Maps, modifications, add-ons, projects, and other releases for Zandronum. Also includes announcers.
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Zupoman
- Forum Regular
- Posts: 110
- Joined: Tue Jun 26, 2012 6:30 pm
#1
Post
by Zupoman » Fri May 03, 2013 5:59 pm
As Catastrophe is not working on it anymore, and I got his permission, decided to work on it.
Spoiler: Screenshots (Open)
Spoiler: DMFLAGS for hosting (copypasted from old thread) (Open)
DMFlags: 525312
DMFlags2: 327680
DMFlags3: 0
CompatFlags: 0
CompatFlags2: 0
LMSAllowedWeapons: 1023
LMSSpectatorSettings: 3
skill 3
You also need skulltag_actors.pk3 and skulltag_data.pk3!
-Optional Settings-
turn chasecams on, it helps checking out your hats and shit.
sv_suddendeath true
Winlimit 2 is preferred but not needed.
Spoiler: Server Commands (copypasted too) (Open)
KillAll - Kills all players in the server (resets the round without a map reset)
AntiCamp - Turns the floor into lava
Slowdown_IDX - Slows down the player whos ID you've chosen.(Use rcon playerinfo to find each ID)
Spoiler: Map List (Open)addmap SLMS01
addmap SLMS02
addmap SLMS03
addmap SLMS04
addmap SLMS05
addmap SLMS06
addmap SLMS07
addmap SLMS08
addmap SLMS09
addmap SLMS10
addmap SLMS11
addmap SLMS12
addmap SLMS14
addmap SLMS15
addmap SLMS16
addmap SLMS17
addmap SLMS19
addmap SLMS20
addmap SLMS21
addmap SLMS22
addmap SLMS23
addmap SLMS24
Spoiler: Changelog (Open)Changelog for v3 beta 2:
- Added SLMS23 and SLMS24!
- Removed SLMS18, because I found its gameplay horrific.
- Fixed the permanent flying bug at SLMS21. Should be playable now.
- The "Hat Equipped:" does not hide the health on 640x480 with max zoom anymore.
- On SLMS20, made operator's time-to-die cannot be more than 40 seconds on.
- Added monsters and items spawns on SLMS16.
- Added two more duel songs. Both from Megaman X.
- No more ugly STARTAN1 wall in background at SLMS15!
- Fixed two small texture misalignments at SLMS01.
- Changed some textures at SLMS20.
LINKS:
# LINK 1
# LINK 2
Have fun!
Last edited by
Zupoman on Sat May 04, 2013 10:55 am, edited 1 time in total.
This signature is empty and useless, I would write another useless idiotism here but people will call me a noob for that, so sorry, no more signatures for you. Go somewhere else.
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Catastrophe
- Retired Staff / Community Team Member
- Posts: 2568
- Joined: Sat Jun 02, 2012 2:44 am
#2
Post
by Catastrophe » Fri May 03, 2013 9:05 pm
Excellent work Zupo, keep it up!
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Armour
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- Posts: 95
- Joined: Sun Mar 17, 2013 4:23 pm
- Location: Canada
#3
Post
by Armour » Fri May 03, 2013 10:36 pm
Oh cool, good to see this still going. One of my favorite mods :-)
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Cruduxy
- Zandrone
- Posts: 1059
- Joined: Fri Jun 08, 2012 4:24 pm
#4
Post
by Cruduxy » Fri May 03, 2013 11:10 pm
This is stupid in a good way :p
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Nothing to see here
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