Minigolf RC2 is old!
Changes so far:
+ Automap no longer worthless, view cameras, allies, and the hole on the map!
! Fixed rare cases where landing in goop could still cause a bug.
- Fixed rare cases where players could putt after shooting but not coming to a complete stop.
+ Seperated GMAPxx, LOGxxxx, and Mapinfo files from main wad, called MiniMapsAx (Alpha,NUMBER)
+ Added support for Cooperative and Survival as separate gamemodes: Cooperative allows players to play without waiting for turns.
+ Added CVAR MG_NOEXIT: Players do not exit when they get to the end of the map, and simply start again at the beginning. (When 1)
+ Added CVAR MG_LOG: When 1, disconnects and hole scoring are both logged. When 2, only hole scoring is logged. When 3, only disconnects. Current format is MiniLog(Disconnect::Name::Score::Penalties::InHole::MapLump)MiniLogEnd and MiniLog(Exited::Name::Score::Penalties::MapLump)MiniLogEnd. Delimiters, start and end names can easily be changed in the ACS, they are defined at the top of the file with the rest of the #DEFINEs.
MiniMaps A2 changes: (from original RC1 maps)
+ Added GMap04: Moving Parts.
+ Added GMap06: Scroll of Town Portal - This is Strife MAP02, modified. I have reduced sector counts from 678 to 363, and linedef counts from 4987 to 2117. I also fixed various texture alignment errors where possible, made possible by UDMF format.
- Fixed minor texture aligntment in GMAP02.
+ Added mapthings 18001, and 18002 to all maps for Automap hud images.
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MiniGolf RC3 changelog:
+ Sounds! Now your favorite ball makes sounds! No more "OOF" *land sounds!
! Cooperative actually works this time, I promise! (hotfix 1 for RC3)
! No more extra turns in survival, actually go in order now!
- Minor ACS touchups to prevent extreme cases (not that they've actually happened mind you.)
+ Players get booed in rare cases for sucking!
+ When someone goes in the hole, the console logs their score so you can see! (Eg. "Llewellyn got Par!") (NOT SUPPORTED BY MINIMAPSA2!!!)