There are more file changes: Zandronum doesn't depend on hqnx.dll and snes_spc.dll anymore since the corresponding code is now linked statically. Thus these files are not included anymore.
Here is the full list of changes since the last official Zandronum beta build, i.e. 120602-1356:
Code: Select all
changeset: 3404:dd6a7ea0b1e0
user: Torr Samaho
replaced the current Windows icon with infurnus' thread activity icon (just did some cropping and added an alpha channel to scifi1_normpost2.gif)
changeset: 3405:72911d807eaa
user: Torr Samaho
updated the IWAD search window icon with a Zandronum version infurnus created
changeset: 3406:37bc2788927f
user: Torr Samaho
Added ZDoom's timidity code since it's compatible with our open source license.
changeset: 3407:021bd2c3d95e
user: Torr Samaho
snes_spc is now linked statically, eliminating the need to distribute snes_spc.dll/so.
changeset: 3408:e573c0ba32b4
user: Torr Samaho
hqnx is now linked statically, eliminating the need to distribute the corresponding dll.
changeset: 3409:d45df9a6fceb
user: Torr Samaho
removed the "Debug DLL" and "Release DLL" configurations from the VC++ solution
changeset: 3410:ce93780ede3d
user: Torr Samaho
removed src/sc_man_scanner.h as requested by Dusk and added the file to the ignore list
changeset: 3411:00b327ffe588
user: Torr Samaho
Adapted Zandronum's A_FireSTGrenade implementation so that it matches the one from ZDoom revision 1661. This also frees the GrenadeLauncher from the last remaining "native" bit.
changeset: 3412:af5dd398438b
user: Torr Samaho
moved the Grenade definition from skulltagweapons.txt to doomweapons.txt (that's where ZDoom is storing its Grenade version since revision 1661)
changeset: 3413:bfb005dd8012
user: Torr Samaho
added automatic generation of skulltag_actors.pk3, an optional compatibility file meant to store the Skulltag actor defitions
changeset: 3414:6ea1d6522a79
user: Torr Samaho
added a slightly modified version of Edward-san's patch to move the Skulltag weapons out of zandronum.pk3
changeset: 3415:f7203b062b9e
user: Torr Samaho
removed the long commented out hard coded implementation of Skulltag's weapons
changeset: 3416:87153cff619b
user: Torr Samaho
updated the ignore list
changeset: 3417:5167b204d18d
user: Torr Samaho
Fixed: "Impressive"/"Most Impressive" medals are now properly given when the player has a spread rune. Note: If a player hits another player with multiple rails in one attack, this is intentionally counted as multiple hits. [MP2E, Torr Samaho]
changeset: 3418:f48699a66926
user: Torr Samaho
Fixed: The MageWandSmoke spawned by MageWandMissile is now properly client-sided. It was already spawned by the client before, but not properly treated as CLIENTSIDEONLY actor. [Dusk, Torr Samaho]
changeset: 3419:8ef9500f0398
user: Torr Samaho
Since skulltag_data.pk3 is not auto loaded anymore, shareware IWADs are supported again.
changeset: 3420:ad19551c2b5d
user: Torr Samaho
EOL fixes
changeset: 3421:199755067a41
user: Torr Samaho
updated SERVERCOMMANDS_GivePowerup to use NetCommand (part of TIHan's bug 833 fix patch)
changeset: 3422:770f26ad60cc
user: Torr Samaho
[TIHan, Torr Samaho] Fixed: Certain effects in SetPlayerProperty were not working as intended online.
changeset: 3423:082cf28524c8
user: Torr Samaho
Fixed a small problem in the SVC2_SETTHINGREACTIONTIME and SVC2_SETFASTCHASESTRAFECOUNT handling in CLIENT_ProcessCommand.
changeset: 3424:fd6e12a1880b
user: Torr Samaho
Fixed: When no network socket can be allocated the console is not flooded with NETWORK_GetPackets warnings anymore.
changeset: 3425:634f3b473f8e
user: Torr Samaho
the argument of network_Error is now const
changeset: 3426:e2006f40683c
user: Torr Samaho
updated the Windows icon with a higher res version made by infurnus
changeset: 3427:d06941a38edc
user: Torr Samaho
added Edward-san's patch to move the Skulltag monsters out of zandronum.pk3, just slightly altered the formatting
changeset: 3428:c8cbceea0992
user: Torr Samaho
out of sequence fix backport from ZDoom revision 3611:
- Fixed: When PlayerIsGone() destroys a morphed player, it needs to destroy the unmorphed player too.
- Fixed: Destroying a morphed player would try to unmorph the player twice.
changeset: 3429:048d8d720e21
user: Torr Samaho
Even with "sv_unblockplayers 1" voodoo dolls telefrag normally.
changeset: 3430:ce90298b04b6
user: Torr Samaho
added Edward-san's patch to move Skulltag's dead things, decorations and statues out of zandronum.pk3
changeset: 3431:02023941d3d9
user: Torr Samaho
Fixed: A malformed SERVER_LAUNCHER_CHALLENGE could cause the client to crash.
changeset: 3432:a7a27a3faccb
user: Torr Samaho
[TIHan, Torr Samaho] CVAR "stillbob" has a range limit of -16 to 16.
changeset: 3433:9bbd31daf2e7
user: Torr Samaho
[Dusk] Exported Hissy's turning behavior to a new codepointer, A_FaceConsolePlayer, which takes a TurnAngle parameter defaulting to 0. Hissy is no longer a native actor.
changeset: 3434:b07b7884f22c
user: Torr Samaho
Removed the ancient code that was erasing ZDoomGL settings from a player's config.
changeset: 3435:1c42dfdbc3eb
user: Torr Samaho
[TIHan, Torr Samaho] Noticeably reduced monster bandwidth usage by letting the clients reuse the last updated actor positions.
changeset: 3436:d4a6e1a332c7
user: Torr Samaho
[Dusk] Fixed: SetActorVelocity didn't update velocity changes to clients.
changeset: 3437:80b46d7dfdb4
user: CrimsonDusk
Added a new function SERVER_UpdateThingMomentum and applied it to SetThingVelocity and ThrustThing.
changeset: 3438:43a2978b244a
user: CrimsonDusk
Fixed a truckload of GCC warnings.
changeset: 3439:390fb9578581
user: Torr Samaho
added Edward-san's patch to move RedArmor and Hissy out of zandronum.pk3
changeset: 3440:09792a75873d
user: Torr Samaho
moved the Bouncy textures from zandronum.pk3 to skulltag_actors.pk3
changeset: 3441:dcc634b8a080
user: CrimsonDusk
Added ARM3* TEXTURES entry for Red Armor
changeset: 3442:da92cf431dd7
user: Torr Samaho
If GetPlayerInput is called from a world activated CLIENTSIDE script with a negative player number, the input of the local consoleplayer is returned.
changeset: 3443:074c14534459
user: CrimsonDusk
Added sprite translations for max health and armor bonuses
changeset: 3444:f5fcd3728340
user: CrimsonDusk
Added sprite translations for red tech lamps and yellow and white torches.
changeset: 3445:e7d00cecf03d
tag: tip
user: Torr Samaho
[TIHan] Fixed: Clients don't explode non-bouncing missiles hitting walls, ceilings or floors on their own anymore as the server tells them.
Linux x86
Linux x86_64
Mac OS X