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- Slim
- Zandrone
- Posts: 1112
- Joined: Sat Mar 16, 2013 7:11 am
- Location: Zero Space
- Clan: Can't fit it in here
- Clan Tag: -=FSR=-
- Contact:
RE: Supporting Hexen Survival
I'd like to see it. Hexen Coop is a "same story, different day" kind of deal, but survival would encourage actual teamwork and item sharing. Not to mention it'd be a blast. Although I forget if Discs of Repulsion affect teammates (this could very well lead to teamkills in areas with pits or squishing traps). But otherwise the only hurdle I see is what you stated above, how inventory would be handled.
RE: Supporting Hexen Survival
Is it possible with a mod?
Reinforcements: midgame Survival joining/respawning
Doom64: Unabsolved: Doom64 + Diablo II
ZandroSkins: a pack made by our community
AeniPuffs: 3D blood and bullet puff effects, free to use for your own mods
Squad Radio: a WASD-based radio chat menu, add your own custom sounds!
Mercenaries (on hold)

Doom64: Unabsolved: Doom64 + Diablo II
ZandroSkins: a pack made by our community
AeniPuffs: 3D blood and bullet puff effects, free to use for your own mods
Squad Radio: a WASD-based radio chat menu, add your own custom sounds!
Mercenaries (on hold)

RE: Supporting Hexen Survival
Discs affect team mates, as they don't have DONTBLAST on them. You can apply it easily with additional mods though.
=== RAGNAROK DM ON ... uh... dead forever? ===
=== ALWAYS BET ON ... uh... dead forever? ===
=== Who wanta sum wang? ===
=== Death and Decay - A new Monster/Weapon replacer ===
=== ALWAYS BET ON ... uh... dead forever? ===
=== Who wanta sum wang? ===
=== Death and Decay - A new Monster/Weapon replacer ===
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Awesome Possum
- Posts: 56
- Joined: Fri Aug 08, 2014 9:51 am
- Location: In the middle of nowhere
RE: Supporting Hexen Survival
I'm up for this idea, sounds really great! Hexen is one of my favorite games of all time, so seeing some survival support would be awesome.

RE: Supporting Hexen Survival
i wouldnt mind survival support for hexen (and by extension, anything that uses hubs in general) as coop lacks any kind of penalty or challenge, even if enabling the cvars to lose stuff on death, as u can just keep going and eventually win anyways, itll just take a wee bit longer
this could be of some interest, however some of the wads in the op are outdated, but any newer versions can be found by searching for hexcoop here: http://www.[bad site]/wads
http://zandronum.com/forum/showthread.php?tid=4498Ænima wrote: Is it possible with a mod?
this could be of some interest, however some of the wads in the op are outdated, but any newer versions can be found by searching for hexcoop here: http://www.[bad site]/wads
Last edited by WaTaKiD on Sat Aug 22, 2015 5:25 am, edited 1 time in total.
- Torr Samaho
- Lead Developer
- Posts: 1543
- Joined: Fri May 25, 2012 6:03 pm
- Location: Germany
RE: Supporting Hexen Survival
I agree that this is what should happen. Unfortunately, the current map reset mechanism can't do that. It is designed (and hardcoded) to reset the map to the state when it was first loaded. To achieve what you'd like, the best option would be to ditch the current system and to create a new one based on loading saved game states, which IIRC ZDoom is already doing when you re-enter a map on a hub.Decay wrote: I think survival would be viable if, upon all player deaths, the map resets to the state it was in when the player entered.

