Zandronum for iOS?

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Lightning
 
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Zandronum for iOS?

#1

Post by Lightning » Mon Apr 29, 2013 12:10 am

That would just been insane, but the question is if it is possible to make it for iOS phones

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RE: Zandronum for iOS?

#2

Post by one_Two » Mon Apr 29, 2013 12:36 am

Would require huge rewrite in zdoom base I'd imagine.

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RE: Zandronum for iOS?

#3

Post by Ænima » Mon Apr 29, 2013 12:36 am

Lightning wrote: That would just been insane, but the question is if it is possible to make it for iOS phones


....

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For the millionth time, no. And before you ask "why not ??? ", please read the entirety of this thread:
http://zandronum.com/forum/showthread.php?tid=1648
Last edited by Ænima on Mon Apr 29, 2013 12:37 am, edited 1 time in total.
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RE: Zandronum for iOS?

#4

Post by W1D3A55 » Mon Apr 29, 2013 12:38 am

No, because it would be the ultimate coding mindfuckery of the century. That and lets face it...it's hard enough playing doom on any phone or mobile device really.
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RE: Zandronum for iOS?

#5

Post by darkstar64 » Mon Apr 29, 2013 2:40 am

Wont ever happen, and neither will it be on Xbox, PS3, Wii U, PSP, or DS, or a Leapfrog pad.
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RE: Zandronum for iOS?

#6

Post by Disguise » Mon Apr 29, 2013 2:51 am

Weren't we over this already? Like seriously, what's with people and porting Zandronum/ZDoom/etc to anything imaginable?
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RE: Zandronum for iOS?

#7

Post by Spottswoode » Mon Apr 29, 2013 3:40 am

There should be a sticky for these kind of topics. We've pretty much established that Zandronum will never be ported to non-pc formats. It's not just the programming involved in the process, but also debugging and the whole nine yards. Nobody really wants to keep up to date with the process and as such nobody wants to make it. Dedicating staff and time to this is pretty useless.

You can, however, get some form of Doom on nearly everything though.

(Zandronum on leapfrog would be epic. Just sayin.)
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RE: Zandronum for iOS?

#8

Post by SyKoTiC » Mon Apr 29, 2013 4:48 am

This reminded me, how about Zandronum for Oculus Rift?

But yeah, Zandronum would be fucking awful ported to iOS, or any handheld thing. It demands too much controls and a touch screen would make it awful. Not even a controller add-on would help.
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RE: Zandronum for iOS?

#9

Post by Drayko » Tue Apr 30, 2013 5:23 am

This reminds me of when some guy wanted ZDaemon ported to the PSP. We all scoffed at the idea but he actually got it working later on.

"Fifty test PSPs"

Oh man it was bad.

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RE: Zandronum for iOS?

#10

Post by ibm5155 » Tue Apr 30, 2013 1:54 pm

think give support to oculus rift should be easier than port to ipod, since you don´t need to rewrite all the code again to an arm platform.
But that doesn´t mean it would be easier (since it would need to work alot on the video render)
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RE: Zandronum for iOS?

#11

Post by one_Two » Tue Apr 30, 2013 5:18 pm

Drayko wrote: This reminds me of when some guy wanted ZDaemon ported to the PSP. We all scoffed at the idea but he actually got it working later on.

"Fifty test PSPs"

Oh man it was bad.
You got a link for this? I only got legacy on mine, better than nothing like, played brotherhood of ruin quite well.
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RE: Zandronum for iOS?

#12

Post by Espio » Tue Apr 30, 2013 6:47 pm

No, too much work for little gain.
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RE: Zandronum for iOS?

#13

Post by ibm5155 » Tue Apr 30, 2013 6:51 pm

The best I know is zdoom 2.5.0 for dingoo a320
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RE: Zandronum for iOS?

#14

Post by Ænima » Wed May 01, 2013 12:00 am

one_Two wrote:
Drayko wrote: This reminds me of when some guy wanted ZDaemon ported to the PSP. We all scoffed at the idea but he actually got it working later on.

"Fifty test PSPs"

Oh man it was bad.
You got a link for this? I only got legacy on mine, better than nothing like, played brotherhood of ruin quite well.
I think he's referring to a claim that KalFoxis made. Kal said that he ported ZDaemon to his PSP. Which is ridiculous because a) ZDaemon is closed-source and b) even if you did manange to port it, there's no way you'd be able to connect to servers. And ZDaemon is an online-only port, IIRC.
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RE: Zandronum for iOS?

#15

Post by XCOPY » Wed May 01, 2013 12:40 am

Well Zandronum is open-source. You or whoever else with enough programming knowledge may do it, be it non-sense or not.
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RE: Zandronum for iOS?

#16

Post by Fluttershy » Wed May 01, 2013 10:32 pm

Despite being a powerful port, it's virtually impossible to go with such a task on devices that will be unable to maintain proper performance. Sure, it would be quite interesting to see what Zandronum might be like on something handheld that's not a phone, but the coding for this will cause more issues than the device itself would cause if it were to happen. I can understand PRBoom and Legacy being able to run on similar devices, but Zandronum, despite being a flexible port of both online-offline gaming capabilities, will not be able to be successfully initialized or imported onto handheld technology.
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RE: Zandronum for iOS?

#17

Post by ibm5155 » Wed May 01, 2013 10:49 pm

XCOPY wrote: Well Zandronum is open-source. You or whoever else with enough programming knowledge may do it, be it non-sense or not.
Zandronum is, but not fmod and other dependences, If I know right ios use opengles that is different from opengl used on zandronum, would need a new browser server search even more it´s a different kind of processor (x86 /64 vs arms)

From what I saw of porting zdoom to dingoo a320
-It´s unplayable with sound
-With nosound even vanilla doom lags
-Need a hard work for fixing some dependences.

It´s pocible yes, but why port something that maybe even jump maze would lag?

I think before ios it would be better port to windows rt :p
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