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September 2013 FNF Poll: EUROPE

Posted: Mon Sep 16, 2013 7:47 pm
by Qent
This is the poll thread for European FNF #185 on September 27th. The poll will end on September 25th.

We encourage you to vote in both polls, even if you only plan to attend one FNF! If you have anything to add (maps, gamemode, teams; where applicable), please post in this thread. Here are this month's candidates:

Skullvomit + Samsara (gamemode TBD)
  • Skullvomit is a classic Skulltag WAD with six new maps and seven new weapons, including the mighty Nuclear Missile Launcher! Samsara will add classes all with their own default weapons replacing the Doom II ones.
NeoDoom Deathmatch
  • NeoDoom is a newschool cooperative megawad for ZDoom, but like Doom 1 and 2 it also supports deathmatch.
Zodiac CTF
  • A conversion of oldschool Zodiac Deathmatch maps to CTF maps, each map is based on a sign of the Zodiac.
Burl Tumd (maps/gamemode TBD)
  • Burl Tumd is about speed. If you like speed, then you'll love the super-speedy chaingun and ultra-powerful shotguns of Burl Tumd.
Internal Conflict LMS
  • Play as a Doom monster and duke it out with other monster classes! Each class has unique weapons and special abilities.
Original thread | American poll

RE: September 2013 FNF Poll: EUROPE

Posted: Tue Sep 17, 2013 3:53 pm
by Lord_of_D:
do you even samsara?

RE: September 2013 FNF Poll: EUROPE

Posted: Tue Sep 17, 2013 9:11 pm
by Marcaek
dear community: make better suggestions

RE: September 2013 FNF Poll: EUROPE

Posted: Tue Sep 17, 2013 10:40 pm
by Catastrophe
Internal conflict isn't bad

RE: September 2013 FNF Poll: EUROPE

Posted: Wed Sep 18, 2013 4:53 am
by Watermelon
I need to start getting more votes for different maps

RE: September 2013 FNF Poll: EUROPE

Posted: Wed Sep 18, 2013 9:32 pm
by Bloax
Gonna have to patch it up as BURL PVP TUMD for the event, since balance is a bit off due to it not even considering PVP.
  • Nerf shotgun to 8 damage (twoshotters on a full hit are better than oneshotters, that's ssg area)
    Increase chaingun spread (holy shit it's too tight for pvp)
    Increase rocket speed
    Remove radiusdamagefactor from players
    Maybe increase ssg damage to 11? (it's kiiiinda weak)
    Halve shotgun knockback (it's 2much :c)
And it's done.
Though radiusdamagefactor was set to 0.9 because CONSERVATISM and plsama altfire now eats up 15 ammo instead of 20 ammo.
along with all other changes

RE: September 2013 FNF Poll: EUROPE

Posted: Wed Sep 18, 2013 9:59 pm
by Ivan
"Maybe increase ssg damage to 11? (it's kiiiinda weak)"

Reduce spread.

RE: September 2013 FNF Poll: EUROPE

Posted: Wed Sep 18, 2013 10:09 pm
by Bloax
Yeah, that's also a good solution. Since it's pretty huge because monsters are easy to shoot in the face.

Edit: Chaingun might need a little damage nerf, but I'm not sure.
Balance seems better now though.

RE: September 2013 FNF Poll: EUROPE

Posted: Sun Sep 22, 2013 6:16 pm
by Tux
(t)lms burl tumd if it passes plx

RE: September 2013 FNF Poll: EUROPE

Posted: Mon Sep 23, 2013 7:25 pm
by Qent
I wouldn't mind some Burl Tumd TLMS if it wins (which it looks like it will). DM or CTF would also be good.