Brutal Doom V018

Maps, modifications, add-ons, projects, and other releases for Zandronum. Also includes announcers.
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Valherran
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RE: Brutal Doom V016b - Now with Cruelty Achievements

#141

Post by Valherran » Sun Sep 09, 2012 6:42 am

Famardy wrote: Ok so how do I make it do that?
I use ZDL for all of that.

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RE: Brutal Doom V016b - Now with Cruelty Achievements

#142

Post by Coolster » Mon Sep 10, 2012 2:49 pm

Try destroying that imp body: http://img405.imageshack.us/img405/3199 ... 209101.png

I don't remember how exactly it happened (i probably kicked one of them and it landed in that position) but i tried every weapon possible, other imp bodies got destroyed and that one is indestructible.

Edit: I tested more and some bodies seem to be indestructible, not only the imp ones, so this needs to be checked (not that it matters in the long run, i just like to be sadistic sometimes xD)
Last edited by Coolster on Mon Sep 10, 2012 2:52 pm, edited 1 time in total.

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RE: Brutal Doom V016b - Now with Cruelty Achievements

#143

Post by Boko » Mon Sep 10, 2012 6:23 pm

yeah, Coolster, those can't be destroyed.

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RE: Brutal Doom V016b - Now with Cruelty Achievements

#144

Post by Lord_of_D: » Tue Sep 11, 2012 9:42 pm

love the mod, but hope to see a Zandronum friendly version soon, when i try to run it with it, it gives me error D:
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RE: Brutal Doom V016b - Now with Cruelty Achievements

#145

Post by Empyre » Wed Sep 12, 2012 3:04 am

Lord_of_D: wrote: love the mod, but hope to see a Zandronum friendly version soon, when i try to run it with it, it gives me error D:
Did you load skulltag_actors.pk3 (comes with Zandronum) and skulltag_data.pk3 (auto-loaded by Skulltag, but not by Zandronum) before loading Brutal Doom?
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RE: Brutal Doom V016b - Now with Cruelty Achievements

#146

Post by Famardy » Wed Sep 12, 2012 3:24 am

Empyre wrote:
Lord_of_D: wrote: love the mod, but hope to see a Zandronum friendly version soon, when i try to run it with it, it gives me error D:
Did you load skulltag_actors.pk3 (comes with Zandronum) and skulltag_data.pk3 (auto-loaded by Skulltag, but not by Zandronum) before loading Brutal Doom?
Can you explain how you do that?
Last edited by Famardy on Wed Sep 12, 2012 3:27 am, edited 1 time in total.
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RE: Brutal Doom V016b - Now with Cruelty Achievements

#147

Post by Empyre » Wed Sep 12, 2012 3:36 am

In ZDL (since that is what you are using), Add all the wads and pk3s into the External Files window, and click-and-drag them into the right order if needed. Doomseeker and IDE can do this, too.
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RE: Brutal Doom V016b - Now with Cruelty Achievements

#148

Post by Lord_of_D: » Thu Sep 13, 2012 3:51 am

Lord_of_D: wrote: love the mod, but hope to see a Zandronum friendly version soon, when i try to run it with it, it gives me error D:
still not working ;_;
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RE: Brutal Doom V016b - Now with Cruelty Achievements

#149

Post by DevilHunter » Thu Sep 13, 2012 2:47 pm

If you can't get brutaldoom to work, then I dunno what else to say.. I mean hell, I got it to work no problem at all.

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RE: Brutal Doom V016b - Now with Cruelty Achievements

#150

Post by Famardy » Fri Sep 14, 2012 3:56 am

Hey Sgt Mark IV, in the new version will you put in some high quality sounds? Because I can barely hear the Doom Guy's original grunts and scream.
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RE: Brutal Doom V016b - Now with Cruelty Achievements

#151

Post by Boko » Fri Sep 14, 2012 4:05 am

Like I mentioned before, from v17test6 - later versions, it is fully zandronum supported, these test versions don't seem to be buggy much at all, should just use it til v17 comes out. This means you can load up brutaldoom as you would normally, without skulltag_actors.pk3 or skulltag_data_126.pk3.

You can check the repository and download it, and future brutaldoom versions.(Plus some other good wads.)

Http://Boko.fathax.com
Last edited by Boko on Fri Sep 14, 2012 4:10 am, edited 1 time in total.

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RE: Brutal Doom V016b - Now with Cruelty Achievements

#152

Post by Lord_of_D: » Sat Sep 15, 2012 2:18 pm

mmmph cool, and i was using the version 15a, thanks :D
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RE: Brutal Doom V016b - Now with Cruelty Achievements

#153

Post by Mr. Chris » Mon Oct 08, 2012 7:19 pm

http://www.facebook.com/BrutalDoom
The Ultimate Brutal Arsenal will be an expansion pack for Brutal Doom to come up in late November. It will feature near 50 new weapons.

A large variety of pistols, assault rifles, machineguns, rocket launchers, energy weapons, snipers, flamethrowers, grenades, and even nukes will be included.

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RE: Brutal Doom V016b - Now with Cruelty Achievements

#154

Post by Lord_of_D: » Mon Oct 08, 2012 9:48 pm

Mr. Chris wrote: http://www.facebook.com/BrutalDoom
The Ultimate Brutal Arsenal will be an expansion pack for Brutal Doom to come up in late November. It will feature near 50 new weapons.

A large variety of pistols, assault rifles, machineguns, rocket launchers, energy weapons, snipers, flamethrowers, grenades, and even nukes will be included.
50 new weapons? sounds too good(and a bit unbalanced) for be truth D:, still sounds good
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RE: Brutal Doom V016b - Now with Cruelty Achievements

#155

Post by Valherran » Mon Oct 08, 2012 10:19 pm

It will be fun as hell. ^^ (No pun intended)

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RE: Brutal Doom V016b - Now with Cruelty Achievements

#156

Post by TerminusEst13 » Mon Oct 08, 2012 10:40 pm

Not too stoked about the idea of 50 weapons. That's way too many to fulfill the same purpose, not to mention guaranteed to be imbalanced. Keeping it simpler is keeping it better.
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RE: Brutal Doom V016b - Now with Cruelty Achievements

#157

Post by Submerge » Tue Oct 09, 2012 12:23 am

I can say without reservation this is one of the best Doom mods I have ever played.
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RE: Brutal Doom V016b - Now with Cruelty Achievements

#158

Post by Xenaero » Tue Oct 09, 2012 12:25 am

So I played Brutal Doom for the first time with a friend the other day. He got a screenshot.

http://cloud.steampowered.com/ugc/91899 ... DD02D0882/

Yeah. Yeah, this rocks.

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RE: Brutal Doom V016b - Now with Cruelty Achievements

#159

Post by Pioruniej » Tue Oct 09, 2012 1:23 pm

Is this possible to implement grinding dead bodies using the minigun spin?

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RE: Brutal Doom V016b - Now with Cruelty Achievements

#160

Post by Famardy » Tue Oct 09, 2012 10:24 pm

How long do we have to wait until 0.17?
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