They should work now - if not, I'll check and fix them.mattbratt11 wrote: DL Links didn't work because of the 404 irritation thing.
SamsaraHold Resurrection + Enhancer
RE: SamsaraHold - IT'S HAPPENING!
"I'm in despair! The fact someone would give me the title 'Forum Regular' has left me in despair!"
SamsaraHold http://zandronum.com/forum/showthread.php?tid=3053
Spoiler: Me in a nutshell (Open)Projects:
SamsaraHold http://zandronum.com/forum/showthread.php?tid=3053
- mattbratt11
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RE: SamsaraHold - IT'S HAPPENING!
The links for Samsarahold maps and StrongholdUntitledPatch gave me a 404 error. Please Reupload.
RE: SamsaraHold - IT'S HAPPENING!
They say war never changes.
And they're wrong. Everything's changed.
It begins...
Why didn't I listen...
I asked for this...
It's too late...
It's happening.
And with this, SamsaraHold is released.
I'm officially dropping the 0.15 version title. The reason is that, at this point, samsarahold, as it is, is officially done.
It's been a fun ride, but I don't want this to be the only ride I get to take in my life.
It was fun while it lasted, but I honestly don't have too many more things I want to do with this.
And they're wrong. Everything's changed.
It begins...
Why didn't I listen...
I asked for this...
It's too late...
It's happening.
And with this, SamsaraHold is released.
I'm officially dropping the 0.15 version title. The reason is that, at this point, samsarahold, as it is, is officially done.
It's been a fun ride, but I don't want this to be the only ride I get to take in my life.
It was fun while it lasted, but I honestly don't have too many more things I want to do with this.
Spoiler: one last message (Open)Servers are up now. I hope you've had as much fun as I've had.
Last edited by Untitled on Tue Jul 14, 2015 2:55 pm, edited 1 time in total.
"I'm in despair! The fact someone would give me the title 'Forum Regular' has left me in despair!"
SamsaraHold http://zandronum.com/forum/showthread.php?tid=3053
Spoiler: Me in a nutshell (Open)Projects:
SamsaraHold http://zandronum.com/forum/showthread.php?tid=3053
RE: SamsaraHold - IT'S HAPPENING!
...And as much as I hate making everyone download a, what, 75 MB file?
Yeah, there's a post-release version to fix most of the stuff I ended up massively screwing up.
Contains: STUFF
Yeah, there's a post-release version to fix most of the stuff I ended up massively screwing up.
Contains: STUFF
"I'm in despair! The fact someone would give me the title 'Forum Regular' has left me in despair!"
SamsaraHold http://zandronum.com/forum/showthread.php?tid=3053
Spoiler: Me in a nutshell (Open)Projects:
SamsaraHold http://zandronum.com/forum/showthread.php?tid=3053
RE: SamsaraHold - IT'S HAPPENING!
Ooh I remember when I wanted to play a fresh character from BJ then discovered Chex's Laz was so broken. Good times :^)
https://youtu.be/qbgpcemxVPA?t=8s "Get the fuck up."
https://www.mediafire.com/?kb7sf1nizgwvqsr My custom music wad for Doom I & II - 166 MEG WARNING
<Dark-Slayer>CorpseGr1nder, get a job
<Konar6>blow*
(09:58:54)<BlueCool>think of all the stuff i couldve done in thoes 5 second
(09:59:05)<BlueCool>1. bake cookies
(09:59:16)<BlueCool>2. eat cookies
RE: SamsaraHold - IT'S HAPPENING!
WHY MUST EVERYTHING I TOUCH REQUIRE A "B" RELEASE
Final "B" released.
Fixes:
-Random Weapon Item bug
-Multiple Cyberdemon MK II bugs
-Hopefully STBoss??
-Ammo (HEH)
-Green Armor Bug
Final "B" released.
Fixes:
-Random Weapon Item bug
-Multiple Cyberdemon MK II bugs
-Hopefully STBoss??
-Ammo (HEH)
-Green Armor Bug
Last edited by Untitled on Mon Jul 20, 2015 8:56 pm, edited 1 time in total.
"I'm in despair! The fact someone would give me the title 'Forum Regular' has left me in despair!"
SamsaraHold http://zandronum.com/forum/showthread.php?tid=3053
Spoiler: Me in a nutshell (Open)Projects:
SamsaraHold http://zandronum.com/forum/showthread.php?tid=3053
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RE: SamsaraHold - IT'S HAPPENING!
Because you have a complicated way to do things, which will end up generating more bugs rather than solving them, as with the green armor mode and the hard mode.Untitled wrote: WHY MUST EVERYTHING I TOUCH REQUIRE A "B" RELEASE
Final "B" released.
RE: SamsaraHold - IT'S HAPPENING!
Yes, but that's because:bruiserdaemon wrote:Because you have a complicated way to do things, which will end up generating more bugs rather than solving them, as with the green armor mode and the hard mode.Untitled wrote: WHY MUST EVERYTHING I TOUCH REQUIRE A "B" RELEASE
Final "B" released.
-Samsara_ArmorMode
-You want to come up with a better method for Hard Mode yourself?
-Also, literally 4/5 bugs were caused via gameplay issues, not via coding issues (such as ammo in any missions that seriously lacked it, or hard modes being, well, too hard).
"I'm in despair! The fact someone would give me the title 'Forum Regular' has left me in despair!"
SamsaraHold http://zandronum.com/forum/showthread.php?tid=3053
Spoiler: Me in a nutshell (Open)Projects:
SamsaraHold http://zandronum.com/forum/showthread.php?tid=3053
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RE: SamsaraHold - IT'S HAPPENING!
Some hard modes are actually easier than normal mode, due to the earlier spawning of slots 5 and 7... game balancement requires a lot of precision.
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RE: SamsaraHold - IT'S HAPPENING!
Now why is the strnghldv1.pk3 blacklisted? Can't open the server because of that.
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RE: SamsaraHold - IT'S HAPPENING!
The untitledFinalpatch is a 404 for me. Turns out you're missing the "b" at the end of your link on the first post.
Manually browing Best-Ever I was able to find this working link http://static.[bad site]/wads/strong ... finalb.pk3
Manually browing Best-Ever I was able to find this working link http://static.[bad site]/wads/strong ... finalb.pk3
Last edited by Phoenix7786 on Sat Dec 12, 2015 8:13 pm, edited 1 time in total.
RE: The Return of SamsaraHold
Fixed the link in the OP.Phoenix7786 wrote: The untitledFinalpatch is a 404 for me. Turns out you're missing the "b" at the end of your link on the first post.
Manually browing Best-Ever I was able to find this working link http://static.[bad site]/wads/strong ... finalb.pk3
(gah, it's been so long)
So, yeah, I thought I was done. But like always, there's more stuff. There always is.
So here it is. The Return of SamsaraHold.
So is SamsaraHold completely back?
I'm not really sure. I think the biggest issue is that, for having 39 stronghold maps, that's just it - there's only really 39 maps. A Stronghold Mappack would be REALLY cool, but A: I don't think there's that many fans, and B: I'm not a good enough mapper to start that (I did a map for push; that's all I've done). I've done a lot of work into prospective wave layouts, but that's all I have.
But to show it's not completely dead, here's a shot of my Work-In-Progress on the next thing for SamsaraHold:
[spoiler]Something seems a bit off about this group...
[/spoiler]
Of course, there's the Elephant in the Room: SamsaraHold addon classes. I've been dodging this topic for a while now, because of a few reasons. The first being that I'm almost certainly not doing it.
I'm sorry, but it's not gonna happen, for a multitude of reasons.
First and foremost being that this codebase is such a mess as is, trying to add new classes goes from being hard to being advanced-stupid-levels-of-difficult.
The addon pack has, what, 13 classes? To say the least, it's not a hurdle I can foresee myself getting over.
There's other reasons, but that's the biggest one.
EDIT: Server's not up yet because I'm busy with things like Christmas Trees and stringing up lights; I'll try to host tomorrow if possible.
Last edited by Untitled on Mon Dec 21, 2015 1:01 am, edited 1 time in total.
"I'm in despair! The fact someone would give me the title 'Forum Regular' has left me in despair!"
SamsaraHold http://zandronum.com/forum/showthread.php?tid=3053
Spoiler: Me in a nutshell (Open)Projects:
SamsaraHold http://zandronum.com/forum/showthread.php?tid=3053
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RE: The Return of SamsaraHold
Welcome back :D
RE: The Return of SamsaraHold
...AND THE SERVERS ARE UP!
Have fun.
Have fun.
"I'm in despair! The fact someone would give me the title 'Forum Regular' has left me in despair!"
SamsaraHold http://zandronum.com/forum/showthread.php?tid=3053
Spoiler: Me in a nutshell (Open)Projects:
SamsaraHold http://zandronum.com/forum/showthread.php?tid=3053
Re: SamsaraHold Resurrection + Monster Randomizer!
It's been a while.
I think we're nearing the end. SamsaraHold had it's time in the spotlight, but I think we're finally getting to the end of it.
Which is why I'm throwing out two things here: One is SamsaraHold Resurrection, which is probably the last version of SamsaraHold.
The other is the SamsaraHold Monster Randomizer.
"But Untitled", you might say, "Won't this ruin balance?!"
And it might well. But A: I've tried my best to not make this completely unbalanced, and B: At this point, I've spent 15 pages arguing about balance, and I'm not about to argue for 15 more pages. I just wanted to do something neat. Something for variety's sake.
So have fun, everyone! The server is UP!
I think we're nearing the end. SamsaraHold had it's time in the spotlight, but I think we're finally getting to the end of it.
Which is why I'm throwing out two things here: One is SamsaraHold Resurrection, which is probably the last version of SamsaraHold.
The other is the SamsaraHold Monster Randomizer.
"But Untitled", you might say, "Won't this ruin balance?!"
And it might well. But A: I've tried my best to not make this completely unbalanced, and B: At this point, I've spent 15 pages arguing about balance, and I'm not about to argue for 15 more pages. I just wanted to do something neat. Something for variety's sake.
So have fun, everyone! The server is UP!
- mattbratt11
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Re: SamsaraHold Resurrection + Monster Randomizer!
Would you plan on working for combined patches for Samsarahold such as the combination of Monster Mixers, Cyantusk's Monster Randomizer (with Donald's Patch), Naraka, Extra Heroes and Complex Doom?
I would be happy if those will be added.
I would be happy if those will be added.
Re: SamsaraHold Resurrection + Monster Randomizer!
Holy, that is a lot of mod suggestions. Let's work on one thing at a time.mattbratt11 wrote:Would you plan on working for combined patches for Samsarahold such as the combination of Monster Mixers, Cyantusk's Monster Randomizer (with Donald's Patch), Naraka, Extra Heroes and Complex Doom?
I would be happy if those will be added.
Samsara Monster Mixer: Honestly, the fact that it's already compatible with Samsara makes it much easier to work in. The issue it presents is that stronghold has a bunch of custom monsters - and because those don't get replaced, and I'm very probably not working that many new monsters in, and we have a formula unlikely to work. That and we have issues concerning the strife beacon, but samsarahold_allymarines alleviates that problem greatly.
You never know, though.
Cyantusk's Monster Randomizer: I've...I'm not the biggest fan of it, when conjoined with samsarahold. For starters, I'm certain at least one monster in it is already in stronghold's repository. Also, see: Stronghold's custom monsters, which tend to stick out a bit because some of them are common, but are still custom - stuff like shadows, hellions, and catharsi, which suddenly stick out, due to being more common (since all shadows would be shadows, but not all imps would still be imps).
Also, the SamsaraHold Monster Randomizer (which I chose myself) kind of is designed with the explicit intent of being played with SamsaraHold; these aren't.
Also, if someone else wants to go and combine the two monster mixers, go ahead, but I'm not being that guy.
Naraka: It's dead. Sad truth is that Naraka kind of died. 5 "Villains" in, and it's no longer being worked on. It's also not really played. Also, Naraka is primarily a competitive wad, and SamsaraHold is mostly a cooperative mod, which is kind of...uh, not happening.
Extra Heroes: By FAR the most common request I got back in my dev days, this is one that has a history of, uh, a lot of issues.
-The first is balance. After a few heroes in, the guys who make this kind of stopped trying to balance this. At all. Not that it's important for everyone (it matters less in coop because demons can't complain back about "OMG Overpowered"), but I make a point about caring.
-The second is thoroughness. You might not know this, but SamsaraHold makes use of Punchdrunk Weapons, Strife Beacons, and even Heretic/Hexen Powerups, which means that any hero who doesn't have perfect IWAD compatibility (Strife compat is hard, I hear) doesn't work.
-The third is that I have to modify the monsters. Again. Considering I have over 50 monsters to work through (and over 100 if we include the Monster Randomizer), this takes absolutely forever.
-The fourth is sheer difficulty. This is the big wall. Adding one new hero is a monumental task, because see the previous three points. This pack has thirteen new heroes.
That's not happening any time soon.
Complex Doom: This is a joke, right? For starters, no one's even made Complex Samsara. SamsaraHold, being an extension of samsara itself, is kind of not really compatible in any way whatsoever. And while I'd love to make Complex Samsara (think of the popularity), here's what you have to do, for every single monster in Complex Doom, to make Complex Samsara:
1. Add DamageFactors, mostly for Corvus, but also to make mechanical monsters take double from the Fusion Pistol.
2. Add Zorch Death states, because Chex.
3. Add Duke Death states, because people want Duke to taunt.
4. Add a Duke Mighty Boot death state, because Duke's taunts are special for boots.
5. Add Duke Mighty Boot pain state, because the Duke's boots stun monsters.
6. If necessary (it might not be), add a Duke Boss Wake up taunt, and a boss death taunt. Again, for Duke.
7. Give it a new Ice Death, because HexenIce and DukeIce are both a thing.
8. If it's a higher tier monster, give it +DONTRIP and +DONTMORPH.
(Extra Heroes only)
9. Give it a disintegrate state.
10. Even more damagefactors!
11. Oh, and Caleb death states, too.
12. More things I forget!
Most of this isn't hard, but it's more effort than I'm willing to put in.
EDIT: SamsaraHold Monster Randomizer V2 is out. Fixes: Balance in accordance to spawn rates, Sprite issues.
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Re: SamsaraHold Resurrection + Monster Randomizer!
I seem to be having trouble getting this thing to run properly. It loads and all that, but the skybox in the training level seems to be checkerboards.
EDIT: Seems to work now.
Any chance of temporarily disabling Duke's idle quotes during the parts where Carmack starts blathering?
EDIT: Seems to work now.
Any chance of temporarily disabling Duke's idle quotes during the parts where Carmack starts blathering?
Re: SamsaraHold Resurrection EX
IT'S BACK!
Ok, not really. I'm throwing out one last thing: SamsaraHold EX, which is probably the last version of SamsaraHold.
It's based off my work with the Monster Randomizer. It's less random, though!
So, since #BestEver is now dead, I'm hosting servers in general over on #tspg-painkiller now.
Ok, not really. I'm throwing out one last thing: SamsaraHold EX, which is probably the last version of SamsaraHold.
It's based off my work with the Monster Randomizer. It's less random, though!
So, since #BestEver is now dead, I'm hosting servers in general over on #tspg-painkiller now.
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Re: SamsaraHold Resurrection + Enhancer
Links in the OP are broken again.