We need to add this back again.

General discussion of the port and Doom-related chat.
Catastrophe
Retired Staff / Community Team Member
Posts: 2565
Joined: Sat Jun 02, 2012 2:44 am

We need to add this back again.

#1

Post by Catastrophe » Thu May 22, 2014 10:28 pm

Image

Added personality to the forums, what do you guys think?

Should make a bunch of screenshots of whats popular these days... (CTF, GvH, Duels, AoW, Complex, Zombie Horde, etc...)
Last edited by Catastrophe on Thu May 22, 2014 10:29 pm, edited 1 time in total.

User avatar
The Toxic Avenger
Forum Staff
Posts: 1532
Joined: Fri May 25, 2012 1:12 am
Location: New Jersey
Clan: ???
Clan Tag: [???]
Contact:

RE: We need to add this back again.

#2

Post by The Toxic Avenger » Thu May 22, 2014 10:33 pm

I would be totally OK with this

User avatar
Ænima
Addicted to Zandronum
Posts: 3576
Joined: Tue Jun 05, 2012 6:12 pm

RE: We need to add this back again.

#3

Post by Ænima » Thu May 22, 2014 11:30 pm

In addition to showing "popular" mods, the Skulltag site also had screenshots of impressive in-progress projects and recent map releases, which was a great way for users to fairly advertise their work, reaching more eyes than just those lurking the project forums.

Unfortunately, users always ended up asking "who made this?" because there was no click-through link. It would be nice if clicking the picture opened up that project's thread in a new tab or something.
Reinforcements: midgame Survival joining/respawning
Doom64: Unabsolved: Doom64 + Diablo II
ZandroSkins: a pack made by our community
AeniPuffs: 3D blood and bullet puff effects, free to use for your own mods
Squad Radio: a WASD-based radio chat menu, add your own custom sounds!
Mercenaries (on hold)
Image

User avatar
Fused
Contributor
Posts: 679
Joined: Sat Nov 09, 2013 9:47 am
Location: Netherlands
Contact:

RE: We need to add this back again.

#4

Post by Fused » Fri May 23, 2014 12:43 am

I really support this idea, and i would like to contribute in this by giving some Zombie Horde pictures. Know i have made alot, so pick your favorites.
Spoiler: maps by Stijfje (Open)
Spoiler: Lava Temple (Open)
Image
Spoiler: Jailbreak part two (Open)
Image
Spoiler: map by Rabbitlord & Thuomi (Open)
Spoiler: mountain escape (Open)
Image
Spoiler: map by Fused (Open)
Spoiler: Canyon Run - picture 1 (Open)
Image
Spoiler: Canyon Run - picture 2 (Open)
Image
Spoiler: map by Blood (Open)
Spoiler: The Good, the Bad and the Ugly (Open)
Image
Spoiler: map by Guardsoul (Open)
Spoiler: Aura Emitter picture 1 (Open)
Image
Spoiler: Aura Emitter picture 2 (Open)
Image
Spoiler: map by Niiro Kitsune (Open)
Spoiler: Byelomorye Dam (Open)
Image
Spoiler: map by kgsws (Open)
Spoiler: Strangeland 2 (Open)
Image
My mods
Image Image

My socials
Image Image

Catastrophe
Retired Staff / Community Team Member
Posts: 2565
Joined: Sat Jun 02, 2012 2:44 am

RE: We need to add this back again.

#5

Post by Catastrophe » Fri May 23, 2014 12:51 am

None of them really work because it doesn't show what the mod is about; players killing and zombies infecting.

mifu
Retired Staff / Community Team Member
Posts: 1075
Joined: Tue May 29, 2012 10:34 am
Location: Aussie Land
Clan: Demon RiderZ

RE: We need to add this back again.

#6

Post by mifu » Fri May 23, 2014 12:55 am

This idea, would be awesome to have back in on the forums. I always liked the random pictures that appeared on the right hand corner :P

AkumaKing
Forum Regular
Posts: 128
Joined: Tue Dec 03, 2013 9:14 pm
Location: Over 2000 lines of Decorate
Contact:

RE: We need to add this back again.

#7

Post by AkumaKing » Fri May 23, 2014 1:33 am

And it wouldn't even have to be maps, correct? It could be gameplay modifications. Personally, I like those the best since they actually bring forth new features and weaponry.

Anyways, I like this idea, it would make it easier for mods to get more well-known, in the case they aren't.
Projects: Unbound, Zelda DXA
Image

User avatar
Lord_of_D:
Posts a lot
Posts: 691
Joined: Sun Aug 26, 2012 5:31 am
Location: Mexico
Contact:

RE: We need to add this back again.

#8

Post by Lord_of_D: » Fri May 23, 2014 1:47 am

agreed, and we need too the topic back for sugestions, i really liked some stuff people posted :)
Image

Catastrophe
Retired Staff / Community Team Member
Posts: 2565
Joined: Sat Jun 02, 2012 2:44 am

RE: We need to add this back again.

#9

Post by Catastrophe » Fri May 23, 2014 2:16 am

I'll make a thread, hopefully it can get stickied

User avatar
ibm5155
Addicted to Zandronum
Posts: 1641
Joined: Tue Jun 05, 2012 9:32 pm
Location: Somewhere, over the rainbow

RE: We need to add this back again.

#10

Post by ibm5155 » Fri May 23, 2014 2:42 am

Fused wrote: I really support this idea, and i would like to contribute in this by giving some Zombie Horde pictures. Know i have made alot, so pick your favorites.
...
and no abandoned mines? '-'
Projects
Cursed Maze: DONE, V2.0
Zombie Horde - ZM09 map update: [3/15/13]
Need help with English? Then you've come to the right place!

<this post is proof of "Decline">

User avatar
CloudFlash
Zandrone
Posts: 1074
Joined: Mon Jun 04, 2012 5:35 pm
Location: Wonderland (except not really)

RE: We need to add this back again.

#11

Post by CloudFlash » Fri May 23, 2014 6:03 am

Catastrophe wrote: None of them really work because it doesn't show what the mod is about; players killing and zombies infecting.
So what do you suggest, using real gameplay screenshots? I thought the real and only purpose of those pics was to show the beauty of the map architecture the way they could be seen on an empty server...
https://i.imgflip.com/i5tpe.jpg
*Hey, who wants to hear my solution to the modern world's problems? ^Me! %Me! @Me! #Me! *WELL TOO BAD @Did he just stab himself with this butcher knife? %Looks like it ^Hey, the pizza guy arrived! %Pizza! Yey

Catastrophe
Retired Staff / Community Team Member
Posts: 2565
Joined: Sat Jun 02, 2012 2:44 am

RE: We need to add this back again.

#12

Post by Catastrophe » Fri May 23, 2014 6:24 am

CloudFlash wrote:
Catastrophe wrote: None of them really work because it doesn't show what the mod is about; players killing and zombies infecting.
So what do you suggest, using real gameplay screenshots? I thought the real and only purpose of those pics was to show the beauty of the map architecture the way they could be seen on an empty server...
Yes, showing live gameplay. That's the whole point of this port, multiplayer.

User avatar
CloudFlash
Zandrone
Posts: 1074
Joined: Mon Jun 04, 2012 5:35 pm
Location: Wonderland (except not really)

RE: We need to add this back again.

#13

Post by CloudFlash » Fri May 23, 2014 6:31 am

Catastrophe wrote:
CloudFlash wrote:
Catastrophe wrote: None of them really work because it doesn't show what the mod is about; players killing and zombies infecting.
So what do you suggest, using real gameplay screenshots? I thought the real and only purpose of those pics was to show the beauty of the map architecture the way they could be seen on an empty server...
Yes, showing live gameplay. That's the whole point of this port, multiplayer.

Skulltag too was focused on MP, and yet all those shots were unpopulated. And it looked cooler than any picture with pack of noobs shoting each other's heads off would ever dream to look, imho.
https://i.imgflip.com/i5tpe.jpg
*Hey, who wants to hear my solution to the modern world's problems? ^Me! %Me! @Me! #Me! *WELL TOO BAD @Did he just stab himself with this butcher knife? %Looks like it ^Hey, the pizza guy arrived! %Pizza! Yey

User avatar
Fused
Contributor
Posts: 679
Joined: Sat Nov 09, 2013 9:47 am
Location: Netherlands
Contact:

RE: We need to add this back again.

#14

Post by Fused » Fri May 23, 2014 7:01 am

I realized i should have posted some gameplay pictures too, but i was sleeping by then (posted those pictures rather late).
I will try to get some proper gameplay and hopefully some nice pictures through the demo.
My mods
Image Image

My socials
Image Image

User avatar
agaures
Forum Regular
Posts: 591
Joined: Mon Dec 10, 2012 6:34 am
Location: New Zealand

RE: We need to add this back again.

#15

Post by agaures » Fri May 23, 2014 7:05 am

I'm actually with CloudFlash on this one. I think it's kinda pointless and a bit messy showing in game screenshots. That's what videos are for. I do support this idea and I'd rather it be about the atmosphere and architecture of the mod.
<agaures> I'm guessing you haven't played many doom mods before huh? :p
<Zuplin> i have played master of puppets zombies doom center and a couple more
<agaures> so not many
<Zuplin> i thought that was everything

Konar6
Retired Staff / Community Team Member
Posts: 455
Joined: Sun May 27, 2012 9:38 am

RE: We need to add this back again.

#16

Post by Konar6 » Fri May 23, 2014 8:28 am

I would be fine with showing maps. Some ZH maps have excellent degree of detailing.
Some pictures could be showing game action too.
Ijon Tichy wrote:I like how your first responses to concerns being raised was to start insulting people, accusing random people on the Internet of being Shadowfox, and digging up irrelevant shit from the past. It really inspires confidence in me that you guys are level-headed and rational folks.


<BlueCool> you guys IQ is the same as my IP, Dynamic

User avatar
Dusk
Developer
Posts: 581
Joined: Thu May 24, 2012 9:59 pm
Location: Turku

RE: We need to add this back again.

#17

Post by Dusk » Fri May 23, 2014 8:30 am

I wouldn't mind seeing a few marines running around in the screenshots but having a big ugly psprite on the screen is quite a no-no IMO. :P

Konda
Forum Regular
Posts: 487
Joined: Thu Jun 07, 2012 5:22 pm

RE: We need to add this back again.

#18

Post by Konda » Fri May 23, 2014 10:00 am

If you're going to take screenshots, don't forget these five commands:

Code: Select all

r_drawspectatingstring 0
togglemessages
png_gamma 1
cl_identifytarget 0
crosshair 0
The first one will hide the "spectating - press space to join" on the bottom of the screen, and the second one will turn off all frag, pickup, chat, etc. popup messages, which can also be toggled by pressing F8.
If you buffed up your gamma, the third command will prevent the screenshots from looking like absolute shit.
The fourth one will prevent the players' names from popping up when you face them.
The fifth one disables crosshairs.

If you want to revert these settings, just replace 0's with 1's and vice versa, except for crosshairs since it takes number from 0 to 7 or 8. To enable messages again, press F8 or type in console togglemessages

More commands for opengl users:

Code: Select all

gl_light_ambient 20
gl_lights 1
gl_fogmode 1
These will make the maps look more fancy with dynamic lights and fog enabled, as well as having the sector light levels be nearly the same as the author of the map intended them to be.

There is one more setting which is optional, some maps look better with it and some look better without it:

Code: Select all

gl_lights_additive 1
Basically makes the dynamic lights "bigger" and "fuller."
This stuff is also good for recording trailers. Here is a good example of a trailer (Skulltag 97d trailer by Rivecoder): http://www.youtube.com/watch?v=HXSrc2Q8088
Last edited by Konda on Fri May 23, 2014 10:16 am, edited 1 time in total.

Code: Select all

<Synert> fuck
<Synert> plugged in my memory stick and got a bsod

Gardevoir
Forum Regular
Posts: 184
Joined: Mon Jun 18, 2012 6:30 am
Location: Tekwall4

RE: We need to add this back again.

#19

Post by Gardevoir » Fri May 23, 2014 10:01 am

That place is a already taken by Lord Igor, I'm afraid. If you want some gameplay,you guys should try putting some pretty vids at Zandronum's main page. Bet screenshots would look nice there too, duh.
Never forget... 8.10.2012
(O+|+<) ~*

HI

User avatar
Monsterovich
Forum Regular
Posts: 343
Joined: Sun Jun 17, 2012 5:46 pm

RE: We need to add this back again.

#20

Post by Monsterovich » Fri May 23, 2014 10:24 am

GvH, AoW, Complex, Zombie Horde, Prop Hunt
Zandronum - the next level of D.U.M.B mods. No one will play your projects!
Last edited by Monsterovich on Fri May 23, 2014 10:29 am, edited 1 time in total.

Post Reply