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Zandronum 1.2
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Torr Samaho
Post: #1 - Zandronum 1.2 Posted: 09-02-2013, 06:05 AM
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We are happy to announce the release of Zandronum 1.2!

This is mainly a small update to fix some rough edges of 1.1 and recently discovered exploits. The most noticeably change probably is that the authentication error messages are completely revamped. Not it should be much easier to find out why a server can't be joined when an authentication error occurs.

Here is the full changelog since 1.1.1
Spoiler (Open)
Binaries are available from our downloads page, as per usual.

Please remember that minor version bumps do not include major changes to the ZDoom base.
(This post was last modified: 09-02-2013 03:07 PM by Blzut3.)
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Catastrophe
Post: #2 - RE: Zandronum 1.2 Posted: 09-02-2013, 06:09 AM
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I'm sure the no-medals flag will be used heavily in competitive servers.


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IdeIdoom
Post: #3 - RE: Zandronum 1.2 Posted: 09-02-2013, 06:15 AM
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Well this was a quick update.


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06:45:49  <SwordGrunt>    you were being too good for this system
06:46:00  <SwordGrunt>    only people in R and LF can be that good
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21:53:26  <@Estar>    well, if i'd be a girl, i would say ideidoom has ok looks
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'sSs' Ermac
Post: #4 - RE: Zandronum 1.2 Posted: 09-02-2013, 06:16 AM
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Good Job guys, you were quick (:


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[MS] Disguise
Post: #5 - RE: Zandronum 1.2 Posted: 09-02-2013, 06:18 AM
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Niiiiiice! Amazing as always, you guys!


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Tux Tux Tux
Post: #6 - RE: Zandronum 1.2 Posted: 09-02-2013, 06:44 AM
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Wow, that's fast! althrough, why did you block wait from CCMD?



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Watermelon
Post: #7 - RE: Zandronum 1.2 Posted: 09-02-2013, 06:48 AM
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Do you mean ConsoleCommand?
I can't see why someone would want to use wait when you can just use ACS delays
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Torr Samaho
Post: #8 - RE: Zandronum 1.2 Posted: 09-02-2013, 06:52 AM
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(09-02-2013 06:44 AM)Tux Wrote:  Wow, that's fast! althrough, why did you block wait from CCMD?
Wait in the ACS command ConsoleCommand could be used for exploits. You can still freely use wait in the console.
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Klofkac
Post: #9 - RE: Zandronum 1.2 Posted: 09-02-2013, 07:42 AM
Wait, who?
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Are skulltag_actors or zandronum PK3 modified like they were in 1.1 release?


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Lord_of_D:
Post: #10 - RE: Zandronum 1.2 Posted: 09-02-2013, 09:47 AM
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well, its something, thanks for updating :)



(09-02-2013 07:07 AM)Catastrophe. Wrote:  Get rid of it, we don't need more lord of hell activists.
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Blzut3
Post: #11 - RE: Zandronum 1.2 Posted: 09-02-2013, 03:07 PM
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(09-02-2013 07:42 AM)Klofkac Wrote:  Are skulltag_actors or zandronum PK3 modified like they were in 1.1 release?
It shouldn't matter, you should always replace them with the ones provided in the archive. But technically speaking neither of them were modified for this release.
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Arcade Goon
Post: #12 - RE: Zandronum 1.2 Posted: 09-02-2013, 05:07 PM
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Thank you for your hard work.
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Klofkac
Post: #13 - RE: Zandronum 1.2 Posted: 09-02-2013, 07:11 PM
Wait, who?
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(09-02-2013 03:07 PM)Blzut3 Wrote:  
(09-02-2013 07:42 AM)Klofkac Wrote:  Are skulltag_actors or zandronum PK3 modified like they were in 1.1 release?
It shouldn't matter, you should always replace them with the ones provided in the archive. But technically speaking neither of them were modified for this release.
Thanks for reply, it's just that I compiled the build instead of downloading it.


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BaseQ Ch0wW
Post: #14 - RE: Zandronum 1.2 Posted: 09-02-2013, 09:42 PM
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(09-02-2013 06:09 AM)Catastrophe Wrote:  I'm sure the no-medals flag will be used heavily in competitive servers.

You bet!
Every server that will be soon hosted through our "network" will include this CVAR :)

Anyway, nice update :)


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IdeIdoom
Post: #15 - RE: Zandronum 1.2 Posted: 09-02-2013, 09:58 PM
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(09-02-2013 09:42 PM)Ch0wW Wrote:  
(09-02-2013 06:09 AM)Catastrophe Wrote:  I'm sure the no-medals flag will be used heavily in competitive servers.

You bet!
Every server that will be soon hosted through our "network" will include this CVAR :)

Anyway, nice update :)

Curiosity, when will you start hosting more servers from your cluster?


THE ROMANIAN POWER
Code:
06:45:49  <SwordGrunt>    you were being too good for this system
06:46:00  <SwordGrunt>    only people in R and LF can be that good
--------------------------------------------------------------------
21:53:26  <@Estar>    well, if i'd be a girl, i would say ideidoom has ok looks
(This post was last modified: 09-02-2013 09:58 PM by IdeIdoom.)
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BaseQ Ch0wW
Post: #16 - RE: Zandronum 1.2 Posted: 09-02-2013, 11:02 PM
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Quote:Curiosity, when will you start hosting more servers from your cluster?

As far as I know, this week, or next week.
For best performances, it should have no more than:

Code:
- ICEDM (NS based on chaindude's ChainDM - Duel )
- Duel32 (OS - Duel)
- TDMAX_b3 ( OS - TDM 2o2 ) --> Waiting for b4 btw
- IDL2013 ( NS - CTF ) --> I will have to recompile it for 2 features (asking Konar6 for its binary with selective passwords).
- Joust for DooM (NS - Duel -- Upcoming wad)

All the servers (except instaswitch-needed ones) will have no medals, and classic Doom weaponswitch (I'll remove if people are really annoyed by that).

I'll create a topic once it'll be done.


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(This post was last modified: 09-03-2013 02:17 AM by Ch0wW.)
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Hypnotoad
Post: #17 - RE: Zandronum 1.2 Posted: 09-03-2013, 01:22 AM
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(09-02-2013 11:02 PM)Ch0wW Wrote:  
Code:
- IDL2013 ( OS - CTF ) --> I will have to recompile it for 2 features
(asking Konar6 for its binary with selective passwords).

Is it actually OS settings? As in no freelook or jumping etc..? Or was that a typo?


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[UD] AlexMax
Post: #18 - RE: Zandronum 1.2 Posted: 09-03-2013, 01:32 AM
Certainly they existed...
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Nice work on getting another release out so soon. I am on vacation, but I will update my servers as soon as it is convenient to do so.

EDIT: You might want to tag 1.2 in the Bitbucket repository


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BaseQ Ch0wW
Post: #19 - RE: Zandronum 1.2 Posted: 09-03-2013, 02:16 AM
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(09-03-2013 01:22 AM)Hypnotoad Wrote:  
(09-02-2013 11:02 PM)Ch0wW Wrote:  
Code:
- IDL2013 ( OS - CTF ) --> I will have to recompile it for 2 features
(asking Konar6 for its binary with selective passwords).

Is it actually OS settings? As in no freelook or jumping etc..? Or was that a typo?

TBH I didn't know if IDL servers use NewSchool or Oldschool settings. I guess I have been completely wrong...
So, yep, it's Newschool, but with DooM-classic weapon switch. I'm fixing it right now.


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Torr Samaho
Post: #20 - RE: Zandronum 1.2 Posted: 09-03-2013, 03:03 AM
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(09-02-2013 08:36 PM)Monsterovich Wrote:  I hate you, developers! I'm tired to update and recompile shitdronum again. No importnant changes. Fuuuuu!!!!!111one Eek
Apparently you are not aware of the severity of the severity of the callvote exploit. This one alone made a timely update mandatory. Not to mention that the wait exploit was rather serious too and that the demo recording related crash issues were highly annoying.

(09-03-2013 01:32 AM)AlexMax Wrote:  EDIT: You might want to tag 1.2 in the Bitbucket repository
Thanks for the reminder. Added.
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