INVASION: Seaside Hotel & Misty Island
INVASION: Seaside Hotel & Misty Island
A few weeks ago I cooked up this little invasion map, mostly in response to my opinion that the stock invasion maps in Skulltag are wayy too flat and linear. Invasion modes have always been a personal favorite of mine in games (Uncharted 3 anyone?!?!?!) so I wanted to try doing the gamemode a little more justice.
screens
I suppose this map is also guilty of being flat, but I hope its interconnectivity makes up for it. Everything about the design and item placement is pretty intentional, and it was made with the flow of a deathmatch map in mind.
Jumping and crouching are fine. Given that it's invasion it does require all the Skulltag resources if you're going to run it with Zandronum. It also needs textures from Darken 2 texture wad. Also, please make sure you run the wads in this order otherwise things might not work so well:
skulltag resources
darken2 resources
seaside hotel
oh yeah, and there's a kickass .mod included, which inspired the entire creation of the map. Comments and crits welcome (yes I know the gray texture is super flat and the grass tiles horribly, I will get to that essel). There might be a few bugs but I dunno. No difficulty settings yet, but it should work plenty well in coop with 4 players but probably no more.
DOWNLOAD
p.s. I also made an island-themed invasion map which I will probably also release sometime soon
EDITEDITEDITEDITEDIT
Here's another one called Misty Island, which was also made from music inspiration. Same sorta deal, coop friendly for up to 4 players I'm sure (only tested with 2). load resources in the same way as Seaside Hotel ^, ie this one ALSO NEEDS DARKEN2 TEXTURES. Plays on Map02 slot. You could try loading it with Seaside Hotel but I dunno if it'll work. Don't remember. wuteva
screenshot
http://www.mediafire.com/?4kbdbt4evltsw ... STY ISLAND
play in GL mode otherwise it'll look pretty bad
screens
I suppose this map is also guilty of being flat, but I hope its interconnectivity makes up for it. Everything about the design and item placement is pretty intentional, and it was made with the flow of a deathmatch map in mind.
Jumping and crouching are fine. Given that it's invasion it does require all the Skulltag resources if you're going to run it with Zandronum. It also needs textures from Darken 2 texture wad. Also, please make sure you run the wads in this order otherwise things might not work so well:
skulltag resources
darken2 resources
seaside hotel
oh yeah, and there's a kickass .mod included, which inspired the entire creation of the map. Comments and crits welcome (yes I know the gray texture is super flat and the grass tiles horribly, I will get to that essel). There might be a few bugs but I dunno. No difficulty settings yet, but it should work plenty well in coop with 4 players but probably no more.
DOWNLOAD
p.s. I also made an island-themed invasion map which I will probably also release sometime soon
EDITEDITEDITEDITEDIT
Here's another one called Misty Island, which was also made from music inspiration. Same sorta deal, coop friendly for up to 4 players I'm sure (only tested with 2). load resources in the same way as Seaside Hotel ^, ie this one ALSO NEEDS DARKEN2 TEXTURES. Plays on Map02 slot. You could try loading it with Seaside Hotel but I dunno if it'll work. Don't remember. wuteva
screenshot
http://www.mediafire.com/?4kbdbt4evltsw ... STY ISLAND
play in GL mode otherwise it'll look pretty bad
Last edited by Tango on Fri Jan 25, 2013 6:32 am, edited 1 time in total.
RE: INVASION: Seaside Hotel
I had a quick play through, was quite nice. Nice looking arcitecture. A little bit repetitive but then I'm not a massive fan of invasion anyway. Good map though.
RE: INVASION: Seaside Hotel
Oh boy, darken2 textures. It's been a looong time since I've seen those. :P
Reinforcements: midgame Survival joining/respawning
Doom64: Unabsolved: Doom64 + Diablo II
ZandroSkins: a pack made by our community
AeniPuffs: 3D blood and bullet puff effects, free to use for your own mods
Squad Radio: a WASD-based radio chat menu, add your own custom sounds!
Mercenaries (on hold)

Doom64: Unabsolved: Doom64 + Diablo II
ZandroSkins: a pack made by our community
AeniPuffs: 3D blood and bullet puff effects, free to use for your own mods
Squad Radio: a WASD-based radio chat menu, add your own custom sounds!
Mercenaries (on hold)

RE: INVASION: Seaside Hotel
Hey guys i have the Darken 2 Texture wad, Skulltag stuff (The .pk3's) and the Seaside hotel wad, But im getting this error:
Script error, "t-seaside.wad:DECORATE" line 423:
Replaced type 'Cacolantern' not found in CacolanternClone
Script error, "t-seaside.wad:DECORATE" line 423:
Replaced type 'Cacolantern' not found in CacolanternClone
[spoiler]
[/spoiler]
Find me ingame as [id]Angel

Find me ingame as [id]Angel
RE: INVASION: Seaside Hotel
They aren't being loaded in the right order. If Skulltag_Actors.pk3 isn't loaded first that will happen.[id]Angel wrote: Hey guys i have the Darken 2 Texture wad, Skulltag stuff (The .pk3's) and the Seaside hotel wad, But im getting this error:
Script error, "t-seaside.wad:DECORATE" line 423:
Replaced type 'Cacolantern' not found in CacolanternClone
Last edited by Llewellyn on Sat Aug 04, 2012 12:29 pm, edited 1 time in total.
- NachtIntellect
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RE: INVASION: Seaside Hotel
Hmm I got the same error and I loaded it in the right way, maybe I should check up on the forums, I am having loads of problems with other wads aswell, anyway here is how Zandronum added it.
EDIT: Got it working, it seems to work better when you load it in doomseeker the right way, now I can play a lot of stuff I've been wanting to play including Mercs.
Code: Select all
adding C:/Program Files (x86)/Zandronum/skins/dark2tex.wad (741 lumps)
adding C:/Program Files (x86)/Zandronum/skins/t-seaside.wad (37 lumps)
adding C:/Program Files (x86)/Zandronum/skins/skulltag_actors.pk3 (22 files)
adding C:/Program Files (x86)/Zandronum/skins/skulltag_data.pk3 (2497 files
Last edited by NachtIntellect on Sat Aug 04, 2012 1:09 pm, edited 1 time in total.
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RE: INVASION: Seaside Hotel
... why are they in your skins folder? you can't connect to servers, can you?
RE: INVASION: Seaside Hotel
Because lazy and easier than drag+dropIjon Tichy wrote: ... why are they in your skins folder? you can't connect to servers, can you?
- UnTrustable
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RE: INVASION: Seaside Hotel
Me likes it !
Last edited by UnTrustable on Sat Aug 11, 2012 9:06 pm, edited 1 time in total.
RE: INVASION: Seaside Hotel
bummmmmmp
Updating OP with another little invasion map, Misty Island. plays in map02 slot, needs same files, etc etc. see OP. this was made the day after I finished Seaside Hotel I think but I never realeased it loooool
Updating OP with another little invasion map, Misty Island. plays in map02 slot, needs same files, etc etc. see OP. this was made the day after I finished Seaside Hotel I think but I never realeased it loooool
RE: INVASION: Seaside Hotel & Misty Island
Very fun. I just spent the past 70 minutes beating both maps by myself (in singleplayer, using saves).
The rage rune felt a little overkill in the first level, though.
The rage rune felt a little overkill in the first level, though.
Reinforcements: midgame Survival joining/respawning
Doom64: Unabsolved: Doom64 + Diablo II
ZandroSkins: a pack made by our community
AeniPuffs: 3D blood and bullet puff effects, free to use for your own mods
Squad Radio: a WASD-based radio chat menu, add your own custom sounds!
Mercenaries (on hold)

Doom64: Unabsolved: Doom64 + Diablo II
ZandroSkins: a pack made by our community
AeniPuffs: 3D blood and bullet puff effects, free to use for your own mods
Squad Radio: a WASD-based radio chat menu, add your own custom sounds!
Mercenaries (on hold)

RE: INVASION: Seaside Hotel & Misty Island
aw. glad to hear it mate, thanks for the play
and you mean overkill i assume as in it wasn't necessary for it to be there?
and you mean overkill i assume as in it wasn't necessary for it to be there?
RE: INVASION: Seaside Hotel & Misty Island
I mean it makes the map too easy because you can combine it with the SSG and Doomsphere and just rape everything.Tango wrote: aw. glad to hear it mate, thanks for the play
and you mean overkill i assume as in it wasn't necessary for it to be there?
The rage rune on its own isn't overpowered, it just has high potential to be exploited in MAP01 due to the fact that other powerups are present closeby (and respawn every wave).
My recommendation is to replace it with resistance or drain.
Last edited by Ænima on Fri Jan 25, 2013 10:10 pm, edited 1 time in total.
Reinforcements: midgame Survival joining/respawning
Doom64: Unabsolved: Doom64 + Diablo II
ZandroSkins: a pack made by our community
AeniPuffs: 3D blood and bullet puff effects, free to use for your own mods
Squad Radio: a WASD-based radio chat menu, add your own custom sounds!
Mercenaries (on hold)

Doom64: Unabsolved: Doom64 + Diablo II
ZandroSkins: a pack made by our community
AeniPuffs: 3D blood and bullet puff effects, free to use for your own mods
Squad Radio: a WASD-based radio chat menu, add your own custom sounds!
Mercenaries (on hold)

RE: INVASION: Seaside Hotel & Misty Island
Whoa, cool. I don't know how I missed this earlier.