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Release Parkmore (v1.7)
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might be Ijon Tichy
Post: #1 - Parkmore (v1.7) Posted: 08-02-2012, 02:05 PM
but why
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Spoiler: VIDYAS (Open)



THE SUMMARY
Jump in midair! Dodge around like a bloody fool! Hang onto ledges and shimmy! Wall jump off of everything that's vertical! Generally make a complete fool of yourself and still break maps!

KNOWN TO WORK WITH
Zandronum >= 1.0 alpha

THE MOVES
  • Multijump: Jump in midair, it's really that simple. The amount of jumps you get is controlled by parkmore_jumpcount.
  • Dodge: Double tap a movement key, get sent hurtling in that direction. Works on the ground (obviously), or against walls - that is a wall-dodge. Counts as a jump if you're doing it from the ground. Resets your multijump counter if doing it from a wall.
  • Wall-jump: 'Move' away from a wall when you're next to it, and jump. You'll send yourself hurting in the direction you were moving, and face that direction. This also resets your multijump counter.
  • High jump: When on the ground, move backwards, and jump right as you start. You'll do a flip and jump 2.5 times as high as normal.
  • Wall kick: When moving into a wall, jump. You'll kick yourself up the wall, going higher than if you just did a double jump. You can only kick once in a row, and it doesn't count as a double jump.
  • Ledge grab: When you're falling, and you're close enough to a ledge, you'll grab it instantly (assuming you're not falling so fast you just skip over it). When holding on, left and right shimmy you... well, left and right. Moving forward will pull you up, moving backward will have you drop, and jumping will have you wall-jump off the ledge. The controls reverse when not facing the ledge, and when not facing the ledge, you can't shimmy.


OBLIGITORY COPYRIGHT
Code:
.           DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE
                    Version 2, December 2004

Copyright (C) 2012 Ijon Tichy <gztichy@lavabit.com>

Everyone is permitted to copy and distribute verbatim or modified
copies of this license document, and changing it is allowed as long
as the name is changed.

            DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE
   TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION

  0. You just DO WHAT THE FUCK YOU WANT TO.




 
NO RANDTEXT BECAUSE THE LOSTSIG HOST HAD A HISSY FIT AND KILLED MY ACCOUNT

DO NOT USE LOSTSIG FOR ANYTHING, THE HOST CAN AND WILL PULL YOUR ACCOUNT OVER ABSOLUTELY NOTHING
AND VIOLATE YOUR PRIVACY FOR THE HELL OF IT
(This post was last modified: 03-23-2013 06:54 AM by Ijon Tichy.)
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Llewellyn
Post: #2 - RE: Parkmore (v1.3) Posted: 08-02-2012, 02:06 PM
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<ijontichy> this wad sucks dicks
(This post was last modified: 08-02-2012 02:08 PM by Llewellyn.)
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might be Ijon Tichy
Post: #3 - RE: Parkmore (v1.3) Posted: 08-02-2012, 02:07 PM
but why
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no, it said this wad sucks dicks
get it right :(

edit: better


 
NO RANDTEXT BECAUSE THE LOSTSIG HOST HAD A HISSY FIT AND KILLED MY ACCOUNT

DO NOT USE LOSTSIG FOR ANYTHING, THE HOST CAN AND WILL PULL YOUR ACCOUNT OVER ABSOLUTELY NOTHING
AND VIOLATE YOUR PRIVACY FOR THE HELL OF IT
(This post was last modified: 08-02-2012 02:08 PM by Ijon Tichy.)
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Llewellyn
Post: #4 - RE: Parkmore (v1.3) Posted: 08-02-2012, 02:17 PM
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Also Parkmore kind of works with 98d or whatever. You can't doubletap to lunge.
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might be Ijon Tichy
Post: #5 - RE: Parkmore (v1.3) Posted: 08-02-2012, 02:33 PM
but why
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that's probably because parkmore_dodgewindow is set to 0 - set it to 6 or something


 
NO RANDTEXT BECAUSE THE LOSTSIG HOST HAD A HISSY FIT AND KILLED MY ACCOUNT

DO NOT USE LOSTSIG FOR ANYTHING, THE HOST CAN AND WILL PULL YOUR ACCOUNT OVER ABSOLUTELY NOTHING
AND VIOLATE YOUR PRIVACY FOR THE HELL OF IT
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DTDsphere
Post: #6 - RE: Parkmore (v1.3) Posted: 08-02-2012, 02:52 PM
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I can do all of this with a rocket launcher.
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BloodyAcid
Post: #7 - RE: Parkmore (v1.3) Posted: 08-02-2012, 04:00 PM
Look at my ugly avatar.
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(08-02-2012 02:52 PM)DTDsphere Wrote:  I can do all of this with a rocket launcher.

"Jump in midair!"


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DTDsphere
Post: #8 - RE: Parkmore (v1.3) Posted: 08-02-2012, 06:07 PM
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(08-02-2012 04:00 PM)BloodyAcid Wrote:  
(08-02-2012 02:52 PM)DTDsphere Wrote:  I can do all of this with a rocket launcher.

"Jump in midair!"

As long as the floor or wall is nearby...
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what's a Synert
Post: #9 - RE: Parkmore (v1.3) Posted: 08-02-2012, 07:14 PM
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Really really goddamn fun. I managed to do some pretty cool shit on 15 last time.



Cave :: Vidyas :: Zandronum QDB
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one_Two
Post: #10 - RE: Parkmore (v1.3) Posted: 08-02-2012, 08:32 PM
Fuck Mini Baby Bells!
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Someone should make a DeFrag mod for doom. This was pretty good fun though.
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Llewellyn
Post: #11 - RE: Parkmore (v1.3) Posted: 08-03-2012, 01:08 AM
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(08-02-2012 06:07 PM)DTDsphere Wrote:  
(08-02-2012 04:00 PM)BloodyAcid Wrote:  
(08-02-2012 02:52 PM)DTDsphere Wrote:  I can do all of this with a rocket launcher.

"Jump in midair!"

As long as the floor or wall is nearby...

And a soul/megasphere for each jump.
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Cruduxy
Post: #12 - RE: Parkmore (v1.3) Posted: 08-03-2012, 02:23 AM
ONLY PEGG
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Next.. assassin's creed doom
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[MLK] DevilHunter
Post: #13 - RE: Parkmore (v1.3) Posted: 08-03-2012, 04:44 AM
Fuck Shit ASSSSSSS
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(08-02-2012 08:32 PM)one_Two Wrote:  Someone should make a DeFrag mod for doom. ...

umm.. Wut?

Also, didn't Cutmanmike had something similer to this? Where he could walljump?

I remember back in the day when we all gathered on Doom Connector 3, that he would send me a wad, let me host, and we would walljump, though it would always go out of sync if two players did it at the same time.


Spoiler: Because Sig Limits :/ - URL's (Open)
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[SSJ] Catastrophe
Post: #14 - RE: Parkmore (v1.3) Posted: 08-03-2012, 05:02 AM
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Yes best legal rights
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Theshooter7
Post: #15 - RE: Parkmore (v1.3) Posted: 08-03-2012, 05:17 AM
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Guess everyone forgot about this. :c

(Nice mod, though. The controls feel reasonably smooth and it certainly has some neat features)


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one_Two
Post: #16 - RE: Parkmore (v1.3) Posted: 08-03-2012, 05:30 AM
Fuck Mini Baby Bells!
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(08-03-2012 04:44 AM)DevilHunter Wrote:  
(08-02-2012 08:32 PM)one_Two Wrote:  Someone should make a DeFrag mod for doom. ...

umm.. Wut?

Also, didn't Cutmanmike had something similer to this? Where he could walljump?

I remember back in the day when we all gathered on Doom Connector 3, that he would send me a wad, let me host, and we would walljump, though it would always go out of sync if two players did it at the same time.

DeFrag is this Quake 3 mod that enables trick juming, stair jumps, circle jumps, plasma climbs etc... I remember CM's claw wall climb if thats what you mean?
And yeah, I used to go on DC, good times :)
(This post was last modified: 08-03-2012 05:32 AM by one_Two.)
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might be Ijon Tichy
Post: #17 - RE: Parkmore (v1.3) Posted: 08-03-2012, 08:40 AM
but why
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yes, I'm aware of TS7's parkour mod, Xaser's parkour mod, and cutman's wall jump mod (and my ut2k4 dodging but i lost the source to that anyway)

I just wanted to see if I could outdo them all :V

edit: lol update


 
NO RANDTEXT BECAUSE THE LOSTSIG HOST HAD A HISSY FIT AND KILLED MY ACCOUNT

DO NOT USE LOSTSIG FOR ANYTHING, THE HOST CAN AND WILL PULL YOUR ACCOUNT OVER ABSOLUTELY NOTHING
AND VIOLATE YOUR PRIVACY FOR THE HELL OF IT
(This post was last modified: 08-03-2012 09:02 AM by Ijon Tichy.)
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Theshooter7
Post: #18 - RE: Parkmore (v1.3) Posted: 08-03-2012, 09:25 AM
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What's in this update? :V

And I'll admit, yours is considerably smoother and less clunky than mine, and yours takes advantage of many newer ZDoom features. My code base is pretty ancient, so to see someone superseding my work is a bit of a surprise, but not unexpected (and really only a surprise because I didn't think anyone else would really come along and design something like or close to it again).


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Llewellyn
Post: #19 - RE: Parkmore (v1.3) Posted: 08-03-2012, 09:31 AM
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(08-03-2012 09:25 AM)Theshooter7 Wrote:  What's in this update? :V

Code:
<_>  42 * Smaller ledges can now be grabbed
<_>  43 * Updated the help

Yes, Ijon's nick was "_"


(08-03-2012 05:17 AM)Theshooter7 Wrote:  Guess everyone forgot about this. :c

About two days ago:
Code:
[23:09] <Llewellyn> also if I'm not mistaken
[23:09] <Llewellyn> TheShooter7 made a parkour mod a long time ago
[23:09] <ijontichy> yeah he did
[23:10] <ijontichy> but apparently it was more broken than mine
[23:10] <ijontichy> and took longer to make
[23:10] <ijontichy> gg
(This post was last modified: 08-03-2012 09:34 AM by Llewellyn.)
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Theshooter7
Post: #20 - RE: Parkmore (v1.3) Posted: 08-03-2012, 10:11 AM
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(08-03-2012 09:31 AM)Llewellyn Wrote:  About two days ago:
Code:
[23:09] <Llewellyn> also if I'm not mistaken
[23:09] <Llewellyn> TheShooter7 made a parkour mod a long time ago
[23:09] <ijontichy> yeah he did
[23:10] <ijontichy> but apparently it was more broken than mine
[23:10] <ijontichy> and took longer to make
[23:10] <ijontichy> gg
I hope he realizes that I made it back when GetPlayerInput() was relatively new, that it worked in SkullTag 98d (and possibly older versions), abused things in ways they had probably never been abused before, and I didn't have half as many useful flags/properties/etc. to work with. Seriously, it was akin to people's older attempts at mouse-driven GUI menus without GetPlayerInput(). On top of all that, I had to make it multiplayer compatible.

[EDIT] From comments on the old demo video:
DooMapper on Youtube Wrote:AWESOME. What port are you using?
Myself on Youtube Wrote:SkullTag V0.98b. It's supposed to work in ZDoom and GZDoom, but some change in one of the revisions made the code break.
So yes, limitations indeed.


(This post was last modified: 08-03-2012 10:13 AM by Theshooter7.)
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