What's wrong:
* Don't know how to prevent players from joining the Infected team. Currently I just call spectate command on the players.
* The game continues to randomly infect players after the first Infected was found and this "random" player is always the player with least idx (index of player in engine's list of players).
* Players sometimes don't clear "tokens" of what weapon they are holding causing them to be rendered with invalid sprites such as a shotgunner looking like he is holding chainsaw.
* Players that somehow joined the Infected team by will and got moved by the game into appropriate Humans team or Humans got infected and thus moved to the Infected team leave a ghost player behind sometimes invisible but still. It causes the server to crash whenever it changes map.
* Whenever a player dies it gets stuck in this "dead" state. He is unable to respawn nor to go to dead spectator mode!
* When a player gets infected he moves to an Infected start spot because of Player_SetTeam() that is undesirable in most cases. Who knows a workaround?
* How can I make a line to block only players of one team?
I have a test server running (named ":: [BE] New Jersey :: Infected Horde VERY test server"). Any help is appreciated.
For those who want to create a server themselves there is setup configuration:
Code: Select all
doom2.wad skulltag_data.pk3 skulltag_actors.pk3 zzz_infectedhorde-alpha-27-11-2012.pk3 zzz_infectedhorde_acs-alpha-27-11-2012.pk3 zzz_infectedhorde_music-alpha-27-11-2012.pk3 infected_horde-test-27-11-2012.wad
SV_WebSite "http://www.[bad site]/wads/"
teamgame 1
addmap map01