Some Cool Things about Doomguy's Weaponry

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Medicris
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RE: Some Cool Things about Doomguy's Weaponry

#21

Post by Medicris » Sun Oct 28, 2012 6:33 am

someoneelse wrote: Haha, well, don't forget not everyone is a modder and knows those things :) I remember I didn't know about berserk :)
I'd want to ask about BFG10K in Skulltag. How does it exactly work, does it have tracers or only the ball?
It's literally just a rapid-fire 100% accurate hitscan with a big explosion as a bulletpuff.

In function, at least. IMO, even more of an ezmode weapon than the old ST minigun.

It did ridiculous damage for its ammo cost, too.

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RE: Some Cool Things about Doomguy's Weaponry

#22

Post by TerminusEst13 » Sun Oct 28, 2012 4:52 pm

Haha, well, don't forget not everyone is a modder and knows those things :)
Mind, not everyone that knows these things is a modder.
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RE: Some Cool Things about Doomguy's Weaponry

#23

Post by Erma » Sun Nov 11, 2012 1:49 pm

Just love the "technology" of where DoomGuy basically never has to reload!

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RE: Some Cool Things about Doomguy's Weaponry

#24

Post by Laggy Blazko » Sun Nov 11, 2012 3:33 pm

I'd say his weapons can be reloaded while shooting. =P
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RE: Some Cool Things about Doomguy's Weaponry

#25

Post by Medicris » Mon Nov 12, 2012 12:08 am

Stocking wrote: Just love the "technology" of where DoomGuy basically never has to reload!
Man, have you been living under a rock your whole life? That "technology"'s existed since WWII. Ask Blazcowicz.
Last edited by Medicris on Mon Nov 12, 2012 12:22 am, edited 1 time in total.

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RE: Some Cool Things about Doomguy's Weaponry

#26

Post by Erma » Mon Nov 12, 2012 6:15 am

Medicris wrote:
Stocking wrote: Just love the "technology" of where DoomGuy basically never has to reload!
Man, have you been living under a rock your whole life? That "technology"'s existed since WWII. Ask Blazcowicz.
Leave my rock alone >:( And, now that I think about it, you're right! Still; those weapons are nothing compared to the one Doomguy has, in both ammo capacity and the amount of weapons!

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RE: Some Cool Things about Doomguy's Weaponry

#27

Post by Aqua Kitty » Mon Nov 12, 2012 7:02 am

Not to mention that the Super Shotgun fires both barrels simultaneously, while a real coachgun would break if some moron tried that.
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RE: Some Cool Things about Doomguy's Weaponry

#28

Post by Synert » Mon Nov 12, 2012 7:03 pm

Aqua Kitty wrote: Not to mention that the Super Shotgun fires both barrels simultaneously, while a real coachgun would break if some moron tried that.
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RE: Some Cool Things about Doomguy's Weaponry

#29

Post by mr fiat » Sun Nov 18, 2012 5:58 pm

someoneelse wrote: Haha, well, don't forget not everyone is a modder and knows those things :) I remember I didn't know about berserk :)
I'd want to ask about BFG10K in Skulltag. How does it exactly work, does it have tracers or only the ball?
its a hitscan weapon iirc, it simply explodes on impact. and takes 5 cells per shot so its less ammo efficient then then the regular bfg or damage per minute last time i checked.

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RE: Some Cool Things about Doomguy's Weaponry

#30

Post by Lord_of_D: » Sun Nov 18, 2012 10:29 pm

dont forget the fact what he can snipe you out with a shotgun or a chaingun :D
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RE: Some Cool Things about Doomguy's Weaponry

#31

Post by StrikerMan780 » Mon Nov 19, 2012 5:14 pm

Aqua Kitty wrote: Not to mention that the Super Shotgun fires both barrels simultaneously, while a real coachgun would break if some moron tried that.
What kind of coachgun are you using? One made out of cardboard? I've fired a coachgun, both barrels at the same time and it held together very well. Kicked like a mule, but it won't break.

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RE: Some Cool Things about Doomguy's Weaponry

#32

Post by Medicris » Mon Nov 19, 2012 6:24 pm

StrikerMan780 wrote:
Aqua Kitty wrote: Not to mention that the Super Shotgun fires both barrels simultaneously, while a real coachgun would break if some moron tried that.
What kind of coachgun are you using? One made out of cardboard? I've fired a coachgun, both barrels at the same time and it held together very well. Kicked like a mule, but it won't break.
Most simply, it may not cause an immediate catastrophic failure, but it's generally not good for user nor gun. That's a part of why most double-barreled shotguns have been made with selective fire triggers in recent times.

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RE: Some Cool Things about Doomguy's Weaponry

#33

Post by Qent » Mon Nov 19, 2012 6:32 pm

I find it hard to believe that it will significantly damage the gun. Break-barrel guns are extremely simple mechanically, and shotgun shells are pretty low pressure.
Last edited by Qent on Mon Nov 19, 2012 6:33 pm, edited 1 time in total.

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