DragonDoomZ new hotfix version!

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Virtue
 
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DragonDoomZ new hotfix version!

#1

Post by Virtue » Thu May 30, 2013 11:00 pm

Image

a little hotfix before the next major version:

http://www.sendspace.com/file/a1eykl

Changes:

Vegeta's skin didnt change when selecting the Big Bang Attack, it does now.
Both Goku and Vegeta get unique transforming sounds/taunts.
Goku shouts Kaio-ken! when he gets it.
A few of Vegeta's attack sounds have been changed/added.
The Turtle School students now have blue ki blasts.
Nappa has white ki blasts.
A few other little fixes and changes.

Raditz:

Great Ki manipulator, but with a weak reserve, his moves are not to be sniffed at though!
Renzoku: fast firing ki bullets.
Saturday Crush: Fires a powerful beam of Ki at your opponent. This was used against Goku after his failed Kamehameha.
Double Sunday: A unique piercing attack, fires 2 red beams of ki that can melt through flesh! Used against Piccolo who's arm got disintegrated.
"Keep your eye on the birdy!": A move never shown properly in the anime, but he raises his hand and fires a homing blue projectile that explodes!

Nappa:

This lumbering powerhouse is the slowest character in the game, however his huge ki reserves and good health make up for it! He specialises in explosive attacks. He also carries 6 saibamen seeds by default!
Renzoku: As fast as Vegeta.
Bomber DX: Charges a huge ball of ki in his right hand and fires it at your opponent. He used this multiple times against the Z fighters, to varying degrees of success.
Volcano Explosion: Nappa's ultimate move; He stands on the spot and raises his 2 fingers and fires a huge wave of Ki from himself. This attack is relatively short range, but packs a punch!

SUPER SAIYAN MODE NOW ACTIVE!![/size]

Both Goku and Vegeta get a power boost with Super Saiyan mode! Vegeta finally gains his Big Bang Attack and the PROPER Final Flash! Whilst Goku has his Super Kamehameha wave but looses his Spirit bomb. However your Ki drains rather quickly, and you WILL become a target to non-super players!

Saibamen are now a pickup item! Replaces the blur sphere for some extra help, they even remap to your player colour!

Other major fixes include: Vegeta now has the lesser-powered Final Crash (as used against Recome) for his non-super powered form, and it has been considerably nerfed as the original was waaay too powerful.
A LOT of sounds have now been personally ripped from the Show itself by me using the cleanest source possible: The Dragon Box Collection with the original Japanese score.
Other small bugfixes and cleanups.

NEXT TIME ON DRAGONDOOM Z: GOHAN GOES SUPER SAIYAN!![/size]

all characters have a basic Ki Blast, Ki Beam/ball, Melee and ki regeneration techniques.

Goku:
Image
Good all rounder and great starter character, has good ki and speed, but lacks piercing or homing weapons.
Renzoku: rapid fire ki blast, standard ki blast alt-fire, medium speed.
Solar Flare: blinds your opponents for a short time
Kamehameha: Fires a powerful explosive wave of ki, fastest charger in the game.
Spirit Bomb: Uses no Ki! slowest charging weapon in the game but HUGE damage. Disables movement while firing.
Super Saiyan: Currently disabled as I am trying to work it in the game fairly

Gohan:
Image
Plucky little Gohan is a fast mover, with good but limited weapons.
Renzoku: Second fastest renzoku in the game
Masenko: Quick charging explosive ball, alt-fire goes into "rage mode" where you fire rapid ki blasts ending in a Masenko
Kamehameha: Like gokus but charges slower.

Vegata:
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Vegeta specialises in powerful explosive ki weapons, and has a good ki reserve and the strongest melee in the game.
Renzoku: Fastest renzoku in the game.
Gallit Gun: Much like the Kamehameha wave, fires a powerful blast at your opponent
Final Flash: this extremely powerful weapon not only homes in on your target but explodes too! Takes a lot of ki to charge up though.
Super Saiyan: currently disabled like goku.

Piccolo:
Image
Piccolo is a great tactical fighter, with good ki reserves and specialises in piercing weapons.
Renzoku: Medium speed ki blasts.
Eye Lasers: fires 2 instant hit lasers at your enemy.
Masenko: Just like Gohans.
Special Beam Cannon: The ultimate piercing weapon, will kill anyone in 1 shot, but takes very long to charge and uses a lot of ki.

Krillin:
Image
This overlooked Z-warrior is actually an expert at ki manipulation, he has a wide veriety of powerful techniques, just not the ki reserves to sustain a long assault.
Renzoku: Slow firing ki blasts.
Solar Flare: Blind your opponents with this attack.
Scatterbeam: this clever technique fires a ball that spits into 4 and homes in on your targets, great for clearing a room!
Kamehameha: Second fastest charger of this common technique
Destructo Disc: A powerful, slow moving disc of death, will slice anyone in two, takes up a lot of ki though.

Frieza:
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the Galactic Overlord is a powerful character, using brute force to get the job done.
Renzoku: Medium speed ki blasts.
Finger Laser: fires a powerful piercing beam, or alt fire rapid bursts of less powerful lasers.
Kienzan: a deadly homing disc or ki, this powerful weapon takes long to charge but the outcome is worth it!
Death Ball: Frieza's answer the the Spirit Bomb, except this draws on his own ki, and takes less time to charge, the effect is the same however; devastating.

Yamcha:
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He may not be the greatest fighter, but ol' yamcha is an interesting character and his ultimate attack is not to be sniffed at!
Renzoku: Medium ki attacks.
Kamehameha: Slow to charge, but packs the full force of a regular kamehameha wave.
Spirit Ball/Super Spirit Ball: Yamchas utimate move needs time to charge, but its homing properties are second to none, the super version is even explosive!

Tien:
Image
Always the hard worker and grinder, Tien packs a powerful punch with his unusual weapons.
Renzoku: Medium/slow ki bursts.
Solar Flare: His signature technique obviously blinds your opponents.
Dodon Ray: Fires a piercing beam at your enemy.
Kamehameha: Slow charging due to him not using this much, but it still packs a punch!
Tribeam: A unique weapon being the only hitscan blast in the game, has the ability to zoom in too, takes a lot of ki however.

Chiaotzu:
Image
Probably the hardest character to play with, chiaotzu has weak health but dont underestimate his telekinesis attack!
Renzoku: slow firing.
Dodon Ray: Like Tien, the Crane School's signature attack.
Telekinesis: creates a huge wave that blasts opponents and projectiles away! very powerful and deadly.

I am currently looking for people to help me with this, i suck at mapping (like, i cannot map for the life of me), i am good with decorate but need testers, balancers and general feedback, the mod is currently in beta form so no link, but anyone wanting to help ill pm you with a link, I really want this to be the next megaman dm.

Also, credit to the original dragonballz mod author, i do not know who made it unfortunately! and credit to ESF and ZEQ2 for sounds (originally ripped from the budokai games).
Last edited by Virtue on Sun Apr 13, 2014 10:11 pm, edited 1 time in total.

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RE: DragonDoomZ

#2

Post by Ænima » Fri May 31, 2013 12:04 am

FUCK YEAH
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RE: DragonDoomZ

#3

Post by Hammerfest- » Fri May 31, 2013 12:43 am

One word.

Awesome.
Swift as a breeze, fierce as a gale.

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RE: DragonDoomZ

#4

Post by Watermelon » Fri May 31, 2013 12:57 am

I WILL WIN EVERY MATCH

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RE: DragonDoomZ

#5

Post by Virtue » Fri May 31, 2013 1:05 am

thanks! its still work in progress, eventual plans include:

find the dragonballs mode: first player to find all 7 balls on a special map wins! if youre carrying a ball and you get killed, it gets dropped! (need mapping help and ACS help with this)

working scouters that display health and ki (will need ACS help with this)

key binding for flight, at the moment its an inventory item

a better way to regenerate ki, at the moment its a separate weapon bound to the 0 key, id preferably like it to be a separate key

"zanzoken" teleportation like in the show, ability to teleport short distances with the use of ki.

help with incorporating super saiyans fairly, at the moment its just a sister weapon upgrade, but id like it to auto-drain ki as a penalty for using SSJ.

and many more!

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RE: DragonDoomZ

#6

Post by Catastrophe » Fri May 31, 2013 3:42 am

Wait FPS? Damn, I was lookin forward to a sidescroller pvp.

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RE: DragonDoomZ

#7

Post by Doomkid » Fri May 31, 2013 6:01 am

This looks incredibly cool, can't wait to play it! Loved the original DBZ mod too.

Happy to see it focuses on the "Z warriors" - The beginning stage of DBZ where they face Vegeta/Nappa is probably my favorite part of the whole DB series.
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RE: DragonDoomZ

#8

Post by Slim » Fri May 31, 2013 6:21 am

Heh, Bout time a better one came around. I REALLY want this to be the next MM8BDM, like bad. Also, I found it rofl to use sv_fastweapons 2 and the Vegeta rocketlauncher weapon XD
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"Your childish antics grow tiring. If you dare to fight me, then I accept your challenge: Anytime, anywhere." - Zero, Megaman X5
Spoiler: Quotes (Open)
5:54 PM - Slim: you're complaining about something so small that
5:54 PM - Lance: so? we do that all the time
5:55 PM - Lance: we're a bunch of losers complaining at a bar minus the bar
Spoiler: Galactus tried evading (Open)
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RE: DragonDoomZ

#9

Post by Virtue » Fri May 31, 2013 12:07 pm

doom_kid92 wrote: This looks incredibly cool, can't wait to play it! Loved the original DBZ mod too.

Happy to see it focuses on the "Z warriors" - The beginning stage of DBZ where they face Vegeta/Nappa is probably my favorite part of the whole DB series.
Mine was the Namek and Frieza Sagas but I loved the saiyan saga too! and yeah, in my opinion Cell and Buu brought nothing new to the table because they could mimic the main characters attacks and regenerate, and playing as them will be nothing more than a "best of" of all the characters available.
Suicide Slim wrote: Heh, Bout time a better one came around. I REALLY want this to be the next MM8BDM, like bad. Also, I found it rofl to use sv_fastweapons 2 and the Vegeta rocketlauncher weapon XD
well if you can map or use ACS ill be happy for you to come on board :) im looking for collaborators.

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RE: DragonDoomZ

#10

Post by Slim » Fri May 31, 2013 7:09 pm

Virtue wrote: well if you can map or use ACS ill be happy for you to come on board :) im looking for collaborators.

Eh, haven't really mapped or used ACS, but I gotta wonder if you have plenty of sound effects to work with, if not, I have an old sound pack here that I use here and there : https://www.dropbox.com/s/qs9o4rs0uxmpt ... 20Pack.rar

You might need it, might not, just putting it here for the possibility of it being needed. :D
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"Your childish antics grow tiring. If you dare to fight me, then I accept your challenge: Anytime, anywhere." - Zero, Megaman X5
Spoiler: Quotes (Open)
5:54 PM - Slim: you're complaining about something so small that
5:54 PM - Lance: so? we do that all the time
5:55 PM - Lance: we're a bunch of losers complaining at a bar minus the bar
Spoiler: Galactus tried evading (Open)
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RE: DragonDoomZ

#11

Post by Lord_of_D: » Fri May 31, 2013 8:29 pm

not sure how to react at this, but it may be good at the end
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RE: DragonDoomZ

#12

Post by Echo » Fri May 31, 2013 9:08 pm

I predict Chiaotzu players all over the fucking place.

Suggestion:
Give Tien the Neo Tri-beam. It would make for an interesting option to do repeated amounts of obscene damage at the cost of a lot of health and ki.

Edit:
Yes, I know this mod only takes inspiration and characters from up to and including the Frieza Saga, but it wouldn't hurt to make something really unique out of all character styles, if possible.
Last edited by Echo on Fri May 31, 2013 9:12 pm, edited 1 time in total.
H ELLO AM 48 YEAR MAN FROM SOMALIA. SORRY FOR BAD ENGLAND. I SELLED MY WIFE FOR INTERNET CONNECTION FOR PLAY AND I WANT TO BECOME THE GOODEST PLAYER LIKE YO U

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RE: DragonDoomZ

#13

Post by Catastrophe » Fri May 31, 2013 9:25 pm

Should give piccolo light grenade, by the way. Since his special beam cannon was basically a regular attack around the cell saga.

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RE: DragonDoomZ

#14

Post by Slim » Fri May 31, 2013 10:40 pm

Echo wrote: I predict Chiaotzu players all over the fucking place.
Yeah, I bet alot of what we'll get is Telekineisis Spam xD

But nevertheless, this mod is gonna be great, I can tell :D

Also. if these sprites are too hard to edit, I think you can turn to the GBA games for sprites, just tossing the idea around. :P
Last edited by Slim on Fri May 31, 2013 10:43 pm, edited 1 time in total.
Image

"Your childish antics grow tiring. If you dare to fight me, then I accept your challenge: Anytime, anywhere." - Zero, Megaman X5
Spoiler: Quotes (Open)
5:54 PM - Slim: you're complaining about something so small that
5:54 PM - Lance: so? we do that all the time
5:55 PM - Lance: we're a bunch of losers complaining at a bar minus the bar
Spoiler: Galactus tried evading (Open)
Image

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RE: DragonDoomZ

#15

Post by Virtue » Sat Jun 01, 2013 12:38 am

Echo wrote: I predict Chiaotzu players all over the fucking place.

Suggestion:
Give Tien the Neo Tri-beam. It would make for an interesting option to do repeated amounts of obscene damage at the cost of a lot of health and ki.

Edit:
Yes, I know this mod only takes inspiration and characters from up to and including the Frieza Saga, but it wouldn't hurt to make something really unique out of all character styles, if possible.
Id like to make Tiens tri beam use health but I dont know how to...

and chiaotzus Telekenisis attack isnt the be all and end all of attacks, for a start its not instant hit and its short range...
Catastrophe wrote: Should give piccolo light grenade, by the way. Since his special beam cannon was basically a regular attack around the cell saga.
er, im focusing on the earlier sagas for now...besides krillins scattershot is kinda like the light grenade.
Suicide Slim wrote:
Echo wrote: I predict Chiaotzu players all over the fucking place.
Yeah, I bet alot of what we'll get is Telekineisis Spam xD

But nevertheless, this mod is gonna be great, I can tell :D

Also. if these sprites are too hard to edit, I think you can turn to the GBA games for sprites, just tossing the idea around. :P
Thanks :) and I was thinking the GBA games...theres a few with full rotations but Tien and Chiaotzu arnt really in any new games as they tend to focus on the later sagas.

can anyone map? I LOVE to have some decent scenarios! Kame House, Radditz crash site, Namek, hell, even the later sagas Cell Games arena!

I really want to test this out with people but its not ready for mass downloading yet....Anyone seriously willing to get on board with this and test it ill be more than happy to PM them with a link to the mod.

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RE: DragonDoomZ

#16

Post by Echo » Sat Jun 01, 2013 12:56 pm

I'll certainly test this. At some point I can create a couple of maps too (Cell Games Arena should be real easy).

As for getting Tien's Tri-beam to drain health, simply adding DamageThing(x) to a line in the weapon's attack states will be enough. It also affects armour though, unless you use some basic trickery.

Example:

Code: Select all

Fire:
		CT56 A 0 A_GunFlash
		CT56 B 1 A_FireBullets (4.1, 3.5, -1, 7, "BulletPuff")
		CT56 A 0 DamageThing(10)
		CT56 C 1
		CT56 D 1
                CT56 A 1 A_ReFire
This would cause 10 damage to the player, also subtracting from armour when present.

But to avoid that weirdness and only affect health, the following would be used instead:

Code: Select all

Fire:
		CT56 A 0 A_GunFlash
		CT56 B 1 A_FireBullets (4.1, 3.5, -1, 7, "BulletPuff")
		CT56 AAAAAAAAAA 0 DamageThing(1)
		CT56 C 1
		CT56 D 1
                CT56 A 1 A_ReFire
This should be a reasonable enough way to get the desired effect.
Last edited by Echo on Sat Jun 01, 2013 12:59 pm, edited 1 time in total.
H ELLO AM 48 YEAR MAN FROM SOMALIA. SORRY FOR BAD ENGLAND. I SELLED MY WIFE FOR INTERNET CONNECTION FOR PLAY AND I WANT TO BECOME THE GOODEST PLAYER LIKE YO U

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RE: DragonDoomZ

#17

Post by Virtue » Sat Jun 01, 2013 1:35 pm

thanks mate! Ive made it so when you run out of ki it takes off health instead, the blast is more powerful though, but each tribeam takes 20 health! Ill get the mod to you in a PM :)

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RE: DragonDoomZ

#18

Post by Virtue » Mon Jun 03, 2013 2:31 pm

ok, update on the mod:

Balanced the weapons a bit
added key bindings to fly and to select the ki regeneration "weapon" its now q to fly and e to regenerate
got solar flare working!
sorted out some obituary issues
made it so when you die your corpse fades out to nothing (helps with lag)
currently working with Echo to playtest it
Last edited by Virtue on Mon Jun 03, 2013 2:32 pm, edited 1 time in total.

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RE: DragonDoomZ

#19

Post by Cerebus » Thu Jun 06, 2013 5:14 pm

Just from the title, I love this already! DBZ FTW! >:D Any idea when it will be ready for download?
On the charge of playing the Sega Saturn port of Doom, I find myself guilty as charged LOL

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RE: DragonDoomZ

#20

Post by Echo » Thu Jun 06, 2013 5:34 pm

Cerebus wrote: Just from the title, I love this already! DBZ FTW! >:D Any idea when it will be ready for download?
Although Virtue has the last word on this, I'm pretty sure that we can tweak and shuffle things around enough (in addition to getting some other planned stuff actually working) to get a reasonable playtest out sooner rather than later.

(Trivia: Final Flash was ridiculously overpowered.)
H ELLO AM 48 YEAR MAN FROM SOMALIA. SORRY FOR BAD ENGLAND. I SELLED MY WIFE FOR INTERNET CONNECTION FOR PLAY AND I WANT TO BECOME THE GOODEST PLAYER LIKE YO U

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