Player going through walls
- nambona890
- Banned
- Posts: 31
- Joined: Sat Aug 02, 2014 9:38 am
- Location: Australia
- Clan Tag: [BAF]
- Banned: Permanently
Player going through walls
I'm making the 5th map for a project I'm working on. When I tested the map, I went through walls. WTF is going on? I've had this problem before in a different project, and I solved it by removing the ZNODES lump. This doesn't work. So help please? WAD is here.
RE: Player going through walls
http://doomwiki.org/wiki/Static_limits#Coordinates
"In practical terms, it is safer to keep the map boundaries between -16384 and +16383."
"In practical terms, it is safer to keep the map boundaries between -16384 and +16383."
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- Zandrone
- Posts: 1244
- Joined: Thu Jun 28, 2012 9:07 pm
- Location: Rwanda
RE: Player going through walls
Does this happen on ZDoom 2.7.1?nambona890 wrote: I'm making the 5th map for a project I'm working on. When I tested the map, I went through walls. WTF is going on? I've had this problem before in a different project, and I solved it by removing the ZNODES lump. This doesn't work. So help please? WAD is here.
EDIT: If they're >20k map units apart, is there a reason for that?
Last edited by Watermelon on Sun Apr 05, 2015 3:23 am, edited 1 time in total.
- nambona890
- Banned
- Posts: 31
- Joined: Sat Aug 02, 2014 9:38 am
- Location: Australia
- Clan Tag: [BAF]
- Banned: Permanently
RE: Player going through walls
ok, so when i moved the 3d floor control sectors (i have a 3d floor management plugin) to within that area, it doesn't fuck up now.WaTaKiD wrote: http://doomwiki.org/wiki/Static_limits#Coordinates
"In practical terms, it is safer to keep the map boundaries between -16384 and +16383."