfed
-Chex 3 rapid zorcher now spawns the proper weapons
-Chex's Phasing Zorcher idle sprite was the pickup sprite of Ranger's laser cannon, which has been fixed
-Assload of other bug fixes
Last edited by Aqua Kitty on Mon Dec 24, 2012 2:45 am, edited 1 time in total.
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RE: Samsara - 0.27b - Ranger leads the way.
Oh, sorry. Let's see.Catastrophe wrote: Can we get a changelog from 0.27 to 0.27b?
- Phasing Zorcher's sprites are no longer the Laser Cannon pickup.
- Super Nailgun can no longer be dropped.
- Nails have had their co-op base damage reduced to 10 rather than 12. Lava Nails/Super Nails now do 20 instead of 24, Lava Super Nails now do 40 instead of 48.
- Multi-Rocket explosions have had their radius reduced from 128 to 64. They had halved effectiveness in Quake, but were still effectively doing full coverage in this. Whoops!
- Quad Damage duration reduced from 45 seconds to 30.
- DoE ammo pickups have been reduced from a ratio of 1:2 to 1:4. This should keep them from being given everywhere.
- The Marathon 2 Alien Weapon can now use both firing functions at the same time, like in Marathon 2.
- A few unneeded repeated actors have been purged. This only affects behind-the-scene shit.
- The Explosive Shotgun and Devastators have had their radius slightly increased, in light of the RPG's radius increase as well.
- Ranger's Rocket Launcher is now prioritized over his Grenade Launcher, in regards to running out of ammo.
- Quadrumpus Flemoids no longer turn into Quad Damage pickups.
- Ranger's weapons now properly have pitch kickback instead of FoV kickback. These are optional and can be disabled in the controls, if desired.
- Picking up the Marathon 1 Alien Weapon will no longer provide a "phantom" Marathon 2 Alien Weapon.
The Ranger - New class for HeXen.
ZDoom Wars - I drew some pictures.
Samsara - Some class-based mod I guess?
Metroid: Dreadnought - I am a dumb fanboy.
DemonSteele - ~come with me to anime world~
ZDoom Wars - I drew some pictures.
Samsara - Some class-based mod I guess?
Metroid: Dreadnought - I am a dumb fanboy.
DemonSteele - ~come with me to anime world~
RE: Samsara - 0.27b - Ranger leads the way.
I don't know why you'd really have to disable it, since Quake's kickback always resets itself. Even if you had freelook disabled it wouldn't make you eventually aim upwards.TerminusEst13 wrote: - Ranger's weapons now properly have pitch kickback instead of FoV kickback. These are optional and can be disabled in the controls, if desired.
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RE: Samsara - 0.27b - Ranger leads the way.
So now that Ranger is out the door and (hopefully) properly balanced for 0.28, what's going on?
Spoiler: Probably something stupid. (Open)
RE: Samsara - 0.27b - Ranger leads the way.
I think the ammo thing will really make Ranger a boring class for invasion. It will be like "woop gotta wait a couple mins before fighting, how exciting!" since his lava nails are his strongest clearing tools. I strongly suggest you reconsider that change, since the damage output is also nerfed :/
=== RAGNAROK DM ON ... uh... dead forever? ===
=== ALWAYS BET ON ... uh... dead forever? ===
=== Who wanta sum wang? ===
=== Death and Decay - A new Monster/Weapon replacer ===
=== ALWAYS BET ON ... uh... dead forever? ===
=== Who wanta sum wang? ===
=== Death and Decay - A new Monster/Weapon replacer ===
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RE: Samsara - 0.27b - Ranger leads the way.
Lava nails and multi rockets were the only reason Ranger could always top the scoreboards with competent players. They shouldn't be "normal ammo but better in every way", they should be alternatives to them that are used in special circumstances (to take out single targets more quickly, to lock up hordes for a little bit, etc), and that don't give Ranger an obvious advantage over everyone else.Ivan wrote: I think the ammo thing will really make Ranger a boring class for invasion. It will be like "woop gotta wait a couple mins before fighting, how exciting!" since his lava nails are his strongest clearing tools. I strongly suggest you reconsider that change, since the damage output is also nerfed :/
It's generally a bad sign when I can get three times the score of the person in second simply because I spam cluster grenades into the middle of a horde.
Last edited by Ijon Tichy on Sun Dec 23, 2012 6:17 pm, edited 1 time in total.
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RE: Samsara - 0.27b - Ranger leads the way.
Finally went through with this. For those of you masochistic or incredibly-skilled souls looking for ten times the carnage, 10x now has a Samsara equivalent!Edward-san, a long time ago on the ZDoom forums wrote:Can you make a proper version of 10x.wad, like Brutal Doom did? Because some weapons won't work with some multiplied monsters (try to shoot an imp with a (wolf3d) chaingun!)...
Or if you want something (relatively) more sane, how about a 3x multiplier instead?
(Only works in Doom, at the moment)
https://www.dropbox.com/s/5asc12naljytn ... ra-10x.wad
https://www.dropbox.com/s/3qexabn75sm3t ... ara-3x.wad
Spend Christmas in endless carnage!
Last edited by TerminusEst13 on Mon Dec 24, 2012 9:17 pm, edited 1 time in total.
The Ranger - New class for HeXen.
ZDoom Wars - I drew some pictures.
Samsara - Some class-based mod I guess?
Metroid: Dreadnought - I am a dumb fanboy.
DemonSteele - ~come with me to anime world~
ZDoom Wars - I drew some pictures.
Samsara - Some class-based mod I guess?
Metroid: Dreadnought - I am a dumb fanboy.
DemonSteele - ~come with me to anime world~
RE: Samsara - 0.27b - Ranger leads the way.
I think this mod finally needs a campaign! Gets a bit dull playing random wads playable with Samsara.
I like big puns and I can not lie.
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RE: Samsara - 0.27b - Ranger leads the way.
Had some difficulty getting these to download… Finally got them both after several tries.

***MARATHON SKINS PACK V1.0.7***
I have been Roland, Beowulf, Achilles, Gilgamesh.
I have been called a hundred names and will be called
a thousand more before the world goes dim and cold.
- Aqua Kitty
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- Location: Dreamland. There's a rebellion going on there and it isn't pretty.
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RE: Samsara - 0.27b - Ranger leads the way.
I did think about mapping around textures from all 8 games in a huge super hub like Quake 1.Blade wrote: I think this mod finally needs a campaign! Gets a bit dull playing random wads playable with Samsara.
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RE: Samsara - 0.27b - Ranger leads the way.
Except one problem:
You're gonna need to update it whenever there's a new character added.
You're gonna need to update it whenever there's a new character added.