SNS #54: 2002 A Doom Odyssey!

All finished SNS events go here.
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Ivan
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Posts: 2229
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Location: Omnipresent

SNS #54: 2002 A Doom Odyssey!

#1

Post by Ivan » Sat Jan 12, 2013 12:16 am

Hello everyone, this week we got a very special wad with us! 2002 A Doom Odyssey! However we need your opinion! From 2nd rotation and onwards, we want to make it even harder. Help us decide! Should it be a high damage factor or uv-fast? Decide fast though!

IWAD: doom.wad
WADs: 2002 ADO, SNS 2002ado Fix (v3), SVDoom, Dead-AFK

What day: Saturday, January 12th, 2013

What time: 19:00 UTC

Times
Central Europe: 20:00
United Kingdom: 19:00
Russia / Moscow: 23:00

Eastern Time: 3:00 PM
Central Time (US): 2:00 PM
Mountain Time: 1:00 PM
Pacific Time: 12:00 PM

Where: Vicious Pariah's servers
Spoiler: Customized settings (Open)
Player/Client limit: 64/64
Skill: Ultra Violence
Maxlives: 1
Maplist: E1M1-E1M9, E2M1-E2M9, E3M1-E3M9, E4M1-E4M9, E5M1

Code: Select all

AddMap E1M1;
AddMap E1M2;
AddMap E1M3;
AddMap E1M4;
AddMap E1M5;
AddMap E1M6;
AddMap E1M7;
AddMap E1M8;
AddMap E1M9;
AddMap E2M1;
AddMap E2M2;
AddMap E2M3;
AddMap E2M4;
AddMap E2M5;
AddMap E2M6;
AddMap E2M7;
AddMap E2M8;
AddMap E2M9;
AddMap E3M1;
AddMap E3M2;
AddMap E3M3;
AddMap E3M4;
AddMap E3M5;
AddMap E3M6;
AddMap E3M7;
AddMap E3M8;
AddMap E3M9;
AddMap E4M1;
AddMap E4M2;
AddMap E4M3;
AddMap E4M4;
AddMap E4M5;
AddMap E4M6;
AddMap E4M7;
AddMap E4M8;
AddMap E4M9;
AddMap E5M1;

DMFlags: 3751940
DMFlags2: 68158466
DMFlags3: 16
CompatFlags: 1696795599
CompatFlags2: 0

set sv_afk_duration 3
set sv_afk_flags 1
Last edited by Guest on Sat Jan 12, 2013 5:51 pm, edited 1 time in total.
=== RAGNAROK DM ON ... uh... dead forever? ===
=== ALWAYS BET ON ... uh... dead forever? ===
=== Who wanta sum wang? ===
=== Death and Decay - A new Monster/Weapon replacer ===

Cruduxy
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Posts: 1059
Joined: Fri Jun 08, 2012 4:24 pm

RE: SNS #54: 2002 A Doom Odyssey!

#2

Post by Cruduxy » Sat Jan 12, 2013 12:19 am

high damage on 2nd.. both on 3rd
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Nothing to see here
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Dusk
Developer
Posts: 581
Joined: Thu May 24, 2012 9:59 pm
Location: Turku

RE: SNS #54: 2002 A Doom Odyssey!

#3

Post by Dusk » Sat Jan 12, 2013 12:20 am

UV-fast on 2nd rotation. Damagefactor can get out as far as I'm concerned.
Last edited by Dusk on Sat Jan 12, 2013 12:20 am, edited 1 time in total.

one_Two
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Posts: 1753
Joined: Thu Jun 07, 2012 4:47 pm

RE: SNS #54: 2002 A Doom Odyssey!

#4

Post by one_Two » Sat Jan 12, 2013 1:25 am

uv-fast for second please, don't think I've played this wad.

kuchitsu
New User
Posts: 7
Joined: Wed Jun 06, 2012 6:12 pm

RE: SNS #54: 2002 A Doom Odyssey!

#5

Post by kuchitsu » Sat Jan 12, 2013 3:52 pm

uv-fast is much more fair IMO, it's not cool when shotgunners kill you in one shot

Nevanos
 
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Joined: Mon Jun 04, 2012 10:43 pm
Contact:

RE: SNS #54: 2002 A Doom Odyssey!

#6

Post by Nevanos » Sat Jan 12, 2013 5:54 pm

I'm on the UV-Fast bandwagon.

Also hi Kuchitsu!

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