Deathmatch / Duel Megawad with oldschool feeling US23FFA6e.WAD

Maps, modifications, add-ons, projects, and other releases for Zandronum. Also includes announcers.
Post Reply
User avatar
CaptainPollution
New User
Posts: 7
Joined: Mon May 11, 2015 9:19 am
Location: Germany
Contact:

Deathmatch / Duel Megawad with oldschool feeling US23FFA6e.WAD

#1

Post by CaptainPollution » Mon May 11, 2015 10:02 am

Greetings :-)

Here comes a wad with 19 deathmatch and 7 duel maps. The maps are pretty different. Small, medium, big. Light, dark. Complex, simple structures. I've got much inspiration from the dwango maps. They are the result of my mapping activities since the 90s. I updated and improved the maps many many times. I made them compatible with Skulltag weapons. So you need to launch it with the SkullTag data.

Direct download:
http://doom-downloads.captain-pollution ... 3FFA6e.zip

You also can use the file directory:
http://doom-downloads.captain-pollution.de/

There is a big screenshot gallery about this wad:
http://urecore.de/index.php/bildergaler ... 3ffa6e-wad

I hope you like them :-)

Image

Image

Image

User avatar
Sean
IRC Operator
Posts: 983
Joined: Thu Jan 16, 2014 9:09 pm
Location: United Kingdom
Clan: Zandronum
Clan Tag: [Za]
Contact:

RE: Deathmatch / Duel Megawad with oldschool feeling US23FFA6e.WAD

#2

Post by Sean » Mon May 11, 2015 11:31 am

From the screenshots, it doesn't look bad!
I'll certainly check these out!


EDIT: I checked them out. And those screenshots are just the prettier maps. See here.
Last edited by Sean on Wed May 13, 2015 7:43 pm, edited 1 time in total.
<capodecima> i dont say any more word without my loyer jenova

User avatar
CaptainPollution
New User
Posts: 7
Joined: Mon May 11, 2015 9:19 am
Location: Germany
Contact:

RE: Deathmatch / Duel Megawad with oldschool feeling US23FFA6e.WAD

#3

Post by CaptainPollution » Tue May 12, 2015 12:53 pm

Thanks CoffeeScripter :-)

It would be awesome to see these maps on a FNF.

User avatar
Doomkid
Frequent Poster Miles card holder
Posts: 943
Joined: Sun Nov 25, 2012 2:04 am
Location: Aussie Land
Clan: UniDoom
Clan Tag: [UD]
Contact:

RE: Deathmatch / Duel Megawad with oldschool feeling US23FFA6e.WAD

#4

Post by Doomkid » Wed May 13, 2015 4:03 pm

The texturing looks good based on the screenshots :) I'll play these with friends and comment on the gameplay/iteam placement pretty soon here.

It's great to see someone revamping their stuff from the 90's!
Image
Image

User avatar
Sean
IRC Operator
Posts: 983
Joined: Thu Jan 16, 2014 9:09 pm
Location: United Kingdom
Clan: Zandronum
Clan Tag: [Za]
Contact:

RE: Deathmatch / Duel Megawad with oldschool feeling US23FFA6e.WAD

#5

Post by Sean » Wed May 13, 2015 7:42 pm

Well, I had a quick look, and my first impressions are hardly positive.
  • The WAD is ~93mb. Seriously? According to Marcaek, there's about 4000 unused textures in there, doubles of everything, and the titlemus is 15mb.
  • I had trouble finding the map names.
  • Most maps are either: boring, ugly, bland, or just not appealing.
    You picked the prettier ones for the screenshots.
I pretty much gave up after a few maps.
CaptainPollution wrote:It would be awesome to see these maps on a FNF.
I'm gonna take that dream and crush it in the most gruesome way possible.
<capodecima> i dont say any more word without my loyer jenova

User avatar
Marcaek
Lead Administrator
Posts: 1093
Joined: Wed Jun 06, 2012 5:05 am

RE: Deathmatch / Duel Megawad with oldschool feeling US23FFA6e.WAD

#6

Post by Marcaek » Wed May 13, 2015 7:45 pm

The unused textures may be inflated a bit, but I still doubt all 4000 of them are used. Regardless you have a lot of composites that look the same like vines with gray bricks of different shapes behind them(barely any difference)

Shane
Forum Regular
Posts: 411
Joined: Mon Jun 25, 2012 8:37 pm
Location: Filthy Euro
Clan: Renegades
Clan Tag: [R]

RE: Deathmatch / Duel Megawad with oldschool feeling US23FFA6e.WAD

#7

Post by Shane » Mon May 18, 2015 1:11 pm

I saw this wad before being hosted on what I assume is your home hosted server, from what I saw it was okay but I'll have a more in-depth review soon as I can get around to looking at it all thoroughly.
Image

User avatar
CaptainPollution
New User
Posts: 7
Joined: Mon May 11, 2015 9:19 am
Location: Germany
Contact:

RE: Deathmatch / Duel Megawad with oldschool feeling US23FFA6e.WAD

#8

Post by CaptainPollution » Mon May 18, 2015 1:35 pm

100 MB are not much today. Yes, there are many textures in it. Thats because i continue the work on it sometimes. I want to have a big source of textures in my wad. I dont use them all but i want to have the option to use every texture of it.

I tried some newer DM maps last week. I see one difference. Less items. I will change that in my maps. I also think some structure changes are not bad.

User avatar
Ænima
Addicted to Zandronum
Posts: 3582
Joined: Tue Jun 05, 2012 6:12 pm

RE: Deathmatch / Duel Megawad with oldschool feeling US23FFA6e.WAD

#9

Post by Ænima » Mon May 18, 2015 1:43 pm

CaptainPollution wrote: 100 MB are not much today. Yes, there are many textures in it. Thats because i continue the work on it sometimes. I want to have a big source of textures in my wad. I dont use them all but i want to have the option to use every texture of it.
:/

100mb may not be huge nowadays but it's still unnecessary for a map wad. If you update your wad 10 times and a player who frequents the server has 10 versions (and forgets to delete the old ones) that's almost 1GB of redundant data right there. The LEAST you can do is remove the unused textures before you release a version and keep them in a seperate WAD so that you can load them as a resource wad in Doom Builder when you map.


Also why is the music so huge. Please tell me you're using MP3 and not WAV or FLAC.
Reinforcements: midgame Survival joining/respawning
Doom64: Unabsolved: Doom64 + Diablo II
ZandroSkins: a pack made by our community
AeniPuffs: 3D blood and bullet puff effects, free to use for your own mods
Squad Radio: a WASD-based radio chat menu, add your own custom sounds!
Mercenaries (on hold)
Image

User avatar
CaptainPollution
New User
Posts: 7
Joined: Mon May 11, 2015 9:19 am
Location: Germany
Contact:

RE: Deathmatch / Duel Megawad with oldschool feeling US23FFA6e.WAD

#10

Post by CaptainPollution » Mon May 18, 2015 1:53 pm

A seperate wad? That idea sounds not bad :)

Some of the music files are even in midi format. Maybe i change some of the tracks.

User avatar
Marcaek
Lead Administrator
Posts: 1093
Joined: Wed Jun 06, 2012 5:05 am

RE: Deathmatch / Duel Megawad with oldschool feeling US23FFA6e.WAD

#11

Post by Marcaek » Mon May 18, 2015 7:50 pm

Yeah less items is a good start, also try not to have floors which are too bumpy, or really long straight hallways.

Also, a separate wad is a lot cleaner too, you can add the textures afterward then use slade's cleanup feature to remove the unused stuff. If it somehow takes out a texture you are using for some reason, you can load the map up and check your console for missing texture messages, write them down and manually add the textures back in. Shouldn't take too much work.

User avatar
Doomkid
Frequent Poster Miles card holder
Posts: 943
Joined: Sun Nov 25, 2012 2:04 am
Location: Aussie Land
Clan: UniDoom
Clan Tag: [UD]
Contact:

RE: Deathmatch / Duel Megawad with oldschool feeling US23FFA6e.WAD

#12

Post by Doomkid » Tue May 19, 2015 4:56 am

I hope you do reduce the file size - 100mb may not seem like a lot to some people but for those of us with a throttled connection, it actually is a grueling download..
Image
Image

Post Reply