{SOLVED}Custom Skin Taunt After Killing a Monster
{SOLVED}Custom Skin Taunt After Killing a Monster
A Month ago, I began making a custom skin for Project 115. It is fully functional. But today, I was thinking that if it is possible for the player to say a taunt after killing a monster. I'm pretty sure this is absurd, but if it isn't, is there any way to do so? If not, then that's ok.
Last edited by Fabysk on Fri Jun 13, 2014 6:23 am, edited 1 time in total.
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RE: Custom Skin Taunt After Killing a Monster
For a skin? No. You would need either a custom playerclass or modified monsters for that.

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RE: Custom Skin Taunt After Killing a Monster
How would I execute this? What decorate statement do I use exactly for either the playerclass or monster?President People wrote: You would need either a custom playerclass or modified monsters for that.
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RE: Custom Skin Taunt After Killing a Monster
If you had custom playerclass and custom monster, then you could do something like this:
1. When monster enters death state, make it give it's killer an item.
2. Edit playerclass so that it checks for this item every single tic in his spawn, see and fire states.
3. If playerclass finds out that yes it has item, make it jump to a state which makes him yell out that joke about Chuck Norris, and then return to whatever state he was in.
You'd need a_givetotarget, a_jumpifinventory and a_playsound, I think
1. When monster enters death state, make it give it's killer an item.
2. Edit playerclass so that it checks for this item every single tic in his spawn, see and fire states.
3. If playerclass finds out that yes it has item, make it jump to a state which makes him yell out that joke about Chuck Norris, and then return to whatever state he was in.
You'd need a_givetotarget, a_jumpifinventory and a_playsound, I think
Last edited by CloudFlash on Fri Jun 13, 2014 5:27 am, edited 1 time in total.
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RE: Custom Skin Taunt After Killing a Monster
Feel free to reference Samsara, if desired, as Duke Nukem does the same thing.Fabysk wrote:How would I execute this? What decorate statement do I use exactly for either the playerclass or monster?President People wrote: You would need either a custom playerclass or modified monsters for that.
The Ranger - New class for HeXen.
ZDoom Wars - I drew some pictures.
Samsara - Some class-based mod I guess?
Metroid: Dreadnought - I am a dumb fanboy.
DemonSteele - ~come with me to anime world~
ZDoom Wars - I drew some pictures.
Samsara - Some class-based mod I guess?
Metroid: Dreadnought - I am a dumb fanboy.
DemonSteele - ~come with me to anime world~
RE: Custom Skin Taunt After Killing a Monster
Thank you CloudFlash! It works. Sample Video (No Chuck Norris sadly D: Just something quick)
The [video] tag is deprecated, please use the [media] tag
*fixed* I never used 'unlisted' in any of my uploaded Youtube videos, so I never knew what it was.
Last edited by Fabysk on Fri Jun 13, 2014 4:54 pm, edited 1 time in total.
RE: {SOLVED}Custom Skin Taunt After Killing a Monster
"This video is private."
Your sample video needs to be changed from "Private" to "Unlisted."
Your sample video needs to be changed from "Private" to "Unlisted."
<TerminusEst13><GMOTA_Guy> enemies that go invulnerable are the worst things in the history of the universe
<TerminusEst13>:D
<TerminusEst13>:D
RE: {SOLVED}Custom Skin Taunt After Killing a Monster
Fixed the video. Changed the video privacy. View it in my previous post
Last edited by Fabysk on Fri Jun 13, 2014 4:57 pm, edited 1 time in total.


