doomista wrote:
I probably formulated my point badly, I'll try to say it differently. I am not suggesting changing competitive rules and I definitely was not talking about dueling. I was talking about FFA deathmatches.
That's even worst considering the chaotic and quick pace of a typical FFA. What would even be the point of an FFA DM with spawn protection that LMS can't provide equally? Why I make that comparison is because imagine a bunch of people dying and now with respawn protection they can't die again. You have now punished everyone by making them wait, and tormenting the killer(s) by making them vulnerable to mobs of invincible enemies. Think on that for a second.
Doomista wrote:Every player needs some starting off point. If you just started playing doom and have zero to none skill whatsoever, any form of deathmatch will quickly repel you unless you like getting your ass kicked (in which case finding a BDSM mistress is probably better idea
).
Speak for yourself: everyone here started from somewhere and met a curve. Why do you think some of the "veterans" are called veterans in the first place? They didn't just stumble upon Doom FFA DM, CTF, Duel overnight. They stood and never quit.
Doomista wrote:That is because people even on noncompetitive servers are usually really good.
if they are really good they wouldn't need spawn protection and handicaps for "pros to swallow some portion of their pride" in the first place which contradicts your whole premise.
Doomista wrote:I am just suggesting one or two public FFA servers that will have the spawn protection on and even in case when somebody much better will join, he would definitely still win, but the other players will get a chance for a few frags and being alive for more than 0.45 seconds each time they spawn. And from my experience with my friends - being alive for more than a 0.45s is a huge deal if those guys are meant to stick with doom, namely zandronum.
Talk to a server host about these settings or host your own and
there's services to alleviate that. Players joining and staying in your server dictates success and demand in a free market scenario (the real way things are determined in Zandronum).
Doomista wrote:I simply suggest to welcome new players with open hands because what can be better in terms of Public image than having a playerbase?
This topic involved more of what occurred in a huge community discussion involving certain people who said our public image was bad. This thread was to hopefully illuminate the grievances others have and to no surprise no such thing actually existed. Zandronum/Skulltag reputation is mainly a meme by other source ports to explain away the differences on how the communities handle domestic politics and cross-port relations. Ultimately all of Doom is loaded with self righteous hogwash from the narcissist at the Megaman community to the deluded Zdaemon crowd. Example of this would be when I was on irc in #IDL and Xenaero made fun of Skulltag for having furries, but then we discover he identifies as a lizard-shark and plays tailtouch with others in his state. It's just hypocrisy from dead-beat spectators too afraid to actually confront a point because they don't have one. This thread, if you read it, proves that zandronum's playerbase shrinks at certain seasons and then blossoms for mods meaning NO ONE GIVES A SHIT about any of that and want to play their games: This is how the community SHOULD BE. I was just being polite about it in the hopes of maybe getting SOME elucidation from someone outside of the A3/MXU circle-jerk, but unfortunately the circle-jerk's courage is beyond shadowy spectators.
Doomista wrote:And the main problem with my suggestion isn't the existence of the server, hell I can set it up, but it has to be propagated. It has to be seen. And while this is not a solution for competitive scene right now, it could help in the long run by training guys from zero to hero.
Supply and demand. This is a topic DONE TO DEATH in Skulltag/Zandronum shit even before I came around in GVH. People play what they want and if they think a server isn't worth their time they won't touch it. No initiative will change it because it has to be something fun. Go pitch it to people (irc, skype, discord, facebook, instagram, twitter, your phone, at work) and generate it yourself and maybe it'd be fun enough to warrant it. A working example: some asshole every year since forever said no one does pub ctf and I went on irc and organized a public ctf game that same day with almost 20+ players in the server and posted screenshots in the same thread. Again if you want something done: do it yourself.
Doomista wrote:IMHO this kind of comments led to this whole thread in the first place. If you think this is a place where everyone stands only for himself and the only ones who we should care about are veterans - then why are we having this discussion? What public image are you trying to change? Veterans know their shit. They know what port they like and Zan3 is probably not going to change that much. If those veterans care for Zandro, they probably use the alpha already.
You don't play very often do you? No one cares or even like bots when there are people already occupying the server. This has less to do with veterans than everyone and their grandmother wanting to play with humans, and if you want to play with bots there's single player. Anyone worth their salt in zandronum acknowledges that 3.0 is the only thing standing between us and ending up like Odamex. This community is driven by mods in which is already mastered at by (G)Zdoom. Everyone awaits for 3.0 just to port more complicated mods over and that's it. The idea is to play with humans how hard of a concept is that? New players have been coming more for complex doom than actual doom itself and I don't find that alarming nor bothersome. What bothers me is when tired arguments from yesteryear still creep till this day.
doomista wrote:With this approach, community will die eventually.
Since I know you were never around for this: we've had that very, VERY SAME meme converyed every year. "Doom is dying" or "Doom is dead" and it never ends, but here we are 20+ years later. All communities die. The quicker everyone acknowledges that the better, but you know what never dies? Seeing that proverbial fear stemming from what? Do you know what dies in Doom? Mods do. Every new mod that's mega popular eventually stabilizes or dies, but somehow these servers manage to GROW every year as a result. What an odd coincidence. Doom is dying? Doom is dead.[/quote]
Doomista wrote:In my country only one doom forum still exists and there are basically two or three people who post on a monthly basis.
We're not your country. Forums are dead. Everyone is on discord. No one cares and just want to play
Doomista wrote:Veterans won't change a thing. New blood will. I knew a guy, about 13 y-old, he did not know english so I had to spend several hours teaching him how to setup Zandro and Doom Builder to toy around. I unfortunately had not the time to attend to him by myself afterwards but even though he send me two maps to play, both huge as hell. If there were any regional community strong enough like in times where I started, this guy could be a great mapper in a couple of years.
ST and Zandro respectively dub themselves "newschool" they want to be fresh, move limits, they should appeal to new people. Do you really want to appeal to them with DIY attitude? That should came eventually, not immediately. And only for creative people.
Did you get triggered when I said the vets shouldn't capitulate? I recall only really putting an emphasis on the dichotomy between players in one paragraph about spawn protection. You need to relax and reread my post with less fervor next time, but I think what would collaborate your misconceptions is time and play: something a
veteran is familiar with. There are loads of people with talent who don't come here and so what? We have loads of people with and without talent coming here all the time, but what attracts them are the cool mods.
This is why I said we can meet in the middle.
Having nifty and cool mods on display for frontpage headers!? Awesome. Everything else you said: no. Zandronum is not a huge AAA modding scene like Duke shit not even Doom can compete with Eduke, but so what? We attract new and old players alike, and making some FFA servers won't change the trends because no one gives a shit about DM. They care about
MODS and come here to play their favorite mod! Ask jenova this question: what was one of the most downloaded wads on BE? He'll probably say Hmod because it's a hentai mod and not Doom. New people are attracted to new things and activity not special needs programs they don't care about. People gravitate here on their own. What we can agree on is simplifying how the installer works instead of assuming your average "point and click to have fun" user give enough of a shit to download a very, very, very old game. Half of that problem is iwad integration but that's a licensing problem.
Doomstia wrote:Also, I am a programmer. I can go the DIY way and make myself nice and shiny website, promote zandronum here, promote mods, promote newbies servers and organise events. Will that do anything? Well, no.
It's useless crap because you have your priorities fucked and I extrapolated that from this conversation. You are focused on shit no one cares about where you should be focused on what everyone wants. You are on the right track and trust me I know people here who promote things, get servers populated, and can even revive dead projects. You should focus on organizing games of things people want to play, build your repertoire, and be connected with people who can push the medium forward. DIY in this situation is more politics+initiative+foresight+Comprehensions than simple bot spamming. Target the right people with the right product and the right ideas. Streamline processes people would otherwise convolute. You had the right idea for the frontpage stuff for sure -- stay there.
Doomstia wrote:It'll be useless crap. That's because I will basically be the only one using that webpage and there will be like 6 people who will once visit it from the link in the forum post I'll write for this forums. This is not a way to go. Also, thing about loneliness. If there's a FNF and literally nobody else is on the server even after 30 minutes after start on an event (true story, multiple times), would you praise for a couple of bots you can smash while waiting? Something is almost always better than nothing.
I never cared for FNF minus the few wads it decides to host, but believe me a dead fnf is one with both bots and zero players. It's the same thing at that point. A dead FNF is indicative of either poor wad choices or bad timing (if something better comes on a friday.. too bad). You can't really help that no matter what you do, and honestly I rather have zero players.