I use ZDL for all of that.Famardy wrote: Ok so how do I make it do that?
Brutal Doom V018
RE: Brutal Doom V016b - Now with Cruelty Achievements
RE: Brutal Doom V016b - Now with Cruelty Achievements
Try destroying that imp body: http://img405.imageshack.us/img405/3199 ... 209101.png
I don't remember how exactly it happened (i probably kicked one of them and it landed in that position) but i tried every weapon possible, other imp bodies got destroyed and that one is indestructible.
Edit: I tested more and some bodies seem to be indestructible, not only the imp ones, so this needs to be checked (not that it matters in the long run, i just like to be sadistic sometimes xD)
I don't remember how exactly it happened (i probably kicked one of them and it landed in that position) but i tried every weapon possible, other imp bodies got destroyed and that one is indestructible.
Edit: I tested more and some bodies seem to be indestructible, not only the imp ones, so this needs to be checked (not that it matters in the long run, i just like to be sadistic sometimes xD)
Last edited by Coolster on Mon Sep 10, 2012 2:52 pm, edited 1 time in total.
RE: Brutal Doom V016b - Now with Cruelty Achievements
yeah, Coolster, those can't be destroyed.
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RE: Brutal Doom V016b - Now with Cruelty Achievements
love the mod, but hope to see a Zandronum friendly version soon, when i try to run it with it, it gives me error D:
RE: Brutal Doom V016b - Now with Cruelty Achievements
Did you load skulltag_actors.pk3 (comes with Zandronum) and skulltag_data.pk3 (auto-loaded by Skulltag, but not by Zandronum) before loading Brutal Doom?Lord_of_D: wrote: love the mod, but hope to see a Zandronum friendly version soon, when i try to run it with it, it gives me error D:
"For the world is hollow, and I have touched the sky."
RE: Brutal Doom V016b - Now with Cruelty Achievements
Can you explain how you do that?Empyre wrote:Did you load skulltag_actors.pk3 (comes with Zandronum) and skulltag_data.pk3 (auto-loaded by Skulltag, but not by Zandronum) before loading Brutal Doom?Lord_of_D: wrote: love the mod, but hope to see a Zandronum friendly version soon, when i try to run it with it, it gives me error D:
Last edited by Famardy on Wed Sep 12, 2012 3:27 am, edited 1 time in total.
RE: Brutal Doom V016b - Now with Cruelty Achievements
In ZDL (since that is what you are using), Add all the wads and pk3s into the External Files window, and click-and-drag them into the right order if needed. Doomseeker and IDE can do this, too.
"For the world is hollow, and I have touched the sky."
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RE: Brutal Doom V016b - Now with Cruelty Achievements
still not working ;_;Lord_of_D: wrote: love the mod, but hope to see a Zandronum friendly version soon, when i try to run it with it, it gives me error D:
- DevilHunter
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RE: Brutal Doom V016b - Now with Cruelty Achievements
If you can't get brutaldoom to work, then I dunno what else to say.. I mean hell, I got it to work no problem at all.
RE: Brutal Doom V016b - Now with Cruelty Achievements
Hey Sgt Mark IV, in the new version will you put in some high quality sounds? Because I can barely hear the Doom Guy's original grunts and scream.
RE: Brutal Doom V016b - Now with Cruelty Achievements
Like I mentioned before, from v17test6 - later versions, it is fully zandronum supported, these test versions don't seem to be buggy much at all, should just use it til v17 comes out. This means you can load up brutaldoom as you would normally, without skulltag_actors.pk3 or skulltag_data_126.pk3.
You can check the repository and download it, and future brutaldoom versions.(Plus some other good wads.)
Http://Boko.fathax.com
You can check the repository and download it, and future brutaldoom versions.(Plus some other good wads.)
Http://Boko.fathax.com
Last edited by Boko on Fri Sep 14, 2012 4:10 am, edited 1 time in total.
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RE: Brutal Doom V016b - Now with Cruelty Achievements
mmmph cool, and i was using the version 15a, thanks :D
RE: Brutal Doom V016b - Now with Cruelty Achievements
http://www.facebook.com/BrutalDoom
The Ultimate Brutal Arsenal will be an expansion pack for Brutal Doom to come up in late November. It will feature near 50 new weapons.
A large variety of pistols, assault rifles, machineguns, rocket launchers, energy weapons, snipers, flamethrowers, grenades, and even nukes will be included.
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RE: Brutal Doom V016b - Now with Cruelty Achievements
50 new weapons? sounds too good(and a bit unbalanced) for be truth D:, still sounds goodMr. Chris wrote: http://www.facebook.com/BrutalDoom
The Ultimate Brutal Arsenal will be an expansion pack for Brutal Doom to come up in late November. It will feature near 50 new weapons.
A large variety of pistols, assault rifles, machineguns, rocket launchers, energy weapons, snipers, flamethrowers, grenades, and even nukes will be included.
RE: Brutal Doom V016b - Now with Cruelty Achievements
It will be fun as hell. ^^ (No pun intended)
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RE: Brutal Doom V016b - Now with Cruelty Achievements
Not too stoked about the idea of 50 weapons. That's way too many to fulfill the same purpose, not to mention guaranteed to be imbalanced. Keeping it simpler is keeping it better.
The Ranger - New class for HeXen.
ZDoom Wars - I drew some pictures.
Samsara - Some class-based mod I guess?
Metroid: Dreadnought - I am a dumb fanboy.
DemonSteele - ~come with me to anime world~
ZDoom Wars - I drew some pictures.
Samsara - Some class-based mod I guess?
Metroid: Dreadnought - I am a dumb fanboy.
DemonSteele - ~come with me to anime world~
RE: Brutal Doom V016b - Now with Cruelty Achievements
I can say without reservation this is one of the best Doom mods I have ever played.
RE: Brutal Doom V016b - Now with Cruelty Achievements
So I played Brutal Doom for the first time with a friend the other day. He got a screenshot.
http://cloud.steampowered.com/ugc/91899 ... DD02D0882/
Yeah. Yeah, this rocks.
http://cloud.steampowered.com/ugc/91899 ... DD02D0882/
Yeah. Yeah, this rocks.
RE: Brutal Doom V016b - Now with Cruelty Achievements
Is this possible to implement grinding dead bodies using the minigun spin?