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Post: #1 - Zandronum Christmas Community Pack Posted: 11-21-2012, 01:57 AM |
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Posts: 191
Joined: Jun 2012 Location: Clan: Igor Dominates Status: Away |
![]() Join our IRC Channel to keep know further details, keep yourself updated, asking any suggestion and influencing the project discussing every change made or going to be made!
/join #zccp General informations: The Zandronum Christmas Community Pack is meant to be a new school cooperative megawad (32 maps) for DooM II built by Zandronum's users. Characteristics:
Deadlines: To make sure we make progress and that everyone has all the feedback he/she needs we decided to set few deadlines to monitor the progress made, these are:
When you will send the map you must fill this form and attach it in a .txt file or in the "mapinfo" lump:
Spoiler (Open)
Mappers (listed by join date): If
Spoiler (Open)
Map Spots: Author (currently screwed so forget it)
Spoiler (Open)
Here's a download link for a small (10Mb zipped) bunch of midis taken from various wad, so that you can choose a midi for your maps if you haven't found a chirstmas-themed song yet. If you choose a midi not included in this group make sure to tell me where you took it, so that I can give credits to the author(s). RESOURCE WAD, GET IT HERE FAQ Q: I wish to make a map but you don't know how to map, can I help you with anything? A: We are looking for spriters, alternatively read this tutorial, it will tell you everything you may want to know about how to make a map. In any case show up on the irc so we can discuss about anything you might do. Q: I want to submit a map for the slot number ## but it's already taken, shall I have it anyway? A: Ask it to the mapper who has that slot. Q: I have custom content I'd like to add, shall I use it? A: As long as you don't replace anything it should be fine. If you think you've something good enough to be the replacement of anything contact me or Sicamore and we'll see how it fits within the wad. Q: There will be a storyline (such as in DooM II)? A: No. Q: There will be bosses/Shall I add a boss? A: Maybe. Show up on the irc and we'll discuss it. Otherwise send me every detail about the boss via pm and I will discuss it with the other mappers to see if the majority will accept it. Q: Any screenshot/video to show? A: I don't think they're necessary, expect them by the summer anyway. Q: Why did you write these FAQ? A: I did it for the lulz. Zandronum Christmas Community Pack |
| (This post was last modified: 02-02-2013 01:27 PM by Luke.) | |
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Post: #2 - RE: Zandronum Christmas Community Pack Posted: 11-21-2012, 02:17 AM |
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Posts: 889
Joined: Jun 2012 Location: Clan: Neutralize Status: Offline |
Sure I would like to make a map, are you going to allot map numbers to people?
EDIT: I'll have map02 then please. ![]() |
| (This post was last modified: 11-22-2012 02:58 AM by one_Two.) | |
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Post: #3 - RE: Zandronum Christmas Community Pack Posted: 11-21-2012, 02:29 AM |
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Posts: 191
Joined: Jun 2012 Location: Clan: Igor Dominates Status: Away |
(11-21-2012 02:17 AM)one_Two Wrote: Sure I would like to make a map, are you going to allot map numbers to people? Yes, but it's not strictly needed; would be nice to place bigger/harder maps to the end of the wad. Of course if someone wants to send a map without be bothered giving it a number or a place in the wad we'll do it for her/him. All in all yes, if you want a certain map number tell us and I'll write it in the first post (which I'm updating right now). As for myself I'll make something and place it in the free spots left. Zandronum Christmas Community Pack |
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Post: #4 - RE: Zandronum Christmas Community Pack Posted: 11-21-2012, 03:11 AM |
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Posts: 708
Joined: Jun 2012 Location: Clan: Status: Offline |
holy shit 32 maps?
http://bluests.enjin.com/forum Join the spreading disease today Impaler jumping? Youtube Mods/Wads: SuperDemon | GvH: LoD | DooM Arena | i3 CTF #priv an irc channel to arrange private ctf matches! |
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Post: #5 - RE: Zandronum Christmas Community Pack Posted: 11-21-2012, 03:14 AM |
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Posts: 191
Joined: Jun 2012 Location: Clan: Igor Dominates Status: Away |
(11-21-2012 03:11 AM)Catastrophe Wrote: holy shit 32 maps? 32 People mapping 30 minutes a-day, everyday, for two weeks should be enough to have the wad read before December 15th. As said I don't expect anything beautiful as detail level, just a wad with a Chirstmas atmosphere. Also: I'm building a resource wad. edit: resource wad ready, get it here http://speedy.sh/QSMx5/resources.wad. Will be added new monsters sprites and maybe new weapon sprites. Will be modified medkit, stimpack, green armor, blue armor and spheres sprites. You can add custom textures, if you do so be sure to let me have your custom resources as soon as possible so that I can add them to the resources and re-share them, or you can do it by yourself and save me some work that I don't know how to do exactly. ;) Zandronum Christmas Community Pack |
| (This post was last modified: 11-21-2012 03:57 AM by Luke.) | |
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Post: #6 - RE: Zandronum Christmas Community Pack Posted: 11-21-2012, 05:56 AM |
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Posts: 25
Joined: Jun 2012 Location: United States Clan: Mechanix Status: Offline |
You make a point about spreading the work like that but consider this:
Problems with the above is that while it's possible to do that, it's not easy. Even dedicated mappers who do more than one map need to be held to a schedule. It's doable but generally speaking you're going to need more than 2 weeks to finish a megawad and expect good results unless you use the 32-in-24 model for building the project but those projects are backed by very well known and reputable community members who can easily gather many more than 32 people to join in on a project. Bottom line is that you should set some more realistic goals if you want a decent quality megawad in any amount of time at all, lower the map count and get a fair amount of the work that needs doing done on your own to persuade people to join in (if the quality of your work is worthy enough to attract attention). |
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Post: #7 - RE: Zandronum Christmas Community Pack Posted: 11-21-2012, 10:40 AM |
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Posts: 191
Joined: Jun 2012 Location: Clan: Igor Dominates Status: Away |
Thank you for the tips Grymmoire, I'm adding 3 deadlines to verify the progress made.
I've updated the resource wad, and it will updated again everytime anyhow sends me the custom textures he/she used for the map as well as everytime I add substantial content to it. http://speedy.sh/6qJFN/resources.wad Zandronum Christmas Community Pack |
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Post: #8 - RE: Zandronum Christmas Community Pack Posted: 11-21-2012, 11:02 AM |
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Posts: 1,019
Joined: Jun 2012 Location: chillin' with Spike Clan: Status: Offline |
So wait ... Are you looking for primarily coop/surv maps or DM?
Other projects: |
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Post: #9 - RE: Zandronum Christmas Community Pack Posted: 11-21-2012, 11:04 AM |
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Posts: 191
Joined: Jun 2012 Location: Clan: Igor Dominates Status: Away |
Coop maps, updating the first post thank you Aenima
Zandronum Christmas Community Pack |
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Post: #10 - RE: Zandronum Christmas Community Pack Posted: 11-21-2012, 11:19 AM |
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Posts: 1,019
Joined: Jun 2012 Location: chillin' with Spike Clan: Status: Offline |
No prob. I had a feeling it was intended primarily for coop when you said "DM starts optional". :P
Other projects: |
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Post: #11 - RE: Zandronum Christmas Community Pack Posted: 11-21-2012, 12:37 PM |
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Posts: 85
Joined: Jun 2012 Location: Aboard the Traveler Clan: Dead Throne Status: Offline |
I don't know why, but I fancy making a Hogwarts-Christmas theme map for this, maybe because I'm reading it!
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Post: #12 - RE: Zandronum Christmas Community Pack Posted: 11-22-2012, 03:47 AM |
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Posts: 10
Joined: Nov 2012 Location: Knee-Deep in Soggy-Chex Clan: Status: Offline |
I'm really looking forward to this. Wish I could contribute but I don't know the first thing about making WADs. I have an idea for a secret level if anyone lacks inspiration-
Map 31 or 32 "And a Happy New Year" You thought it was over when you defeated the Eight Roboreindeer* and the Icon of Santa, but it seems hell has one last stocking stuffer for you this holiday season. You were going to ring in a demon free New Year in Times Square. But now hundreds of your fellow spectators are only formerly human, with the ball dropping to ignite a chain reaction that will convert the rest of the planet. If you can't find the 3 keys to stop the ball drop in 10 minutes, the only thing you'll be kissing at midnight is death. So yeah short arena type level, maybe you could travel to notable locations where new year is celebrated, could have a timelimit or not. Though if you do have a timelimit I think most of the enemies should just be former humans. With maybe a couple mancubi or an Arch-Vile to keep things interesting. Just an idea. *Cyberdemons. For the other reindeer I was thinking you could alter the Imp sprites to be Rudolph shooting fireballs from his nose. |
| (This post was last modified: 11-22-2012 03:49 AM by Ratty.) | |
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Post: #13 - RE: Zandronum Christmas Community Pack Posted: 11-22-2012, 05:36 AM |
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Posts: 1,019
Joined: Jun 2012 Location: chillin' with Spike Clan: Status: Offline |
I started work on my map. It's called "UAC's Toy Factory".
I'd post screenshots, but I don't really have anything worth showing yet ... Other projects: |
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Post: #14 - RE: Zandronum Christmas Community Pack Posted: 11-22-2012, 06:03 AM |
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Posts: 142
Joined: Sep 2012 Location: MURICA! Clan: Neutralize Status: Offline |
(11-22-2012 05:36 AM)Ænima Wrote: I started work on my map. It's called "UAC's Toy Factory". GAWD DANG IT THAT'S MY IDEA Watermelon Wrote: Stall is notorious for his D. |
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Post: #15 - RE: Zandronum Christmas Community Pack Posted: 11-22-2012, 08:25 AM |
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Posts: 319
Joined: Jun 2012 Location: Mexico! aka the hell gate Clan: Moonlight Killers Status: Offline |
i can help you, but i can't use udmf :<, is ok if i use skulltag doom in hexen format?
Quote:Halo: Who the hell are you?
Spoiler: ROFL! (Open)
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Post: #16 - RE: Zandronum Christmas Community Pack Posted: 11-22-2012, 08:32 AM |
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Posts: 1,019
Joined: Jun 2012 Location: chillin' with Spike Clan: Status: Offline |
(11-22-2012 08:25 AM)katZune Wrote: i can help you, but i can't use udmf :<, is ok if i use skulltag doom in hexen format? You do have Doom Builder 2, don't you? Other projects: |
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Post: #17 - RE: Zandronum Christmas Community Pack Posted: 11-22-2012, 08:34 AM |
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Posts: 319
Joined: Jun 2012 Location: Mexico! aka the hell gate Clan: Moonlight Killers Status: Offline |
i cant use doombuilder 2
Quote:Halo: Who the hell are you?
Spoiler: ROFL! (Open)
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Post: #18 - RE: Zandronum Christmas Community Pack Posted: 11-22-2012, 08:43 AM |
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Posts: 107
Joined: May 2012 Location: Clan: Demon RiderZ Status: Offline |
Well this would be a xmas treat.
Anyways. Ive had some sort of change of heart by reading this, so to give you guys some more motivation, if you finish this before the 15th of December (or on time), I'll extend the event by a day, and play this on the 25th while the top 3 game modes voted in said event are still played on the other days. Hows that sound? EDIT: There better be xmas themed stuff inside maps or im gonna look dumb :P |
| (This post was last modified: 11-22-2012 08:46 AM by mifu.) | |
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Post: #19 - RE: Zandronum Christmas Community Pack Posted: 11-22-2012, 09:01 AM |
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Posts: 191
Joined: Jun 2012 Location: Clan: Igor Dominates Status: Away |
@KatZune: Don't worry, any format is alright (even Doom 2 format!) I wrote UMDF to encourage everyone to map, since I know that some people prefer to use a format like that or Skulltag (Doom in Hexen) because they give a big variety of situation to create.
@mifu: All my efforts are put into the resource pack which will contain christmas monsters, textures, sounds, musics. :) @every mapper: I'm going to update the resource wad in one hour (come back in one hour so). This will not be the very final version of the resource pack since I still have things to add; I will add one more custom monster (yes I added custom monsters:) and I will add more custom textures maybe. @Ænima: I know that you're an experienced mapper and decorater, at least you're much better than me, so if you find the building of the resource pack messy I apologise, but this is the best I can do. I'll try to improve it and look for further help before sending the wad to idgames. Zandronum Christmas Community Pack |
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Post: #20 - RE: Zandronum Christmas Community Pack Posted: 11-22-2012, 09:04 AM |
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Posts: 319
Joined: Jun 2012 Location: Mexico! aka the hell gate Clan: Moonlight Killers Status: Offline |
that is nice :D, add me to the list, i've a name for it: "Claus" Base
a question: the mappack will have order? example: i'll do the map06 but i want add a plasmagun there, but in the map07 if you have the plasmagun it will be easy or maybe the plasmagun is programed to appear until map 10? another one: i have the map 06 but i want make it big, but the map 07 is small and it was thinking to be easy and each map it will be harder, so i should to make it easier? you know bro' :P Quote:Halo: Who the hell are you?
Spoiler: ROFL! (Open)
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| (This post was last modified: 11-22-2012 09:11 AM by katZune.) | |
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