Oneshot (v7.3) - Damage control

Maps, modifications, add-ons, projects, and other releases for Zandronum. Also includes announcers.
Ijon Tichy
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Oneshot (v7.3) - Damage control

#1

Post by Ijon Tichy » Tue Aug 14, 2012 10:35 pm

Basically, I was bored, and wanted to make a sudden death mode. Which I did. I then wanted the ability to play a ludicrously hard version (you take 10000x damage, the monsters don't), a ludicrously easy version (you do 10000x damage, the monsters don't), and whatnot. So I did. Eleven skills later...

There are two variables, oneshot_strength and oneshot_weakness. oneshot_strength controls how much damage you deal to monsters, and oneshot_weakness controls how much damage they do to you.

oneshot_strength values:
  1. Normal: 1x damage done
  2. Permastrength: 2x damage done
  3. Beatdown: 3x damage done
  4. Permaquad: 4x damage done
  5. Curbstomp: 5x damage done
  6. Rampage: 10x damage done
  7. Surefire: 100x damage done
  8. Bloodbath: 10000x damage done
oneshot_weakness values:
  1. Normal: 1x damage taken
  2. Anti-resist: 2x damage taken
  3. Fragile: 3x damage taken
  4. Weakness: 4x damage taken
  5. Kamikaze: 5x damage taken
  6. Martyr: 10x damage taken
  7. Lemming: 800x damage taken
The old skills - these will also be the names used if you have the specific combination of oneshot_strength and oneshot_weakness.
  1. Genocide: 10000x damage done, 1x damage taken
  2. Massacre: 100x damage done, 1x damage taken.
  3. Curbstomp: 10x damage done, 1x damage taken.
  4. Permastrength: 2x damage done, 1x damage taken.
  5. Normal (default): 1x damage done, 1x damage taken.
  6. Pillage: 10000x damage done, 2x damage taken
  7. Slaughter: 100x damage done, 2x damage taken.
  8. Beatdown: 10x damage done, 2x damage taken.
  9. Doubler: 2x damage done, 2x damage taken.
  10. Squishiness: 1x damage done, 2x damage taken.
  11. Extermination: 10000x damage done, 10x damage taken.
  12. Minefield: 100x damage done, 10x damage taken. (yes the name sucks, get over it)
  13. Fragility: 10x damage done, 10x damage taken.
  14. Realistic: 2x damage done, 10x damage taken.
  15. Weakness: 1x damage done, 10x damage taken.
  16. Sudden Death: 10000x damage done, 800x damage taken.
  17. Death Run: 100x damage done, 800x damage taken.
  18. Kamikaze: 10x damage done, 800x damage taken.
  19. Martyr: 2x damage done, 800x damage taken.
  20. Kaizo: 1x damage done, 800x damage taken.
Names appear as <strength> + <weakness> if there's no specific name, or <skill> if there is.

I made this in an hour or two, so enjoy.

There is also a gambler mode. Set oneshot_gambler to 1 (and oneshot_gamblerdie to a value above 1, although it doesn't error-check), and every tic, a die with ${oneshot_gamblerdie} sides will be rolled. If it rolls 1, you will take 10000 times the normal (as in, before oneshot applies) amount of damage that tic. Gambler indeed.

And naturally, this mod massively accentuates the random damage done by monsters and weapons; a zombieman can do 30, 60, 90, 120, or 150 damage in one shot with 10x damage taken! For those of you who hate that, set oneshot_norandom to 1, and watch as that reason to cry bullshit evaporates.

Also, you can see what skill the game is currently at, even if you're spectating. Use oneshot_hidehud to (dur) hide it. Use oneshot_hud_x and oneshot_hud_y to move it around.

Image


v7.3 (zandronum 2.0): http://www.[bad site]/download?file= ... 3-z2.0.pk3
v7.1: http://ijontichy.lostsig.com/wads/oneshot7_1.pk3
v7: http://ijontichy.lostsig.com/wads/oneshot7.pk3
v6.3: http://ijontichy.lostsig.com/wads/oneshot6_4.pk3
v6.3: http://ijontichy.lostsig.com/wads/oneshot6_3.pk3
v6.2: http://ijontichy.lostsig.com/wads/oneshot6_2.pk3
v6: http://ijontichy.lostsig.com/wads/oneshot6.pk3
v5.4: http://ijontichy.lostsig.com/wads/oneshot5_4.pk3
v5.3: http://ijontichy.lostsig.com/wads/oneshot5_3.pk3
v5.2: http://ijontichy.lostsig.com/wads/oneshot5_2.pk3
v5.1: http://ijontichy.lostsig.com/wads/oneshot5_1.pk3
v5: http://ijontichy.lostsig.com/wads/oneshot5.pk3
v4.1: http://ijontichy.lostsig.com/wads/oneshot4_1.pk3
v4: http://ijontichy.lostsig.com/wads/oneshot4.pk3
v3.1: http://ijontichy.lostsig.com/wads/oneshot3_1.pk3
v3: http://ijontichy.lostsig.com/wads/oneshot3.pk3
v2: http://ijontichy.lostsig.com/wads/oneshot2.pk3
v1: http://ijontichy.lostsig.com/wads/oneshot1.pk3
Last edited by The Toxic Avenger on Tue Apr 14, 2015 11:38 pm, edited 1 time in total.

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RE: Oneshot (v1) - a damage multiplier mod

#2

Post by BloodyAcid » Wed Aug 15, 2012 12:00 am

Out of curiosity, do monsters deal 1000x damage via infighting?

Ijon Tichy
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RE: Oneshot (v1) - a damage multiplier mod

#3

Post by Ijon Tichy » Wed Aug 15, 2012 12:48 am

nop

also v2 - introduces the gambler mode
ijontichy.lostsig.com/wads/oneshot2.pk3

updating first post now

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RE: Oneshot (v1) - a damage multiplier mod

#4

Post by Llewellyn » Wed Aug 15, 2012 2:23 am

Ijon Tichy wrote: also v2 - introduces the gambler mode
ijontichy.lostsig.com/wads/oneshot2.pk3

updating first post now
I take all credit.

Also if the description didn't make enough sense, basically it rolls 1d{oneshot_gamberdie} dice and if it lands on {oneshot_gamblerdie}, during that tic if you get shot you will die hands down. It is re-rolled every tic. So basically if you set it to 10 you have a 1in10 chance (roughly) to die instantly when shot.

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RE: Oneshot (v2) - a damage multiplier mod WITH GAMBLING

#5

Post by Ijon Tichy » Wed Aug 15, 2012 3:38 am

btw there are currently two servers with this going
  • :: "[BE] [Automated] New Jersey :: Oneshot Sudden Death AV.wad Survival (2 lives)" (IP: 68.168.212.106:15008)
  • :: "[BE] [Automated] New Jersey :: Oneshot Martyr Doom 2 Survival (2 lives)" (IP: 68.168.212.106:15007)
Llewellyn wrote:
Ijon Tichy wrote: also v2 - introduces the gambler mode
ijontichy.lostsig.com/wads/oneshot2.pk3

updating first post now
I take all credit.
no u
Last edited by Ijon Tichy on Wed Aug 15, 2012 3:39 am, edited 1 time in total.

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RE: Oneshot (v2) - a damage multiplier mod WITH GAMBLING

#6

Post by Llewellyn » Wed Aug 15, 2012 4:38 am

Ijon Tichy wrote: no u
irclog wrote: [18:21] <Llewellyn> ah man
[18:21] <ijontichy> because I can't think of a better name
[18:21] <Llewellyn> too bad you can't just do
[18:21] <Llewellyn> one in 10 chance to die if hit
[18:21] <Llewellyn> rofl
[18:22] <ijontichy> roll every tic
[18:22] <ijontichy> if 1d10 == 10
[18:22] <ijontichy> give oneshotprotection 10000
[18:22] <ijontichy> else take oneshotprotection10000
[18:22] <Llewellyn> ADD IT NOW
[18:22] <ijontichy> gambler's mode

Ijon Tichy
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RE: Oneshot (v2) - a damage multiplier mod WITH GAMBLING

#7

Post by Ijon Tichy » Wed Aug 15, 2012 8:26 am

yes, because giving idea === doing everything :V
by that logic, epic games takes all the credit for this mod

anyway, I fixed the trolling thing, as well as the online "Oneshot skill is currently Derp mode" display - using a weapon mod will bring the trolling back though, so be warned
also damaging floors, fall damage, and drowning will no longer instagib you, hooray

http://ijontichy.lostsig.com/wads/oneshot3.pk3

edit: also no zombie wad for you so nyeh
Last edited by Ijon Tichy on Wed Aug 15, 2012 8:29 am, edited 1 time in total.

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RE: Oneshot (v3) - a damage multiplier mod WITH GAMBLING

#8

Post by Combinebobnt » Wed Aug 15, 2012 4:38 pm

v3 horribly broke the wad. You can't die now and when you are attacked you switch between negative and positive health counts and weird stuff starts happening.

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RE: Oneshot (v3) - a damage multiplier mod WITH GAMBLING

#9

Post by Ijon Tichy » Wed Aug 15, 2012 10:19 pm

lemme guess, you only played it online

it's not actually broken, it's just that health is sent as a short int online (as many things are), so you only see the lower 16 bits
the value's actually fine on the server

but anyway, the reason you got a billion health in the first place was so I could test the player safety thing, and I forgot to undo it

http://ijontichy.lostsig.com/wads/oneshot3_1.pk3

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RE: Oneshot (v3) - a damage multiplier mod WITH GAMBLING

#10

Post by Devon » Thu Aug 16, 2012 7:52 pm

Wehey I did map01 and some of map02 in Kaizo mode!

Gj Ijon, this seems like it could be a good addon for some servers to use with other WADs.

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RE: Oneshot (v4) - a damage multiplier mod WITH GAMBLING

#11

Post by Ijon Tichy » Fri Aug 17, 2012 2:45 am

I lowered the 10000x damage multiplier to 800x - it'll still play out the same with vanilla monsters (>4000 hp and I guarantee nothing), but now only bfg rays can TK (and that's because lol no damagetype)
I added 2x damage multipliers, and you'll see 8 new skill levels - I'll update the first post to reflect this (edit: done)

messing with the weapons - right now, just the fist and pistol, to see how people react - not planning on doing anything radical, just adjustments to fit oneshot (for example, inaccurate chaingun so it doesn't dominate all weapons forever)

http://ijontichy.lostsig.com/wads/oneshot4.pk3

edit: figures one tiny change breaks respawns - http://ijontichy.lostsig.com/wads/oneshot4_1.pk3
Last edited by Ijon Tichy on Fri Aug 17, 2012 3:06 am, edited 1 time in total.

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RE: Oneshot (v4) - a damage multiplier mod WITH GAMBLING

#12

Post by Combinebobnt » Fri Aug 17, 2012 4:14 am

Bfg rays do the damage type bfgspray so go make 4.2. You can find other random damage types that are preset in zdoom wiki as well.

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RE: Oneshot (v4) - a damage multiplier mod WITH GAMBLING

#13

Post by Ijon Tichy » Fri Aug 17, 2012 3:39 pm

yeah I know, it's just that I don't want to neuter any monsters that use A_BFGSpray for some reason

no one uses the slime, falling, or drowning damagetype, so that's no worry

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RE: Oneshot (v5) - a damage multiplier mod WITH GAMBLING

#14

Post by Ijon Tichy » Sun Aug 19, 2012 3:14 am

no tk'ing anymore

also you can now see what the current skill and gambler die is - even if you're spectating

Image

http://ijontichy.lostsig.com/wads/oneshot5.pk3

get it now
Last edited by Ijon Tichy on Sun Aug 19, 2012 3:14 am, edited 1 time in total.

Llewellyn
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RE: Oneshot (v5) - a damage multiplier mod WITH GAMBLING

#15

Post by Llewellyn » Sun Aug 19, 2012 3:27 am

Now that you've fixed the major bugs I would have suggested it for SNS but the voting already started lol.

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RE: Oneshot (v5) - a damage multiplier mod WITH GAMBLING

#16

Post by -Jes- » Sun Aug 19, 2012 4:16 pm

Aww. This shit needs to get on SNS.

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RE: Oneshot (v5.1) - a damage multiplier mod WITH GAMBLING

#17

Post by Ijon Tichy » Mon Aug 20, 2012 2:39 am

apparently resurrected monsters weren't affected by oneshot

http://ijontichy.lostsig.com/wads/oneshot5_1.pk3

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RE: Oneshot (v5.1) - a damage multiplier mod WITH GAMBLING

#18

Post by Combinebobnt » Tue Aug 21, 2012 3:42 pm

Played 5_1 on your HR2 server and resurrected monsters were still broken.

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RE: Oneshot (v5.2) - a damage multiplier mod WITH GAMBLING

#19

Post by Ijon Tichy » Sun Aug 26, 2012 7:05 pm

okay actually fixed this time

http://ijontichy.lostsig.com/wads/oneshot5_2.pk3

edit: pain elementals are fucking faggots

http://ijontichy.lostsig.com/wads/oneshot5_3.pk3
Last edited by Ijon Tichy on Sun Aug 26, 2012 7:32 pm, edited 1 time in total.

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RE: Oneshot (v5.2) - a damage multiplier mod WITH GAMBLING

#20

Post by ProPro Username » Mon Aug 27, 2012 5:55 pm

How do i use this wad? Typing oneshot_skill doesn't seem to work

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