[Fixed] DoomRadio spawner could give Radio to players already had it.
[Added] First aid kit. Occupies 1st weapon slot. Can be given to other humans so they could heal themselves. Restores 25 HP.
[Fixed] Quest items. It's just weapons and items spawned somewhere on map. Spawning is
very random so it's unpredictable what and where would be spawned. Humans should try the luck and find a SSG or Jack's gun instead of camping the whole round

. You can see what items are present on current map by using "Toggle quest stats output" key.
[Added] A little of explosive items in the best traditions of zombie horror games. There are two kinds of explosive barrels, one is just from Doom and explodes upon a shot, the other spawns a bunch of fire that can burn zombies to death. Both kinds can kill careless humans so watch your fire!
[Added] Items dropping! Players drop their weapons, ammunition and items upon infection, panic and death, what will be dropped depends on the cause of dropping, i.e. panicked humans will lose only their weapons besides pistols while keeping anything else, but infected person will lose pistols as well. So now panicked persons can manage to get their weapons back (although sniper rifle can't be picked up since it never is dropped because I have no sprites for it) and much more, you should know what to do with the guns on ground

.
[Added] Fists as a melee weapon. It stuns zombies for a half of second and has good damage and kickback. Can be used to stop a zombie trying to climb up to your position or hold a room.
[Fixed] Skin for zombies was too big. In order to work it requires cl_skins set to 1 or 2. Since Grandvoid servers fixed skin cheat server-side it's safe thing to do if you play there.
[Fixed] Zombies could be burned in water.
[Added] Lunge ability for zombies. It allows zombies to move upwards and jump at one moment with a good velocity, allowing them to get campers on boxes and such. The more speed you had at time you pressed ALTFIRE key and higher you aimed the higher you can get in. Also, in the first two seconds of lunging zombies will bite humans that are too close to them.
[Fixed] Flares could be tossed through walls.
[Fixed] Sprinting while standing still took away sprint energy, also redone the sprinting script so it doesn't require two different scripts anymore.
[Fixed] Inappropriate KEYCONF keysection name.
[Changed] onoffmusic now restores default level music after turning current off.
[Added] The only player in game can now advance to next map by invoking zh_skipmap.
[Changed] Spectators don't have human specific status bar.
[Fixed] Initial zombies got trolled by humans in Virtual map. They are given the High Jump Rune.
[Changed] ZE maps now allow coop spying!
[Added] Logging to console of most events in ZH.
[Added] Old version of "Paradise Island" (ZE17).
[Fixed] noise 1 cheat.
[Fixed] Even more hacks. Don't mess with me, bro!
[Added] A possibility to eliminate radio lags, controlled by zh_radiounlagged, if set to 1 it will force the engine to precahce all radio tracks upon joining the game or advancing to next map so you won't be trolled by players with DoomRadio every time they change track.
[Fixed] Changemap oddities (humans with zombies health, etc).
[Fixed] Radio tracks could be stopped by using flares.
[Added] More radio tracks, one is a joke :)
[Added] In game help. Type ua_showinfo into the console and follow simple instructions.
[Fixed] MAPINFO overload. Instead of defining shared maps settings such as teamdamage and fallingdamage for each map now global settings are defined.
[Fixed] Various ACS scripting unnecessary overload such as checking whether a player is in game to check his inventory.
[Changed] Initial zombies now can use syringe to instantly restore their health.