Octoshotgun

Maps, modifications, add-ons, projects, and other releases for Zandronum. Also includes announcers.
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BloodyAcid
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Octoshotgun

#1

Post by BloodyAcid » Thu Jul 26, 2012 6:21 pm

This is a small joke weapon I made in a few hours. An eight-barreled shotgun. And you thought the quad-barrel was overkill :P

The sprites are a little shaky since I had to extend them in Photoshop. I also know that the hand is cut off for a frame, but it doesn't really matter since it goes by so quickly. There are over 25 frames just for reloading since it takes so long. Credits to perkristian for the shotgun shell.
Spoiler: Spritesheet (Open)
Image
phpBB [video]
The [video] tag is deprecated, please use the [media] tag
DL NEW (Pickup sprite from Blasphyx and some minor tweaks): http://www.mediafire.com/?5aer67go2wp737e
DL (Why would you though): http://www.mediafire.com/?dcq3apfie4l602h
Last edited by BloodyAcid on Sun Jul 29, 2012 12:41 am, edited 1 time in total.

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Ænima
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RE: Octoshotgun

#2

Post by Ænima » Thu Jul 26, 2012 6:37 pm

Weighs 110lbs when fully-loaded.
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Cruduxy
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RE: Octoshotgun

#3

Post by Cruduxy » Thu Jul 26, 2012 6:43 pm

Hands hurt from reloading more than carrying or firing.

katZune
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RE: Octoshotgun

#4

Post by katZune » Thu Jul 26, 2012 6:51 pm

Ænima wrote: Weighs 110lbs when fully-loaded.
o.0, btw poor cyber, didn't even shot a rocket
Whitout a good PC ATM, i will back when 2.0 come out, :)
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Marcaek
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RE: Octoshotgun

#5

Post by Marcaek » Thu Jul 26, 2012 6:54 pm

the best 10/5, crappy sprite edit only makes it better

also 4 shots to kill a cyber, hahaha

Ravick
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RE: Octoshotgun

#6

Post by Ravick » Fri Jul 27, 2012 10:16 pm

Cyberdemon just want to talk!! :(

Blasphyx
 
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RE: Octoshotgun

#7

Post by Blasphyx » Sat Jul 28, 2012 8:32 pm

Ha, this is great. I made a version that replaces the super shotgun and it has a pickup sprite, and I changed the pickup and obituary message. The obituary message didn't work, and the pickup sprite flashes on the upper left of the screen for some reason.

http://www.mediafire.com/?m7bnl9428b7irlr
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BloodyAcid
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RE: Octoshotgun

#8

Post by BloodyAcid » Sun Jul 29, 2012 12:40 am

Thanks for the update :) I was too lazy to make my own pickup sprite.

You see, I made a typo on the last line, since it's supposed to be SHT2A0, not SHT8A0. Your pickup sprite name SHT8A0 is called on the last line for the fire state, or A_Refire, which is why it pops since it's not aligned on the HUD. Also, I forgot to call the sound "A_PlaySoundEx ("weapons/sshoto", "Weapon"), so I fixed that too.

Here's DL Link for 2.1, should be good now:
http://www.mediafire.com/?5aer67go2wp737e

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Medicris
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RE: Octoshotgun

#9

Post by Medicris » Sun Jul 29, 2012 11:56 am

This is crazy fun in DM for no reason whatsoever than the sheer novelty of being a living canister cannon.

Blasphyx
 
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RE: Octoshotgun

#10

Post by Blasphyx » Sun Jul 29, 2012 6:09 pm

Maybe it should replace the super shotgun, while the super shotgun replaces the shotgun, heh.
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Avi
 
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RE: Octoshotgun

#11

Post by Avi » Mon Jul 30, 2012 1:40 am

And I have my vote on the bfg10k replacement on this. Greatest gun ever.

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Marcaek
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RE: Octoshotgun

#12

Post by Marcaek » Mon Jul 30, 2012 2:05 am

^oh man, somebody run a stock DM server with this replacing the 10k. Guaranteed hilarity.

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mr fiat
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RE: Octoshotgun

#13

Post by mr fiat » Mon Aug 20, 2012 6:18 pm

Marcaek wrote: ^oh man, somebody run a stock DM server with this replacing the 10k. Guaranteed hilarity.
I support this, I want it to happen!

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Razgriz
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RE: Octoshotgun

#14

Post by Razgriz » Mon Aug 20, 2012 10:30 pm

rofl this is amazing
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Boko
 
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RE: Octoshotgun

#15

Post by Boko » Mon Aug 20, 2012 10:37 pm

rofl, i need one of these in d2reload, archviles would get owned. Also the OSG(octa shotgun) looks rather like a plain super shotgun. :|
Last edited by Boko on Mon Aug 20, 2012 10:38 pm, edited 1 time in total.

BloodyAcid
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RE: Octoshotgun

#16

Post by BloodyAcid » Mon Aug 20, 2012 10:51 pm

It's 4 shotguns stacked, so of course the first frame looks normal.

Dynomic
 
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RE: Octoshotgun

#17

Post by Dynomic » Mon Aug 20, 2012 11:20 pm

The reloading should probably take about 4 seconds longer for the sake of balance, and the resting sprite could use a replacement.
Very good and creative, none the less. I have seen a QuadShotgun before and I was wondering if anyone could make anything better.

Llewellyn
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RE: Octoshotgun

#18

Post by Llewellyn » Tue Aug 21, 2012 1:22 am

Need to replace:

Code: Select all

     SHT2 A 7 A_GunFlash
SHT8 B 3
SHT8 C 3 A_CheckReload
With:

Code: Select all

     SHT2 A 7 A_GunFlash
SHT2 A 0 A_CheckReload
SHT8 B 3
SHT8 C 3
Otherwise if you fire the gun and use all your ammo it plays part of the reloading animation.
Last edited by Llewellyn on Tue Aug 21, 2012 1:22 am, edited 1 time in total.

HexaDoken
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RE: Octoshotgun

#19

Post by HexaDoken » Tue Aug 21, 2012 7:29 am

And then I came and used this in Akimbo mode.
If I wouldn't be so badass I would probably be knocked back 30 meters upon firing.

Hece
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RE: Octoshotgun

#20

Post by Hece » Wed Aug 22, 2012 6:01 am

Modify ready/fire sprites and then this will boom the crap out of everyone.

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