C'mon guys, we need bots. How much $ to make it happen?

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arkore
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C'mon guys, we need bots. How much $ to make it happen?

#1

Post by arkore » Tue Jan 15, 2013 6:47 pm

I created suggestion: http://zandronum.com/tracker/view.php?id=1246
But, people are commenting all sorts of stuff. It's turning out to be a discussion.

I found out that Dusk is the only person that has come close enough to getting good bots working, but he said it turned out to be more limited than he thought and that Zandronum would somewhat need an overhaul.

If that's true, then damn! Sounds like we'll never have bots! BAH!

How much $ to make this happen?

No, really. How much?

It all comes down to money, and we have people willing to pay it; so what does it hurt you? Doesn't hurt you.

We know we can get people to make bots happen if we pay enough $ for it, so the question is, how much is enough?

Surely there are some adults here that would like to humor/indulge me a bit here, and to give a guess on what might be involved/required and then estimate a $ based on that.

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RE: C'mon guys, we need bots. How much $ to make it happen?

#2

Post by TerminusEst13 » Tue Jan 15, 2013 7:04 pm

so what does it hurt you? Doesn't hurt you.
Au contraire. Paying cash money for game modding is the surest way to kill it.
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RE: C'mon guys, we need bots. How much $ to make it happen?

#3

Post by Ænima » Tue Jan 15, 2013 7:09 pm

I will take it upon myself to create smarter coop bots, using Dusk's new BOTSCRIPT-compiler, for a small gratuity of ...

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­$800. US. In non-consecutive bills, please.
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RE: C'mon guys, we need bots. How much $ to make it happen?

#4

Post by -Jes- » Tue Jan 15, 2013 7:28 pm

Ænima wrote: I will take it upon myself to create smarter coop bots, using Dusk's new BOTSCRIPT-compiler, for a small gratuity of ...
You coding WHORE! :lol:

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RE: C'mon guys, we need bots. How much $ to make it happen?

#5

Post by arkore » Tue Jan 15, 2013 8:17 pm

eight hundred bucks?! what the ****

j/k j/k

sounds like a fair price, but I don't have $800 to spend on this. but thanks for mentioning it though.

it turns out I'm looking for something that requires no AI. Only several console commands that control the bot; I posted an update about those commands just now in that ticket link (above). but, there was more discussion, and I think I'm going to follow-up on that post with more information first.

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RE: C'mon guys, we need bots. How much $ to make it happen?

#6

Post by Qent » Tue Jan 15, 2013 8:45 pm

You should really check up on those DECORATE bots, since AFAIK they actually WORK in co-op. From there, it's all a matter of adding in the features you want, which could be possible with ACS. In your tracker ticket, you said that someone was already working on this.

http://forum.zdoom.org/viewtopic.php?f=19&t=14927
Last edited by Qent on Tue Jan 15, 2013 8:55 pm, edited 1 time in total.

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RE: C'mon guys, we need bots. How much $ to make it happen?

#7

Post by Catastrophe » Tue Jan 15, 2013 9:06 pm

So you're willing to pay over $100? Damn

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RE: C'mon guys, we need bots. How much $ to make it happen?

#8

Post by Ivan » Tue Jan 15, 2013 9:13 pm

Bots are very easy to do, they're just time consuming and very boring. Why are you even paying someone to do it whereas you can just pick up the process in a week and get to it? Seems very redundant to me.
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RE: C'mon guys, we need bots. How much $ to make it happen?

#9

Post by Cruduxy » Wed Jan 16, 2013 2:01 pm

How enjoyable a game would be with bots really depends on the game or mod itself.
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RE: C'mon guys, we need bots. How much $ to make it happen?

#10

Post by ibm5155 » Wed Jan 16, 2013 9:10 pm

$1 for the guy that do the code :D
while the code don´t came use this:
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The [video] tag is deprecated, please use the [media] tag
http://www.mediafire.com/?za22ap9l9w5e6u3
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RE: C'mon guys, we need bots. How much $ to make it happen?

#11

Post by Combinebobnt » Wed Jan 16, 2013 9:37 pm

Decorate coop marines can't hit a switch/solve a puzzle or do all that much more complex than follow you and shoot monsters.

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RE: C'mon guys, we need bots. How much $ to make it happen?

#12

Post by Stall » Thu Jan 17, 2013 7:29 pm

Didn't know people actually cared about bots....

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RE: C'mon guys, we need bots. How much $ to make it happen?

#13

Post by arkore » Thu Jan 17, 2013 7:40 pm

YES, I found out about these on IRC, but I haven't had a chance to post about it in here. Thanks ibm5155, though.

These helped me very much. I can now quickly determine how much damage 4 players do to monsters, and determine how/if 4 players can survive a certain encounter I have set up, for my 4player co-op megawad coming up called "Zone F"

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RE: C'mon guys, we need bots. How much $ to make it happen?

#14

Post by ibm5155 » Thu Jan 17, 2013 9:24 pm

Combinebobnt wrote: Decorate coop marines can't hit a switch/solve a puzzle or do all that much more complex than follow you and shoot monsters.
It helps when you´re in offline mods like armageddon, that the only thing required is follow and shoot monsters :D (it could be nice if they could take weapons on the floor)
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RE: C'mon guys, we need bots. How much $ to make it happen?

#15

Post by Watermelon » Thu Jan 17, 2013 9:38 pm

Name your price you're willing to pay and I'll CONSIDER making it.

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RE: C'mon guys, we need bots. How much $ to make it happen?

#16

Post by Frits » Fri Jan 18, 2013 2:32 pm

Are you willing to accept internet respect as currency?

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