While the developers moved onto other projects far removed from the Doom community; We checked in now and then to see how it fared.
Countless patches and additions from the community, a still lively playerbase, and an accolade to top it off; We're elated with how WDI turned out -- despite extremely hacky implementations and infuriating quirks in the game logic.
But we're not satisfied. (or at the very least this guy isn't)
The one thing we always felt was weak with WDI was how combat was handled.
At the time we used what tools were available to us; Pushing melee combat into pinpoint hitscan attacks that felt way too precise for what should be an inexperienced person swinging a two-by-four around.
This implementation also meant that any latency would result in a miss - placing players across the ocean at a significant disadvantage.
So we're back for WDI's Combat Overhaul!
With this patch, we're looking to improve:
- Overhauled melee and movement mechanics that don't rely on 'snapping' players to each other.
- Improving or implementing counters to mechanics that remove control from players.
- Granting more flexibility to all players.
- Tweaking health mechanics significantly to prevent 'resource races'.
- Adding a smart-spawn system for items that'll resupply (or starve) the map of resources based on how the game is playing out.
- Minor changes to scoring.
- New toys for the murderer for greater crowd control.
- Tweaks to current maps for improved gameplay.
- At least one new map: Station 13!
- New HUD. (Old one will still be available for clientside use)
What I know for certain is that the following changes are a shoe-in:
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* WDI now requires Zandronum 2.0 because FEATURES.
* Stimpacks no longer heal 35HP instantly. Instead, they heal 10 HP instantly and 25 over 8 Seconds.
* Stimpacks no longer respawn in murderer cubbies.
* Players are no longer slowed down when below 20HP.
* The M1 is being looked at for rebalancing. (No more jamming)
* HUD spatters have had their duration reduced.
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Downloads
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Test Version r81 - Changelog