meh guess we're gonna need to wait a little longerLegendary wrote:Update on LCA: Zheg has been really busy with family and job stuff but has recently contacted me. He says he doesn't really have much free time now which was what I suspected. However, he did say he will be finishing the sprites. Though he has been somewhat inactive I have used this extra time to iron out more bugs and create more content. Currently no eta, but once I receive the sprites from him I will be updating LCA.
[WIP] Complex Doom: LCA (Legendary Complex Addon)
[WIP] Re: Complex Doom: LCA (Legendary Complex Addon)
[WIP] Re: Complex Doom: LCA (Legendary Complex Addon)
Yep, unfortunately.theundeadsoldierx9 wrote:meh guess we're gonna need to wait a little longerLegendary wrote:Update on LCA: Zheg has been really busy with family and job stuff but has recently contacted me. He says he doesn't really have much free time now which was what I suspected. However, he did say he will be finishing the sprites. Though he has been somewhat inactive I have used this extra time to iron out more bugs and create more content. Currently no eta, but once I receive the sprites from him I will be updating LCA.
- Twinkletwats
- Posts: 22
- Joined: Tue May 31, 2016 8:05 pm
[WIP] Re: Complex Doom: LCA (Legendary Complex Addon)
Maybe legendary arch vile (I thought I saw leg mention that there would be one put in?) or a current legendary monster that doesn't currently have a theme (commando or redeemer maybe?).Blast88 wrote:Where do you think Decimator fits perfectly on? I find Warlords by Audiomachine to fit the most for the True Leg Anni as that monster is going to sound chaotic as hell and Warlords by Audiomachine happens to sound so chaotic that it would be a fittable epic theme for the True Leg Anni. Perhaps, Decimator can be the theme song for a different leg monster instead.Twinkletwats wrote:Just a random third-party opinion here, for what it's worth.ThePlamzJoker wrote:You better not have forgotten about the ones I suggested! Globus - Preliator (https://www.youtube.com/watch?v=5q6skxRLnsI) and Juno Reactor - Navras (https://www.youtube.com/watch?v=D9s18rUaubc) are seriously worth checking out. I also recommend Two Steps From Hell - Decimator (https://www.youtube.com/watch?v=-f63MJjfmJg) because I could really see that one working as a legendary monster's theme song. Also, are you going to assign music to any other legendary weapons in the future? Seeing as the rifle has always had music, it would be nice to have the opportunity for more epic tracks with the other guns.Legendary wrote:I dunno to be honest. I'll take a look at that song though because most of the LCA music comes from Two Steps From Hell or Audiomachine. They have both have really good pieces, I'm sure that one will be good too.
And what is the music for the Legendary Redeemer? I'm going to keep asking this because it's driving me crazy and I'm determined on getting the answer someday!
Of those three songs you've suggested, I really like Decimator. Preliator is indeed epic, but it's a little slow and doesn't imply an action-packed fight (it could fit for an extremely rare, boss-difficulty enemy). And as much as I love Navras as a song, its use is a tad contrived these days... it's too popular and recognizable of a song, to the point where it almost seems like it fits better in the context of a parody. In my mind, Decimator seems like a perfect fit. It starts fast, and really invokes the type of emotion that you'd want from a legendary fight. I'd love to hear it in-game.
I think it should be up to the people who are actually putting work into the mod though, I don't have too much of a preference.
[WIP] Re: Complex Doom: LCA (Legendary Complex Addon)
ME make a Leg Archvile? I was actually thinking quite the opposite, the Velocirator is already op as it is and adding a Leg Vile would make things too chaotic unless it's done right. (He's basically an undercover Leg enemy regardless, smoke + lighting but in green instead of gold/yellow.) The Commando and Redeemer both have themes, all Leg monsters do currently.Twinkletwats wrote:Maybe legendary arch vile (I thought I saw leg mention that there would be one put in?) or a current legendary monster that doesn't currently have a theme (commando or redeemer maybe?).
I think it should be up to the people who are actually putting work into the mod though, I don't have too much of a preference.
- Twinkletwats
- Posts: 22
- Joined: Tue May 31, 2016 8:05 pm
[WIP] Re: Complex Doom: LCA (Legendary Complex Addon)
Haha I guess my memory served me incorrectly. This has been a pretty long thread and I didn't want to go back and read through it. Again, I'm just saying I like the song. I trust the judgement of the people who have made LCA what it is so far; if you think it fits somewhere, awesome. If not, oh well.Legendary wrote:ME make a Leg Archvile? I was actually thinking quite the opposite, the Velocirator is already op as it is and adding a Leg Vile would make things too chaotic unless it's done right. The Commando and Redeemer both have themes, all Leg monsters do currently.Twinkletwats wrote:Maybe legendary arch vile (I thought I saw leg mention that there would be one put in?) or a current legendary monster that doesn't currently have a theme (commando or redeemer maybe?).
I think it should be up to the people who are actually putting work into the mod though, I don't have too much of a preference.
- Sepia-Paper
- Forum Regular
- Posts: 170
- Joined: Mon Oct 13, 2014 8:29 pm
- Location: Bathroom
[WIP] Re: Complex Doom: LCA (Legendary Complex Addon)
98% of the people commenting here don't read anything except for the first and last post...bunch of fruit cakes...
- Twinkletwats
- Posts: 22
- Joined: Tue May 31, 2016 8:05 pm
[WIP] Re: Complex Doom: LCA (Legendary Complex Addon)
If that's in reference to me, I've been following this thread for almost a year. But I wasn't about to read all the way through it to jog my memory regarding a legendary arch vile. I know it was mentioned at some point, just wasn't sure if it was by leg or not.Sepia-Paper wrote:98% of the people commenting here don't read anything except for the first and last post...bunch of fruit cakes...
And regardless, I fail to see how your comment contributes at all to this thread or mod. Unnecessary negativity.
- Sepia-Paper
- Forum Regular
- Posts: 170
- Joined: Mon Oct 13, 2014 8:29 pm
- Location: Bathroom
[WIP] Re: Complex Doom: LCA (Legendary Complex Addon)
There more here besides you that act like that and its negativity calling you guys a fruit cake?Twinkletwats wrote:If that's in reference to me, I've been following this thread for almost a year. But I wasn't about to read all the way through it to jog my memory regarding a legendary arch vile. I know it was mentioned at some point, just wasn't sure if it was by leg or not.Sepia-Paper wrote:98% of the people commenting here don't read anything except for the first and last post...bunch of fruit cakes...
And regardless, I fail to see how your comment contributes at all to this thread or mod. Unnecessary negativity.
- Doomenator
- Forum Regular
- Posts: 300
- Joined: Wed Apr 01, 2015 4:27 am
[WIP] Re: Complex Doom: LCA (Legendary Complex Addon)
Nonsense. 98% are serious and requires evidence.Sepia-Paper wrote:98% of the people commenting here don't read anything except for the first and last post...bunch of fruit cakes...
Although I like to think that I'm so unique 2%.
[WIP] Re: Complex Doom: LCA (Legendary Complex Addon)
Twinkletwats. the legendary exile was a idea of mine but legendary says "no" about it
legendary. legendary i recently contacted metal spaghetti he says he will try to do it
legendary. legendary i recently contacted metal spaghetti he says he will try to do it
[WIP] Re: Complex Doom: LCA (Legendary Complex Addon)
Awesome! I guess now it's just a battle of who will get done first. Tell him to send them to me on here once he's done with them.theundeadsoldierx9 wrote:Twinkletwats. the legendary exile was a idea of mine but legendary says "no" about it
legendary. legendary i recently contacted metal spaghetti he says he will try to do it
- fr blood
- Frequent Poster Miles card holder
- Posts: 992
- Joined: Wed Mar 06, 2013 4:04 pm
- Location: France
[WIP] Re: Complex Doom: LCA (Legendary Complex Addon)
An idea could be to turn the velocirator into a leg vile so keeping the same attacks and all and maybe making him a little stronger I don't know but also lowering his spawn chances.
This would left the tier 4 empty for a new sort of vile, less op than velocirator.
This would left the tier 4 empty for a new sort of vile, less op than velocirator.
[WIP] Re: Complex Doom: LCA (Legendary Complex Addon)
Hmm idk, that would kinda be taking the easy way out since he's already been finished and in LCA for a while now. Plus, I already nerfed the Velocirator for 1.5.9.fr blood wrote:An idea could be to turn the velocirator into a leg vile so keeping the same attacks and all and maybe making him a little stronger I don't know but also lowering his spawn chances.
This would left the tier 4 empty for a new sort of vile, less op than velocirator.
[WIP] Re: Complex Doom: LCA (Legendary Complex Addon)
remember, ADD A LEGENDARY SPECTRE or just recicle the legendary demon and make it translucent and don't add a legendary vile, they're rare asf so if you add a LEGENDARY vile that shit will be more rare than tlc and hf cyber op together
[WIP] Re: Complex Doom: LCA (Legendary Complex Addon)
Hello everyone! I present to you what you've all been waiting for! The new LCA version! LCA 1.5.9! This version has so much content that I can't even name it all. Sorry it took so long for release but I finally have everything working. Me and my team have tested this mod approximately 69 times in order to finally get everything working. We want only the best experience for our players. I hope you guys have as much fun playing this version as we had making it. I guarantee you'll love it, everything has been completely balanced. This however is the final LCA version. It was what I had envisioned many years ago when I first created this addon. It is perfect in its own way and I thank everyone who's been supporting me along the way. Here is the link: lca-v1.5.9.pk3
Last edited by Legendary on Sun Apr 02, 2017 4:51 am, edited 2 times in total.
- Sepia-Paper
- Forum Regular
- Posts: 170
- Joined: Mon Oct 13, 2014 8:29 pm
- Location: Bathroom
[WIP] Re: Complex Doom: LCA (Legendary Complex Addon)
I'm not gonna download that! Its obviously a trap!
[WIP] Re: Complex Doom: LCA (Legendary Complex Addon)
Yeah I know bad timing, Zheg just sent me the sprites a few hours ago so I had to test and make sure that everything was working.Sepia-Paper wrote:I'm not gonna download that! Its obviously a trap!
- fr blood
- Frequent Poster Miles card holder
- Posts: 992
- Joined: Wed Mar 06, 2013 4:04 pm
- Location: France
[WIP] Re: Complex Doom: LCA (Legendary Complex Addon)
It could be of course a 1st April Joke, I wouldn't be surprised and if it's not well, we for sure waited a long time.
Now how much time before all the cancer addons(including mine) start making their update compability? :p
Now how much time before all the cancer addons(including mine) start making their update compability? :p
[WIP] Re: Complex Doom: LCA (Legendary Complex Addon)
No no, I assure you it is a real update. Turn on leg music with "lca_legmusic 1" without the "" of course. Then summon a Leg Imp. "Summon Legendaryimp". You'll see that it is clearly the final LCA version when you notice how clean the sprite work is and how much I enhanced the quality of the music. Make sure you kind of have your volume up because increasing the quality somehow lowered the volume of the music. Then after that, head on over to the LCADEMO map and try out all the new content! Legendary monsters now have new sprites, obituaries, weapon sprites, and pickup messages! Enjoy!fr blood wrote:It could be of course a 1st April Joke, I wouldn't be surprised and if it's not well, we for sure waited a long time.
Now how much time before all the cancer addons(including mine) start making their update compability? :p