Zandronum 1.0-alpha-120701-1352

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Torr Samaho
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Zandronum 1.0-alpha-120701-1352

#1

Post by Torr Samaho » Sun Jul 01, 2012 2:41 pm

Here is another beta build on our journey to the first stable Zandronum version. In order to externalize more of the Skulltag resources we created a new file included, skulltag_actors.pk3. A lot of the Skulltag actor definitions have been moved from zandronum.pk3 to skulltag_actors.pk3. To play a Skulltag mod with Zandronum please load skulltag_actors.pk3 and skulltag_data.pk3 (in this order, as first two files) with the mod.

There are more file changes: Zandronum doesn't depend on hqnx.dll and snes_spc.dll anymore since the corresponding code is now linked statically. Thus these files are not included anymore.

Here is the full list of changes since the last official Zandronum beta build, i.e. 120602-1356:

Code: Select all

changeset:   3404:dd6a7ea0b1e0
user:        Torr Samaho
replaced the current Windows icon with infurnus' thread activity icon (just did some cropping and added an alpha channel to scifi1_normpost2.gif)

changeset:   3405:72911d807eaa
user:        Torr Samaho
updated the IWAD search window icon with a Zandronum version infurnus created

changeset:   3406:37bc2788927f
user:        Torr Samaho
Added ZDoom's timidity code since it's compatible with our open source license.

changeset:   3407:021bd2c3d95e
user:        Torr Samaho
snes_spc is now linked statically, eliminating the need to distribute snes_spc.dll/so.

changeset:   3408:e573c0ba32b4
user:        Torr Samaho
hqnx is now linked statically, eliminating the need to distribute the corresponding dll.

changeset:   3409:d45df9a6fceb
user:        Torr Samaho
removed the "Debug DLL" and "Release DLL" configurations from the VC++ solution

changeset:   3410:ce93780ede3d
user:        Torr Samaho
removed src/sc_man_scanner.h as requested by Dusk and added the file to the ignore list

changeset:   3411:00b327ffe588
user:        Torr Samaho
Adapted Zandronum's A_FireSTGrenade implementation so that it matches the one from ZDoom revision 1661. This also frees the GrenadeLauncher from the last remaining "native" bit.

changeset:   3412:af5dd398438b
user:        Torr Samaho
moved the Grenade definition from skulltagweapons.txt to doomweapons.txt (that's where ZDoom is storing its Grenade version since revision 1661)

changeset:   3413:bfb005dd8012
user:        Torr Samaho
added automatic generation of skulltag_actors.pk3, an optional compatibility file meant to store the Skulltag actor defitions

changeset:   3414:6ea1d6522a79
user:        Torr Samaho
added a slightly modified version of Edward-san's patch to move the Skulltag weapons out of zandronum.pk3

changeset:   3415:f7203b062b9e
user:        Torr Samaho
removed the long commented out hard coded implementation of Skulltag's weapons

changeset:   3416:87153cff619b
user:        Torr Samaho
updated the ignore list

changeset:   3417:5167b204d18d
user:        Torr Samaho
Fixed: "Impressive"/"Most Impressive" medals are now properly given when the player has a spread rune. Note: If a player hits another player with multiple rails in one attack, this is intentionally counted as multiple hits. [MP2E, Torr Samaho]

changeset:   3418:f48699a66926
user:        Torr Samaho
Fixed: The MageWandSmoke spawned by MageWandMissile is now properly client-sided. It was already spawned by the client before, but not properly treated as CLIENTSIDEONLY actor. [Dusk, Torr Samaho]

changeset:   3419:8ef9500f0398
user:        Torr Samaho
Since skulltag_data.pk3 is not auto loaded anymore, shareware IWADs are supported again.

changeset:   3420:ad19551c2b5d
user:        Torr Samaho
EOL fixes

changeset:   3421:199755067a41
user:        Torr Samaho
updated SERVERCOMMANDS_GivePowerup to use NetCommand (part of TIHan's bug 833 fix patch)

changeset:   3422:770f26ad60cc
user:        Torr Samaho
[TIHan, Torr Samaho] Fixed: Certain effects in SetPlayerProperty were not working as intended online.

changeset:   3423:082cf28524c8
user:        Torr Samaho
Fixed a small problem in the SVC2_SETTHINGREACTIONTIME and SVC2_SETFASTCHASESTRAFECOUNT handling in CLIENT_ProcessCommand.

changeset:   3424:fd6e12a1880b
user:        Torr Samaho
Fixed: When no network socket can be allocated the console is not flooded with NETWORK_GetPackets warnings anymore.

changeset:   3425:634f3b473f8e
user:        Torr Samaho
the argument of network_Error is now const

changeset:   3426:e2006f40683c
user:        Torr Samaho
updated the Windows icon with a higher res version made by infurnus

changeset:   3427:d06941a38edc
user:        Torr Samaho
added Edward-san's patch to move the Skulltag monsters out of zandronum.pk3, just slightly altered the formatting

changeset:   3428:c8cbceea0992
user:        Torr Samaho
out of sequence fix backport from ZDoom revision 3611:
- Fixed: When PlayerIsGone() destroys a morphed player, it needs to destroy the unmorphed player too.
- Fixed: Destroying a morphed player would try to unmorph the player twice.

changeset:   3429:048d8d720e21
user:        Torr Samaho
Even with "sv_unblockplayers 1" voodoo dolls telefrag normally.

changeset:   3430:ce90298b04b6
user:        Torr Samaho
added Edward-san's patch to move Skulltag's dead things, decorations and statues out of zandronum.pk3

changeset:   3431:02023941d3d9
user:        Torr Samaho
Fixed: A malformed SERVER_LAUNCHER_CHALLENGE could cause the client to crash.

changeset:   3432:a7a27a3faccb
user:        Torr Samaho
[TIHan, Torr Samaho] CVAR "stillbob" has a range limit of -16 to 16.

changeset:   3433:9bbd31daf2e7
user:        Torr Samaho
[Dusk] Exported Hissy's turning behavior to a new codepointer, A_FaceConsolePlayer, which takes a TurnAngle parameter defaulting to 0. Hissy is no longer a native actor.

changeset:   3434:b07b7884f22c
user:        Torr Samaho
Removed the ancient code that was erasing ZDoomGL settings from a player's config.

changeset:   3435:1c42dfdbc3eb
user:        Torr Samaho
[TIHan, Torr Samaho] Noticeably reduced monster bandwidth usage by letting the clients reuse the last updated actor positions.

changeset:   3436:d4a6e1a332c7
user:        Torr Samaho
[Dusk] Fixed: SetActorVelocity didn't update velocity changes to clients.

changeset:   3437:80b46d7dfdb4
user:        CrimsonDusk
Added a new function SERVER_UpdateThingMomentum and applied it to SetThingVelocity and ThrustThing.

changeset:   3438:43a2978b244a
user:        CrimsonDusk
Fixed a truckload of GCC warnings.

changeset:   3439:390fb9578581
user:        Torr Samaho
added Edward-san's patch to move RedArmor and Hissy out of zandronum.pk3

changeset:   3440:09792a75873d
user:        Torr Samaho
moved the Bouncy textures from zandronum.pk3 to skulltag_actors.pk3

changeset:   3441:dcc634b8a080
user:        CrimsonDusk
Added ARM3* TEXTURES entry for Red Armor

changeset:   3442:da92cf431dd7
user:        Torr Samaho
If GetPlayerInput is called from a world activated CLIENTSIDE script with a negative player number, the input of the local consoleplayer is returned.

changeset:   3443:074c14534459
user:        CrimsonDusk
Added sprite translations for max health and armor bonuses

changeset:   3444:f5fcd3728340
user:        CrimsonDusk
Added sprite translations for red tech lamps and yellow and white torches.

changeset:   3445:e7d00cecf03d
tag:         tip
user:        Torr Samaho
[TIHan] Fixed: Clients don't explode non-bouncing missiles hitting walls, ceilings or floors on their own anymore as the server tells them.
Windows
Linux x86
Linux x86_64
Mac OS X
Last edited by Torr Samaho on Sun Jul 15, 2012 12:45 pm, edited 1 time in total.

Lightning
 
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RE: Zandronum 1.0-alpha-120701-1352

#2

Post by Lightning » Sun Jul 01, 2012 5:51 pm

Awesome
Good job Torr Samaho :D
Last edited by Lightning on Sun Jul 01, 2012 5:52 pm, edited 1 time in total.

Watermelon
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RE: Zandronum 1.0-alpha-120701-1352

#3

Post by Watermelon » Mon Jul 02, 2012 12:51 am

Wow a lot of epic things in here

Edward-san
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RE: Zandronum 1.0-alpha-120701-1352

#4

Post by Edward-san » Mon Jul 02, 2012 10:27 am

where is the skulltag_data.pk3?
Also, in x86-64 build there isn't the skulltag_actors.pk3. I don't know about the mac version.
Last edited by Edward-san on Mon Jul 02, 2012 10:32 am, edited 1 time in total.

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Torr Samaho
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RE: Zandronum 1.0-alpha-120701-1352

#5

Post by Torr Samaho » Mon Jul 02, 2012 8:27 pm

Edward-san wrote: where is the skulltag_data.pk3?
http://zandronum.com/forum/showthread.php?tid=417
Edward-san wrote: Also, in x86-64 build there isn't the skulltag_actors.pk3. I don't know about the mac version.
Blzut, can you adapt you build scripts?

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DevilHunter
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RE: Zandronum 1.0-alpha-120701-1352

#6

Post by DevilHunter » Tue Jul 03, 2012 4:33 am

I had a grand time trying to figure out why Zandro wouldn't work after I done deleted the folder, and Unzipped the new build.. with Other Wads (like BrutalDoom)

Then I tried adding Skulltag_Actors.pk3.. I so FaceDesked right there. heh. If anything, great job on the fixes. Keep it up Torr :p

Blzut3
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RE: Zandronum 1.0-alpha-120701-1352

#7

Post by Blzut3 » Tue Jul 03, 2012 6:01 am

Torr Samaho wrote: Blzut, can you adapt you build scripts?
Build scripts have been adjusted and I've re-uploaded the builds.

BTW, is there a reason you didn't upload the Windows/Linux x86 build to this website?

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Torr Samaho
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RE: Zandronum 1.0-alpha-120701-1352

#8

Post by Torr Samaho » Tue Jul 03, 2012 6:33 pm

Blzut3 wrote: BTW, is there a reason you didn't upload the Windows/Linux x86 build to this website?
Yes, I couldn't access the host when I wanted to upload the binaries and didn't want to postpone the upload. Warton later told me what was changed with the host and I can access it again, I didn't get around reuploading the files yet though.

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RE: Zandronum 1.0-alpha-120701-1352

#9

Post by Disguise » Wed Jul 04, 2012 9:30 pm

Yay a new build! :cool:
Image

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RE: Zandronum 1.0-alpha-120701-1352

#10

Post by mistamontiel » Wed Jul 04, 2012 10:14 pm

DAMN IT, all Z servers are still running the first alpha, despite this oldddd news.

Thanks Torr

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RE: Zandronum 1.0-alpha-120701-1352

#11

Post by mistamontiel » Tue Jul 17, 2012 5:19 am

Hm.. this server has an even newer version..?

ViciousPariah - Alpha/Delta Survival Invasion (Press W for st_resources)

r120715-1139

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Torr Samaho
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RE: Zandronum 1.0-alpha-120701-1352

#12

Post by Torr Samaho » Tue Jul 17, 2012 5:25 am

mistamontiel wrote: Hm.. this server has an even newer version..?
The link is right on top in the "Latest news" section: http://zandronum.com/forum/showthread.php?tid=579

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