INVASION: Seaside Hotel & Misty Island

Maps, modifications, add-ons, projects, and other releases for Zandronum. Also includes announcers.
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Tango
 
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INVASION: Seaside Hotel & Misty Island

#1

Post by Tango » Wed Aug 01, 2012 6:03 pm

A few weeks ago I cooked up this little invasion map, mostly in response to my opinion that the stock invasion maps in Skulltag are wayy too flat and linear. Invasion modes have always been a personal favorite of mine in games (Uncharted 3 anyone?!?!?!) so I wanted to try doing the gamemode a little more justice.

screens

I suppose this map is also guilty of being flat, but I hope its interconnectivity makes up for it. Everything about the design and item placement is pretty intentional, and it was made with the flow of a deathmatch map in mind.

Jumping and crouching are fine. Given that it's invasion it does require all the Skulltag resources if you're going to run it with Zandronum. It also needs textures from Darken 2 texture wad. Also, please make sure you run the wads in this order otherwise things might not work so well:

skulltag resources
darken2 resources
seaside hotel

oh yeah, and there's a kickass .mod included, which inspired the entire creation of the map. Comments and crits welcome (yes I know the gray texture is super flat and the grass tiles horribly, I will get to that essel). There might be a few bugs but I dunno. No difficulty settings yet, but it should work plenty well in coop with 4 players but probably no more.

DOWNLOAD

p.s. I also made an island-themed invasion map which I will probably also release sometime soon

EDITEDITEDITEDITEDIT
Here's another one called Misty Island, which was also made from music inspiration. Same sorta deal, coop friendly for up to 4 players I'm sure (only tested with 2). load resources in the same way as Seaside Hotel ^, ie this one ALSO NEEDS DARKEN2 TEXTURES. Plays on Map02 slot. You could try loading it with Seaside Hotel but I dunno if it'll work. Don't remember. wuteva

screenshot
http://www.mediafire.com/?4kbdbt4evltsw ... STY ISLAND

play in GL mode otherwise it'll look pretty bad
Last edited by Tango on Fri Jan 25, 2013 6:32 am, edited 1 time in total.

one_Two
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RE: INVASION: Seaside Hotel

#2

Post by one_Two » Wed Aug 01, 2012 6:13 pm

I had a quick play through, was quite nice. Nice looking arcitecture. A little bit repetitive but then I'm not a massive fan of invasion anyway. Good map though.

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Ænima
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RE: INVASION: Seaside Hotel

#3

Post by Ænima » Wed Aug 01, 2012 6:22 pm

Oh boy, darken2 textures. It's been a looong time since I've seen those. :P
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[id]Angel
 
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RE: INVASION: Seaside Hotel

#4

Post by [id]Angel » Sat Aug 04, 2012 5:21 am

Hey guys i have the Darken 2 Texture wad, Skulltag stuff (The .pk3's) and the Seaside hotel wad, But im getting this error:
Script error, "t-seaside.wad:DECORATE" line 423:
Replaced type 'Cacolantern' not found in CacolanternClone
[spoiler]Image[/spoiler]
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Llewellyn
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RE: INVASION: Seaside Hotel

#5

Post by Llewellyn » Sat Aug 04, 2012 12:29 pm

[id]Angel wrote: Hey guys i have the Darken 2 Texture wad, Skulltag stuff (The .pk3's) and the Seaside hotel wad, But im getting this error:
Script error, "t-seaside.wad:DECORATE" line 423:
Replaced type 'Cacolantern' not found in CacolanternClone
They aren't being loaded in the right order. If Skulltag_Actors.pk3 isn't loaded first that will happen.
Last edited by Llewellyn on Sat Aug 04, 2012 12:29 pm, edited 1 time in total.

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NachtIntellect
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RE: INVASION: Seaside Hotel

#6

Post by NachtIntellect » Sat Aug 04, 2012 1:00 pm

Hmm I got the same error and I loaded it in the right way, maybe I should check up on the forums, I am having loads of problems with other wads aswell, anyway here is how Zandronum added it.

Code: Select all

 adding C:/Program Files (x86)/Zandronum/skins/dark2tex.wad (741 lumps)
 adding C:/Program Files (x86)/Zandronum/skins/t-seaside.wad (37 lumps)
 adding C:/Program Files (x86)/Zandronum/skins/skulltag_actors.pk3 (22 files)
 adding C:/Program Files (x86)/Zandronum/skins/skulltag_data.pk3 (2497 files
EDIT: Got it working, it seems to work better when you load it in doomseeker the right way, now I can play a lot of stuff I've been wanting to play including Mercs.
Last edited by NachtIntellect on Sat Aug 04, 2012 1:09 pm, edited 1 time in total.
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Ijon Tichy
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RE: INVASION: Seaside Hotel

#7

Post by Ijon Tichy » Sat Aug 11, 2012 5:33 pm

... why are they in your skins folder? you can't connect to servers, can you?

Llewellyn
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RE: INVASION: Seaside Hotel

#8

Post by Llewellyn » Sat Aug 11, 2012 6:41 pm

Ijon Tichy wrote: ... why are they in your skins folder? you can't connect to servers, can you?
Because lazy and easier than drag+drop

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UnTrustable
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RE: INVASION: Seaside Hotel

#9

Post by UnTrustable » Sat Aug 11, 2012 9:05 pm

Me likes it !
Last edited by UnTrustable on Sat Aug 11, 2012 9:06 pm, edited 1 time in total.

Tango
 
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RE: INVASION: Seaside Hotel

#10

Post by Tango » Fri Jan 25, 2013 6:28 am

bummmmmmp

Updating OP with another little invasion map, Misty Island. plays in map02 slot, needs same files, etc etc. see OP. this was made the day after I finished Seaside Hotel I think but I never realeased it loooool

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Ænima
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RE: INVASION: Seaside Hotel & Misty Island

#11

Post by Ænima » Fri Jan 25, 2013 9:30 am

Very fun. I just spent the past 70 minutes beating both maps by myself (in singleplayer, using saves).


The rage rune felt a little overkill in the first level, though.
Reinforcements: midgame Survival joining/respawning
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Tango
 
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RE: INVASION: Seaside Hotel & Misty Island

#12

Post by Tango » Fri Jan 25, 2013 9:56 pm

aw. glad to hear it mate, thanks for the play

and you mean overkill i assume as in it wasn't necessary for it to be there?

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Ænima
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RE: INVASION: Seaside Hotel & Misty Island

#13

Post by Ænima » Fri Jan 25, 2013 10:08 pm

Tango wrote: aw. glad to hear it mate, thanks for the play

and you mean overkill i assume as in it wasn't necessary for it to be there?
I mean it makes the map too easy because you can combine it with the SSG and Doomsphere and just rape everything.

The rage rune on its own isn't overpowered, it just has high potential to be exploited in MAP01 due to the fact that other powerups are present closeby (and respawn every wave).

My recommendation is to replace it with resistance or drain.
Last edited by Ænima on Fri Jan 25, 2013 10:10 pm, edited 1 time in total.
Reinforcements: midgame Survival joining/respawning
Doom64: Unabsolved: Doom64 + Diablo II
ZandroSkins: a pack made by our community
AeniPuffs: 3D blood and bullet puff effects, free to use for your own mods
Squad Radio: a WASD-based radio chat menu, add your own custom sounds!
Mercenaries (on hold)
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Qent
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RE: INVASION: Seaside Hotel & Misty Island

#14

Post by Qent » Sat Jan 26, 2013 3:33 pm

Whoa, cool. I don't know how I missed this earlier.

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