Ketchup - Universal Gore Mod Test 4

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Sergeant_Mark_IV
 
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Ketchup - Universal Gore Mod Test 4

#1

Post by Sergeant_Mark_IV » Sun Mar 03, 2013 7:20 pm

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Download Test 4 here


Many people requested me a version of Brutal Doom without any gameplay modifications at all. I created Brutal Doom Lite, but it still had the custom deaths that would make TCs unplayable, plus modified enemy AI that would modify the gameplay.

Ketchup is a plain gore mod. Nothing in the gameplay is changed. Just gibs and more gibs for your satisfaction. All enemies can be gibed. Even your chainsaw and plasma rifle can sometimes gib enemies.

So... why is this called an Universal Gore Mod? Because this is not a gore mod for Doom, it's a gore mod for any game that can run on the zdoom-based engines. It's a ludicrous gibs mod for Doom, Freedoom, Heretic, HeXen, Strife, and anything else in a single half mb file.

For now, Doom, Freedoom, HeXen, Heretic, and Chex Quest can be played with it. Strife and Hacx support is planned, and maybe modified versions to work with wads such as kdizd, NeoDoom, Return of the Triad, and others.
You can play this with Samsara, just make sure to load Samsara first, and make Ketchup stuff get loaded after it. The only compatibility issue is that Chex Warrior will not able to teleport enemies, they will just die. But I think this is not an issue in a gore mod.
Spoiler: Pics (Open)
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Spoiler: Credits (Open)
Nash - The base Nashgore sprites used to create some gibs.
Jekyll Grim Payne - The gibbed corpses of large enemies.
Revilution - The blood pool models and the blood mist sprite.
Test 4 changelog:
- Modified some decals.
- Blood no longer creates splashes or step sounds on wads that have this kind of stuff in TERRAIN lumps.
- Improved compatibility with Particle Fire Enhancer Mod
- [Doom] Increased gib health of Zombies and Imps from 9 to 11, and now they cant be gibed by pistols anymore.
- [Chex Quest] Added some junk pieces from Brutal Strife that are spawned when armoured enemies such as the Armored Bipedicus dies.
Last edited by Sergeant_Mark_IV on Fri Mar 08, 2013 1:50 am, edited 1 time in total.

one_Two
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RE: Ketchup - Universal Gore Mod

#2

Post by one_Two » Sun Mar 03, 2013 7:38 pm

Very nice :) BD was always a bit heavy going for me, especially on clustered maps but this is good.

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Ænima
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RE: Ketchup - Universal Gore Mod

#3

Post by Ænima » Sun Mar 03, 2013 8:03 pm

So ... basically like the first Brutal Doom version? (Which was just gore, IIRC.) :p
Last edited by Ænima on Sun Mar 03, 2013 8:04 pm, edited 1 time in total.
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RE: Ketchup - Universal Gore Mod

#4

Post by Tux » Sun Mar 03, 2013 11:20 pm

Spoiler: warning (Open)
Spoiler: I warned you... (Open)
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Does it halt computers with the amount of gibs and blood like BURL TUMD does?

edit: also no gibs as mage in hexen when you are hit
Last edited by Tux on Sun Mar 03, 2013 11:24 pm, edited 1 time in total.
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RE: Ketchup - Universal Gore Mod

#5

Post by Espio » Mon Mar 04, 2013 1:42 am

I approve and am happy such a wad has been brought to life.
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RE: Ketchup - Universal Gore Mod

#6

Post by President People » Mon Mar 04, 2013 2:31 am

Sergeant_Mark_IV wrote:The only compatibility issue is that Chex Warrior will not able to teleport enemies, they will just die. But I think this is not an issue in a gore mod.
What if the gib pieces and blood zorched as they exploded?
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RE: Ketchup - Universal Gore Mod

#7

Post by darkstar64 » Mon Mar 04, 2013 3:14 am

I approve of this. Can't believe I gibbed an enemy with the pistol.
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RE: Ketchup - Universal Gore Mod

#8

Post by AlfaWolf(MCZ) » Mon Mar 04, 2013 2:12 pm

Good for those who prefer no improvements, normal pace of the game and the orginal weapons.
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Catastrophe
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RE: Ketchup - Universal Gore Mod

#9

Post by Catastrophe » Mon Mar 04, 2013 4:37 pm

Chex quest gore is just snot right?

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RE: Ketchup - Universal Gore Mod

#10

Post by BlackFish » Mon Mar 04, 2013 11:03 pm

http://files.drdteam.org/index.php/file ... amsara.pk3 If anything, this fully works with Samsara (Class based Damagetypes still work).
Last edited by BlackFish on Mon Mar 04, 2013 11:03 pm, edited 1 time in total.

Sergeant_Mark_IV
 
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RE: Ketchup - Universal Gore Mod Test 4

#11

Post by Sergeant_Mark_IV » Fri Mar 08, 2013 1:51 am

Version 4 is up.

BJ Vynz
 
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RE: Ketchup - Universal Gore Mod Test 4

#12

Post by BJ Vynz » Sat Mar 09, 2013 2:01 am

Awesome, downloading :smile:
Yeah I too was never a fan of how BD made the game feel totally different. This is a great alternative

Zand
 
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RE: Ketchup - Universal Gore Mod Test 4

#13

Post by Zand » Tue Jan 21, 2014 1:33 am

I wish this had the dismemberment features of BD too. Is the mod abandoned?
Last edited by Zand on Tue Jan 21, 2014 1:38 am, edited 1 time in total.

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RE: Ketchup - Universal Gore Mod Test 4

#14

Post by katZune » Tue Jan 21, 2014 2:02 am

Zand wrote: I wish this had the dismemberment features of BD too. Is the mod abandoned?
The author is banned from this and gzdoom page, so i guess no, IIRC he said that he abandoned the community
Whitout a good PC ATM, i will back when 2.0 come out, :)
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RE: Ketchup - Universal Gore Mod Test 4

#15

Post by Slim » Tue Jan 21, 2014 3:01 am

katZune wrote:
Zand wrote: I wish this had the dismemberment features of BD too. Is the mod abandoned?
The author is banned from this and gzdoom page, so i guess no, IIRC he said that he abandoned the community
Well "abandoned" is a stretch. More like he used his yapper the wrong way and he got barred in the zdoom and zan communites.

EDIT: Nice bump-a rooney.
Last edited by Slim on Tue Jan 21, 2014 3:22 am, edited 1 time in total.
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