Infected Horde

Maps, modifications, add-ons, projects, and other releases for Zandronum. Also includes announcers.
Lollipop
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RE: Infected Horde

#21

Post by Lollipop » Sun Jul 29, 2012 9:44 am

Can you add a download link so we can download and help testing it out?
It would be awesome to see what you have made thus far and its then easyer to come with suggestions
Combinebobnt wrote:i can see the forum league is taking off much better than the ctf ones
GalactusToday at 1:07 PM
are you getting uncomfortable jap
feeling something happen down there

ZzZombo
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RE: Infected Horde

#22

Post by ZzZombo » Sun Jul 29, 2012 4:37 pm

Sorry, but I stopped currently developing since Zandronum (even latest builds from source repo) hasn't roughly half of ZDoom features I need. I think I must reflect it in title. But I can release ACS source code because I definitely need some help here.

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Torr Samaho
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RE: Infected Horde

#23

Post by Torr Samaho » Sun Jul 29, 2012 7:41 pm

ZzZombo wrote: Sorry, but I stopped currently developing since Zandronum (even latest builds from source repo) hasn't roughly half of ZDoom features I need.
Well, if there are a few selected ZDoom features that are absolutely critical for the success of your idea, feel free to request them at the tracker. If you do so, please explain in the request why your mod is impossible without the feature(s).

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RE: Infected Horde

#24

Post by ZzZombo » Mon Jul 30, 2012 11:15 am

Wow, Torr, you gave me some inspiration to continue it. But all the features I need already are requested on the tracker, although I just voted for them. I'll leave there a message.

Lollipop
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RE: Infected Horde

#25

Post by Lollipop » Mon Jul 30, 2012 12:02 pm

you could give us a link on the weapons and such to we can have some fun testing them out and give suggestins about what we would like to see more?
Combinebobnt wrote:i can see the forum league is taking off much better than the ctf ones
GalactusToday at 1:07 PM
are you getting uncomfortable jap
feeling something happen down there

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Ivan
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RE: Infected Horde

#26

Post by Ivan » Mon Jul 30, 2012 12:18 pm

Torr Samaho wrote:
ZzZombo wrote: Sorry, but I stopped currently developing since Zandronum (even latest builds from source repo) hasn't roughly half of ZDoom features I need.
Well, if there are a few selected ZDoom features that are absolutely critical for the success of your idea, feel free to request them at the tracker. If you do so, please explain in the request why your mod is impossible without the feature(s).
I have done that, but you never got back to me :( This is kinda sad.

Also, I find it funny how this project is still up here with no screenshots given.
=== RAGNAROK DM ON ... uh... dead forever? ===
=== ALWAYS BET ON ... uh... dead forever? ===
=== Who wanta sum wang? ===
=== Death and Decay - A new Monster/Weapon replacer ===

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Torr Samaho
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RE: Infected Horde

#27

Post by Torr Samaho » Mon Jul 30, 2012 7:43 pm

ZzZombo wrote: But all the features I need already are requested on the tracker, although I just voted for them. I'll leave there a message.
The important thing is that the request is not just "I need feature X". There are too many of those already. The key is to explain what you need the feature for and to have some convincing reasons why it's impossible to implement your idea without the feature you are requesting. I'm thinking about really fundamental things here, e.g. limitedtoteam for GvH. Without limitedtoteam it's pretty much impossible to make a mod like GvH and that's why I implemented this feature back then.
Ivan wrote: I have done that, but you never got back to me :( This is kinda sad.
I have to admit that I possibly overlook requests that are very important for a certain idea among the multitude of "I need X because it's convenient"-type requests on the tracker. Of course my offer goes to everybody: If there is a feature that is of utmost importance, request it and elaborate why it's so important. In case I don't leave a note in such a request ticket within a couple of days after you wrote the ticket, feel free to point me to it via PM. Just don't overdo the PM part.

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Ivan
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RE: Infected Horde

#28

Post by Ivan » Mon Jul 30, 2012 8:15 pm

Well I know that A_SetScale and A_SetAngle and A_SetPitch are VERY useful commands and the ACS method just isn't right on skulltag somehow. I really didn't try it on ZD, since they just use the decorate method anyway. They are all very useful things and I'm sure this guy is also looking for at least one of the 3 here. You can make weapon kickbacks with A_SetPitch, shake player's view as if he was dizzy and what not ! A_Setangle is the CORE part I lack for ZBlood X to perfect the monster ai... I even got videos of it and I'm holding back on it for that sole reason. A_SetScale is just the best way to handle any kind of special effect you want instead of inheriting many MANY times... and trust me I've done that and I know it's a pain in the ass.
=== RAGNAROK DM ON ... uh... dead forever? ===
=== ALWAYS BET ON ... uh... dead forever? ===
=== Who wanta sum wang? ===
=== Death and Decay - A new Monster/Weapon replacer ===

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Torr Samaho
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RE: Infected Horde

#29

Post by Torr Samaho » Mon Jul 30, 2012 8:50 pm

Well, it sounds like we are talking about things of different magnitude. A_SetScale for instance certainly is a useful function (and Zandronum will get it when we upgrade our ZDoom base far enough), but without more specific examples I don't see which basic mod idea gets impossible to implement because we don't have it. Sure, you loose some nifty special effects, but that's it.
Ivan wrote: the ACS method just isn't right on skulltag somehow.
If something is broken in Zandronum, please report it.
Ivan wrote: A_Setangle is the CORE part I lack for ZBlood X to perfect the monster ai...
Please elaborate in detail why A_SetAngle is of fundamental importance for your project in your ticket. The half sentence regarding this you left in there is too vague to judge how important this feature is in this context.

Anyway, we start to derail this thread. If you (or anybody else) wants to discuss this further in general, please make a new thread in Zandronum Talk. For any discussion of specific requests, please leave notes in the corresponding tracker tickets.

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ibm5155
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RE: Infected Horde

#30

Post by ibm5155 » Tue Jul 31, 2012 10:52 pm

Normaly all my mods works on zanrdonum, just one because it doesn´t suport a face master, but i even don´t know what this does LOL

Lollipop
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RE: Infected Horde

#31

Post by Lollipop » Thu Aug 09, 2012 7:04 pm

I dont wanna get off topic or have this tread been idle for a while?...
Combinebobnt wrote:i can see the forum league is taking off much better than the ctf ones
GalactusToday at 1:07 PM
are you getting uncomfortable jap
feeling something happen down there

ZzZombo
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RE: Infected Horde

#32

Post by ZzZombo » Wed Aug 15, 2012 11:21 am

It's a question or a statement??

Neewbie
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RE: Infected Horde

#33

Post by Neewbie » Wed Aug 15, 2012 11:42 am

It's a statement because the question would make no sence.

ZzZombo
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RE: Infected Horde

#34

Post by ZzZombo » Wed Aug 15, 2012 12:07 pm

Well, due to crashing of both of my HDDs of my home computer I unable to continue any of my projects until I restore either the drives themselves or at least data on them :(.

Lollipop
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RE: Infected Horde

#35

Post by Lollipop » Wed Aug 15, 2012 2:03 pm

NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Combinebobnt wrote:i can see the forum league is taking off much better than the ctf ones
GalactusToday at 1:07 PM
are you getting uncomfortable jap
feeling something happen down there

ZzZombo
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RE: Infected Horde

#36

Post by ZzZombo » Tue Nov 27, 2012 1:37 pm

Ok, after several months of silence I revive this old thread. The project currently suffers from some bugs. If you wish to help you can visit http://zandronum.com/forum/showthread.php?tid=1628 (test files included).
Last edited by ZzZombo on Tue Nov 27, 2012 1:38 pm, edited 1 time in total.

Lollipop
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RE: Infected Horde

#37

Post by Lollipop » Sun Dec 16, 2012 4:40 pm

I have posted at that link, you didnt answear, so i decided to edit the post and include more stuff in it ;)
Combinebobnt wrote:i can see the forum league is taking off much better than the ctf ones
GalactusToday at 1:07 PM
are you getting uncomfortable jap
feeling something happen down there

Lollipop
Zandrone
Posts: 1124
Joined: Tue Jul 24, 2012 10:34 am
Location: Denmark

RE: Infected Horde

#38

Post by Lollipop » Fri May 31, 2013 11:38 am

is this still running?....
Combinebobnt wrote:i can see the forum league is taking off much better than the ctf ones
GalactusToday at 1:07 PM
are you getting uncomfortable jap
feeling something happen down there

ZzZombo
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Location: Ravenholm

RE: Infected Horde

#39

Post by ZzZombo » Sat Jun 01, 2013 6:20 am

No time, no wish to think about workarounds for our outdated game engine...

Lollipop
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RE: Infected Horde

#40

Post by Lollipop » Sat Jun 01, 2013 11:38 am

I see, though I would love to see this get going, can you upload the files of the last state it was in? Just in case someone wants to pick it up :)
Combinebobnt wrote:i can see the forum league is taking off much better than the ctf ones
GalactusToday at 1:07 PM
are you getting uncomfortable jap
feeling something happen down there

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