Off-topic chat. Real talk.
			
		
		
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								Medicris							
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	#21
			
									
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								by Medicris » Sun Oct 28, 2012 6:33 am
			
			
			
			
			someoneelse wrote:
Haha, well, don't forget not everyone is a modder and knows those things :) I remember I didn't know about berserk :)
I'd want to ask about BFG10K in Skulltag. How does it exactly work, does it have tracers or only the ball?
It's literally just a rapid-fire 100% accurate hitscan with a big explosion as a bulletpuff.
In function, at least. IMO, even more of an ezmode weapon than the old ST minigun.
It did ridiculous damage for its ammo cost, too.
 
		 
				
		
		 
	 
	
				
		
		
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																			 TerminusEst13
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	#22
			
									
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								by TerminusEst13 » Sun Oct 28, 2012 4:52 pm
			
			
			
			
			Haha, well, don't forget not everyone is a modder and knows those things :)
Mind, not everyone that knows these things is a modder.
 
		 
				
		
		 
	 
	
				
		
		
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								Erma							
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	#23
			
									
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								by Erma » Sun Nov 11, 2012 1:49 pm
			
			
			
			
			Just love the "technology" of where DoomGuy basically never has to reload!
			
									
									
						 
		 
				
		
		 
	 
	
				
		
		
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																			 Laggy Blazko
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	#24
			
									
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								by Laggy Blazko » Sun Nov 11, 2012 3:33 pm
			
			
			
			
			I'd say his weapons can be reloaded while shooting. =P
			
													
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Laggy Blazko on Sun Nov 11, 2012 3:34 pm, edited 1 time in total.
									
 
		 
				
		
		 
	 
	
				
		
		
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								Medicris							
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	#25
			
									
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								by Medicris » Mon Nov 12, 2012 12:08 am
			
			
			
			
			Stocking wrote:
Just love the "technology" of where DoomGuy basically never has to reload!
Man, have you been living under a rock your whole life? That "technology"'s existed since WWII. Ask Blazcowicz.
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Medicris on Mon Nov 12, 2012 12:22 am, edited 1 time in total.
									
 
		 
				
		
		 
	 
	
				
		
		
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								Erma							
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	#26
			
									
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								by Erma » Mon Nov 12, 2012 6:15 am
			
			
			
			
			Medicris wrote:
Stocking wrote:
Just love the "technology" of where DoomGuy basically never has to reload!
Man, have you been living under a rock your whole life? That "technology"'s existed since WWII. Ask Blazcowicz.
 
Leave my rock alone >:(     And, now that I think about it, you're right! Still; those weapons are nothing compared to the one Doomguy has, in both ammo capacity and the amount of weapons!
 
		 
				
		
		 
	 
	
				
		
		
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								Aqua Kitty							
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	#27
			
									
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								by Aqua Kitty » Mon Nov 12, 2012 7:02 am
			
			
			
			
			Not to mention that the Super Shotgun fires both barrels simultaneously, while a real coachgun would break if some moron tried that.
			
									
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																			 Synert
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	#28
			
									
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								by Synert » Mon Nov 12, 2012 7:03 pm
			
			
			
			
			Aqua Kitty wrote:
Not to mention that the Super Shotgun fires both barrels simultaneously, while a real coachgun would break if some moron tried that.
everything I know is a lie
 
		 
				
		
		 
	 
	
				
		
		
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								mr fiat							
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	#29
			
									
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								by mr fiat » Sun Nov 18, 2012 5:58 pm
			
			
			
			
			someoneelse wrote:
Haha, well, don't forget not everyone is a modder and knows those things :) I remember I didn't know about berserk :)
I'd want to ask about BFG10K in Skulltag. How does it exactly work, does it have tracers or only the ball?
its a hitscan weapon iirc, it simply explodes on impact. and takes 5 cells per shot so its less ammo efficient then then the regular bfg or damage per minute last time i checked.
 
		 
				
		
		 
	 
	
				
		
		
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								Lord_of_D:							
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	#30
			
									
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								by Lord_of_D: » Sun Nov 18, 2012 10:29 pm
			
			
			
			
			dont forget the fact what he can snipe you out with a shotgun or a chaingun :D
			
									
									
						 
		 
				
		
		 
	 
	
				
		
		
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								StrikerMan780							
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	#31
			
									
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								by StrikerMan780 » Mon Nov 19, 2012 5:14 pm
			
			
			
			
			Aqua Kitty wrote:
Not to mention that the Super Shotgun fires both barrels simultaneously, while a real coachgun would break if some moron tried that.
What kind of coachgun are you using? One made out of cardboard? I've fired a coachgun, both barrels at the same time and it held together very well. Kicked like a mule, but it won't break.
Also:
The [video] tag is deprecated, please use the [media] tag
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StrikerMan780 on Mon Nov 19, 2012 5:25 pm, edited 1 time in total.
									
 
		 
				
		
		 
	 
	
				
		
		
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								Medicris							
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	#32
			
									
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								by Medicris » Mon Nov 19, 2012 6:24 pm
			
			
			
			
			StrikerMan780 wrote:
Aqua Kitty wrote:
Not to mention that the Super Shotgun fires both barrels simultaneously, while a real coachgun would break if some moron tried that.
What kind of coachgun are you using? One made out of cardboard? I've fired a coachgun, both barrels at the same time and it held together very well. Kicked like a mule, but it won't break.
 
Most simply, it may not cause an immediate catastrophic failure, but it's generally not good for user nor gun. That's a part of why most double-barreled shotguns have been made with selective fire triggers in recent times.
 
		 
				
		
		 
	 
	
				
		
		
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																			 Qent
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	#33
			
									
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								by Qent » Mon Nov 19, 2012 6:32 pm
			
			
			
			
			I find it hard to believe that it will significantly damage the gun. Break-barrel guns are extremely simple mechanically, and shotgun shells are pretty low pressure.
			
													
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Qent on Mon Nov 19, 2012 6:33 pm, edited 1 time in total.