Maps, modifications, add-ons, projects, and other releases for Zandronum. Also includes announcers.
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PREPPER
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- Posts: 46
- Joined: Fri Oct 26, 2012 9:02 pm
#821
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by PREPPER » Mon Jun 24, 2013 9:58 pm
Zeberpal Wrote: when I quit game it quits with a crash. I'm lazy to write about it in bugtracker, but this happens because server hosts 13(!) additional wads.
This bug happened to me when ZH hosted the same ammount of wads.
Whoever makes those additional patches, please merge maps in one package. I mean Cold Night or Egypt. Also only Jigsaw's map uses just 2(!)skulltag textures and yet server forces .exe to load up load a bunch of unused content, instead of adding those textures into fix. "
I'm making one single file or .pk3 with all addons or maps recent.
if u want to know more go to
http://zandronum.com/forum/showthread.php?tid=2921
Last edited by
PREPPER on Tue Jun 25, 2013 5:13 pm, edited 1 time in total.
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abbuw
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- Posts: 50
- Joined: Sat Jun 15, 2013 11:01 pm
- Location: My House
#822
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by abbuw » Tue Jun 25, 2013 5:33 am
Anyone ever been on Phobos?
[spoiler]
[/spoiler]
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Theshooter7
- Forum Regular
- Posts: 262
- Joined: Wed Jun 06, 2012 2:15 am
#823
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by Theshooter7 » Tue Jun 25, 2013 9:27 pm
Luke wrote:
I'm afraid to say that I don't like the map, at all.
First off the layout is too cramped and doesn't give enough space to fight properly, so that the fights resolves with a berth or a chainsaw most of the time. Also it's very confusing.
On another note the settings, while might appreciated by someone, doesn't fit with the rest of wad. By the way this wouldn't be a problem if the detail level and the layout was actually better: most of the corridors are plain walls or computers, but what's missing are machines and things you might expect to find in a high-tech facility. Also the marble fountain it's very out of place.
My very own opinion on the map, if you want it as feedback, is that looks like a map made by someone without enough mapping skills to make a nice-looking map using the WDI textures, and with not enough creativity to imagine and build a high tech base; something made for the hell of it, in short.
I hope you don't take this too bad, I only wanted to give you my sincere opinion to help you viewing the things from another side to improve your work. :)
Not to do a shameless self-plug, but do you think WDI11, detail and appearance-wise (I know item placement on the map is likely a bit off), would be a moderate example of a Doom-themed tech base created for WDI?
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Sicamore
- Forum Regular
- Posts: 315
- Joined: Sun Jun 10, 2012 5:10 pm
- Location: Toronto
- Clan: Scientific DM Acad
- Clan Tag: [SDA]
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Contact:
#824
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by Sicamore » Tue Jun 25, 2013 9:47 pm
Not to do a shameless self-plug, but do you think WDI11, detail and appearance-wise (I know item placement on the map is likely a bit off), would be a moderate example of a Doom-themed tech base created for WDI?
Yes. :P
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Killer2
- Banned
- Posts: 110
- Joined: Sun Jun 10, 2012 8:29 am
- Banned: Permanently
#825
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by Killer2 » Wed Jun 26, 2013 9:06 am
Theshooter7 wrote:
Luke wrote:
I'm afraid to say that I don't like the map, at all.
First off the layout is too cramped and doesn't give enough space to fight properly, so that the fights resolves with a berth or a chainsaw most of the time. Also it's very confusing.
On another note the settings, while might appreciated by someone, doesn't fit with the rest of wad. By the way this wouldn't be a problem if the detail level and the layout was actually better: most of the corridors are plain walls or computers, but what's missing are machines and things you might expect to find in a high-tech facility. Also the marble fountain it's very out of place.
My very own opinion on the map, if you want it as feedback, is that looks like a map made by someone without enough mapping skills to make a nice-looking map using the WDI textures, and with not enough creativity to imagine and build a high tech base; something made for the hell of it, in short.
I hope you don't take this too bad, I only wanted to give you my sincere opinion to help you viewing the things from another side to improve your work. :)
Not to do a shameless self-plug, but do you think WDI11, detail and appearance-wise (I know item placement on the map is likely a bit off), would be a moderate example of a Doom-themed tech base created for WDI?
I really love that map! One of my favourites.
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Sicamore
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#827
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by Sicamore » Sat Jul 13, 2013 3:06 am
I was going through a talk with abbuw and Roman6a about mapping ideas when I uncovered this burden laying on my HDD. It's unfinished but I thought I would share it here, since maybe someone crazy enough wants to finish it or give me motivation to do it myself. Btw - yes capt this is the map we talked about some time ago.
[spoiler]
[/spoiler]
[spoiler]
[/spoiler]
[spoiler]
[/spoiler]
[spoiler]
[/spoiler]
[spoiler]
[/spoiler]
[spoiler]
[/spoiler]
Last edited by
Sicamore on Sat Jul 13, 2013 3:21 am, edited 1 time in total.
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CloudFlash
- Zandrone
- Posts: 1074
- Joined: Mon Jun 04, 2012 5:35 pm
- Location: Wonderland (except not really)
#828
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by CloudFlash » Sat Jul 13, 2013 6:51 am
Is that a long wooden bridge on 4th image from the bottom? Holy fuck, it looks amazing! Just imagine a final battle in that bridge!
https://i.imgflip.com/i5tpe.jpg
*Hey, who wants to hear my solution to the modern world's problems? ^Me! %Me! @Me! #Me! *WELL TOO BAD @Did he just stab himself with this butcher knife? %Looks like it ^Hey, the pizza guy arrived! %Pizza! Yey
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Sicamore
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#829
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by Sicamore » Sat Jul 13, 2013 3:08 pm
Indeed. Would anyone actually want this map finished, at that?
Last edited by
Sicamore on Sat Jul 13, 2013 3:18 pm, edited 1 time in total.
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Kaminsky
- Developer
- Posts: 195
- Joined: Sun Apr 14, 2013 7:17 pm
- Location: Canada
#830
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by Kaminsky » Sat Jul 13, 2013 4:03 pm
If it's all right, do you think I could finish the map for you?
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Sicamore
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#831
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by Sicamore » Sat Jul 13, 2013 4:44 pm
Now that I look at it, I might actually try to complete it. If I don't succeed however, I will hand it over to either you or capt.
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CloudFlash
- Zandrone
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#832
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by CloudFlash » Sat Jul 13, 2013 5:01 pm
This bridge looks so cool, I would steal it for my own map, if not for the fact that my map is an airship... Ye, this map deserves to be finished.
https://i.imgflip.com/i5tpe.jpg
*Hey, who wants to hear my solution to the modern world's problems? ^Me! %Me! @Me! #Me! *WELL TOO BAD @Did he just stab himself with this butcher knife? %Looks like it ^Hey, the pizza guy arrived! %Pizza! Yey
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Zeberpal
- Forum Regular
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- Joined: Mon Jun 04, 2012 6:55 am
#833
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by Zeberpal » Sat Jul 13, 2013 5:05 pm
I remember this map and it looks great, but [sorry] I personally think you can make better maps that this..[/sorry]
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Sicamore
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#834
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by Sicamore » Sat Jul 13, 2013 5:06 pm
:( :( :( :( :(
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Jigsaw
- Forum Regular
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- Joined: Sun Jun 24, 2012 9:43 am
#835
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by Jigsaw » Wed Jul 17, 2013 6:25 pm
Saw that new update which fixes things. Well its okay but...why make Echo Ridge so dark? That won't fix anything and takes away the map's original feel. Also, the skybox with the big moon is overused,sorry:\
Last edited by
Jigsaw on Wed Jul 17, 2013 6:25 pm, edited 1 time in total.
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roman6a
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- Posts: 38
- Joined: Tue Aug 07, 2012 5:12 pm
- Location: Caracas, Venezuela
#836
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by roman6a » Wed Jul 17, 2013 8:38 pm
Jigsaw wrote:
Saw that new update which fixes things. Well its okay but...why make Echo Ridge so dark? That won't fix anything and takes away the map's original feel. Also, the skybox with the big moon is overused,sorry:\
Yo.
Echo ridge had a white fog-like thing that lagged the map, we removed it for obvious reasons, even though i agree. Removing it makes the map look bland, boring and dark, but yet again it was pretty damn unplayable with it because of the lag. Besides it's a snow forest in the middle of the night, near to a creepy-looking mansion, and i think such places are supposed to be dark, don't you think?
[baeleeted]
actually forget that, noticed what prepper did on those maps.
calling an specialist to change the sky textures back to their original states
Last edited by
roman6a on Wed Jul 17, 2013 10:03 pm, edited 1 time in total.
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CloudFlash
- Zandrone
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#837
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by CloudFlash » Thu Jul 18, 2013 7:35 am
Speaking of skyboxes, is there any good site with them? I just can't find anything that would make "jump out of an airship" ending look hyper dramatical.
https://i.imgflip.com/i5tpe.jpg
*Hey, who wants to hear my solution to the modern world's problems? ^Me! %Me! @Me! #Me! *WELL TOO BAD @Did he just stab himself with this butcher knife? %Looks like it ^Hey, the pizza guy arrived! %Pizza! Yey
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Sicamore
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#838
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by Sicamore » Thu Jul 18, 2013 10:22 am
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Theshooter7
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#839
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by Theshooter7 » Thu Jul 18, 2013 12:55 pm
roman6a wrote:Yo.
Echo ridge had a white fog-like thing that lagged the map, we removed it for obvious reasons, even though i agree.
But in reality this makes zero sense. One change in color of the fade (white instead of the default black which is how Doom does darkness) shouldn't have an impact on performance the way you describe.
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CloudFlash
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#840
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by CloudFlash » Thu Jul 18, 2013 1:11 pm
It propably wouldn't lag that much if it was just 1 or 2 sectors with white fog. Those were about 500+ sectors (or something around that, I didn't check it on db). So yea, this kind of lagged.
https://i.imgflip.com/i5tpe.jpg
*Hey, who wants to hear my solution to the modern world's problems? ^Me! %Me! @Me! #Me! *WELL TOO BAD @Did he just stab himself with this butcher knife? %Looks like it ^Hey, the pizza guy arrived! %Pizza! Yey