Running Sound
Running Sound
I want to implement running sounds as the player moves within Project 115. This idea occurred to me while I was adding more weapons. Is there a way to add sounds while the player runs/walks?
RE: Running Sound
Yeah. Look in AOW, RGA2, ZH (i think), or any other wads that use footstep/movement sounds for players.
Reinforcements: midgame Survival joining/respawning
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Doom64: Unabsolved: Doom64 + Diablo II
ZandroSkins: a pack made by our community
AeniPuffs: 3D blood and bullet puff effects, free to use for your own mods
Squad Radio: a WASD-based radio chat menu, add your own custom sounds!
Mercenaries (on hold)

- CloudFlash
- Zandrone
- Posts: 1074
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RE: Running Sound
IIRC it is all about putting sound commands in player's see state (or whatever state is running state)
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RE: Running Sound
Basically. Or spawn seperate actors for that.CloudFlash wrote: IIRC it is all about putting sound commands in player's see state (or whatever state is running state)
Either way, be sure to check that the player/actor is on the floor using A_CheckFloor first before playing any footstep sounds. ;)
Reinforcements: midgame Survival joining/respawning
Doom64: Unabsolved: Doom64 + Diablo II
ZandroSkins: a pack made by our community
AeniPuffs: 3D blood and bullet puff effects, free to use for your own mods
Squad Radio: a WASD-based radio chat menu, add your own custom sounds!
Mercenaries (on hold)

Doom64: Unabsolved: Doom64 + Diablo II
ZandroSkins: a pack made by our community
AeniPuffs: 3D blood and bullet puff effects, free to use for your own mods
Squad Radio: a WASD-based radio chat menu, add your own custom sounds!
Mercenaries (on hold)



