Serious Sam : The Retro Encounter [Reboot] [Beta 2.0]

Maps, modifications, add-ons, projects, and other releases for Zandronum. Also includes announcers.
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Batandy
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Serious Sam : The Retro Encounter [Reboot] [Beta 2.0]

#1

Post by Batandy » Sun Nov 18, 2012 6:28 pm

Image

Serious Sam: The Retro Encounter is a fan made, freeware DooM mod that aims to recreate Serious Sam's gameplay and provide a balanced multiplayer and an unique Serious Sam style campaign.
SS:TRE was made by me and Duke_Nume in 2011, originally just as a tribute to the nearly-teased Serious Sam 3 Trailer.

I've Rebooted and reworked the whole game, fixing most of the flags, completely re-writing the story.

Trailer of the First Beta
phpBB [video]
The [video] tag is deprecated, please use the [media] tag
Download the latest beta: http://www.mediafire.com/download.php?f5f1epj0b7rn7tm

Changelog

Code: Select all

V 2.0
-Added 3 singleplayer maps "Egypt Expansion Pack"
-Added 1 survival map
-Added 2 deathmatch maps
-Added an intro for the main campaign
-Added 3d Models (You can disable them by typing "gl_use_models 0" in the console)
-Added Sgt. Mark's "Ketchup Gore"
-Added recoil to most of the weapons (There isn't any kind of recoil when using Iron Sights)
-Added taunting sound effect
-Added hi-res sprites for the foliage
-The Serious Bomb weapon now works correctly in multiplayer
-Improved DM04
-Improved explosion sprites
-Improved laser gun projectiles

Code: Select all

V. 1.5:
-Added new holiday maps: "Yodeller", "Nutcracker" and normal maps: "Flag Trouble"
-Added CTF gamemode
-Added InstaGib modifier
-Added Buckshot modifier
-Added Sawed Off
-Made the singleplayer map brighter
-Improved Axe: Better collisions and gets bloody on kill
-Sniper Rifle's zoom is now instant
-Sniper Rifle now fires slower
-Fixed weapon switch order
-Fixed weapon selection order
-Fixed respawn rates: Serious damage respawns every 2 minutes, Red Armor and Health every minute
-Removed recoil drawbacks from the Coachgun, Sniper Rifle, Pump Shotgun , Winchester M1887

OLD VERSIONS:
[1.0] Download Here: http://sickedwick.net/uploader/files/se ... beta__.pk3

DEATHMATCH SERVER
Name : [UK] -->Grandvoid--> Serious Sam : The Retro Encounter Deathmatch - Beta 1
Ip : 94.229.74.178:17089

STEAM GROUP:
Image
http://steamcommunity.com/groups/seriou ... oencounter
Join the Steam Group to support the mod!

These are the maps currently included with the first beta:

//SINGLEPLAYER//

Sam01 - Hellenic Landscape

The first level of the campaign.
Serious sam entered the timelock once again, this time to travel back in time to the Ancient Greece.He must take the medallions stored in Troy and Sparta,
to open the secret room of the Parthenon in Athens.The scientists discovered that Pythagoras studied the Egyptians, and knew about the Sirians' technology.
He built a secret rocket that can bring anyone in every possible place of the universe.Even Mental's base.
This is a great chance for Sam to finally destroy mental in the past, to save the future.

//MULTIPLAYER//

DM01 Little Trouble (By Duke_Nume)

The Classic Serious Sam map! Good for 1vs1 and even 8 players matches.

DM02 DWANGED!

One of the most famous DooM maps remade in Serious Sam Style, Pretty good for 1vs1!

DM03 Royal Purgatory

Remade from Serious Sam HD, a big, symmetrical map good for every kind of match

DM04 Dirt and Gunpowder

Ported from the old version of Retro Encounter, it's a huge map suitable for 8 player matches

DM05 Hellenic Medieval Rage

Remade from Serious Sam HD, a small map with a teleporter on the exact center, that may bring you to the Serious Damage or the Sniper Rifle spots

DM06 Flood

Remade from Serious Sam HD, a flooded town in the middle of a storm, features alot of jump pads.

DM07 Shotty Trouble

The same as Little Trouble, except that it has only got double barrelled shotguns, another classic from the older Serious Sam games.

DM08 Blackbroth

A map set in some Spartan baths, it has got big rooms with small hallways and an underwater section

DM09 Apollo's Gardens

Floating islands in the sky with swimmable waterfalls, a map where moving carefully is required to survive

DM10 Sand City

A Greek port city, medium sized symmetrical map

CREDITS

Mod by Batandy

Additional help by Duke Nume

Betatesters:
Duke_Nume
Devostator
Valerie Valens

Thanks to:
ID Software for the game
Codeimp for DoomBuilder
Croteam for Serious Sam and all related to it (Sounds, music, weapons ecc)
Zandronum Team for the MULTIPLAYER Sourceport
Devostator, Valerie Valens, Duke_Nume for betatesting the game
Gez for helping fixing the gibs
John J. Dick "Booger" for supporting the mod and offering to record oneliners
Al. C. for general support
David G for the beheaded rocketeer death animation
Zombieguy for the bloody weapon script
Viper45 for his custom models
Final Hoat for the Dance of the Sugar Plum Fairy cover


Additional stuff by:

"Little Trouble" and "Shotty Trouble" by Duke_Nume

Bulletpuff sprites by Tormentor667, Solarsnowfall

Pieces of Chunky Gibs by Creeping_Infected

Beheaded Kamikazi by captain Toenail with support of Tormentor 667 for sprite editing.

Power Slave Textures converted by Ceeb, made by Lobotomy Software
Last edited by Batandy on Fri Apr 26, 2013 2:35 pm, edited 1 time in total.

Ijon Tichy
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RE: Serious Sam : The Retro Encounter [Reboot]

#2

Post by Ijon Tichy » Sun Nov 18, 2012 7:02 pm

aw shit yessssssssssssssss

it's serious sam, it gets an instant download from me

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RE: Serious Sam : The Retro Encounter [Reboot]

#3

Post by Lord_of_D: » Sun Nov 18, 2012 10:27 pm

oh yhez, this looks awesome, and apparently with new textures. hope to see more soon :D
Image

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RE: Serious Sam : The Retro Encounter [Reboot]

#4

Post by Batandy » Sat Dec 08, 2012 4:44 pm

Image

Download: http://www.mediafire.com/?4ml3s66g8w84ond

V. 1.5:
-Added new holiday maps: "Yodeller", "Nutcracker" and normal maps: "Flag Trouble"
-Added CTF gamemode
-Added InstaGib modifier
-Added Buckshot modifier
-Added Sawed Off
-Made the singleplayer map brighter
-Improved Axe: Better collisions and gets bloody on kill
-Sniper Rifle's zoom is now instant
-Sniper Rifle now fires slower
-Fixed weapon switch order
-Fixed weapon selection order
-Fixed respawn rates: Serious damage respawns every 2 minutes, Red Armor and Health every minute
-Removed recoil drawbacks from the Coachgun, Sniper Rifle, Pump Shotgun , Winchester M1887

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RE: Serious Sam : The Retro Encounter [Reboot] [Xmas Update]

#5

Post by Laggy Blazko » Sat Dec 08, 2012 9:03 pm

No Santa Sam yet? :<

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RE: Serious Sam : The Retro Encounter [Reboot] [Xmas Update]

#6

Post by Batandy » Fri Apr 26, 2013 2:28 pm

Beta 2.0 Released

Download: http://www.mediafire.com/download.php?f5f1epj0b7rn7tm
phpBB [video]
The [video] tag is deprecated, please use the [media] tag
-Added 3 singleplayer maps "Egypt Expansion Pack"
-Added 1 survival map
-Added 2 deathmatch maps
-Added an intro for the main campaign
-Added 3d Models (You can disable them by typing "gl_use_models 0" in the console)
-Added Sgt. Mark's "Ketchup Gore"
-Added recoil to most of the weapons (There isn't any kind of recoil when using Iron Sights)
-Added taunting sound effect
-Added hi-res sprites for the foliage
-The Serious Bomb weapon now works correctly in multiplayer
-Improved DM04
-Improved explosion sprites
-Improved laser gun projectiles

Egypt Expansion Pack:
A set of 3 new egyptian levels!

"The path to the Tomb"
Difficulty: 3/5
Secrets: 2

"The Ancient Mastaba"
Difficulty: 4/5
Secrets: 2

"The Wrath of the God"
Difficulty: 5/5
Secrets: 0

Please run the game in hardware (OpenGL) mode
You can disable 3d models by typing gl_use_models 0 in the console

Well, after 2 months of hard work, the new version of Retro Encounter is officially out! The game now finally has a complete campaign with secrets and even a final boss.
I didn't test the maps on cooperative mode, but they should work. If something breaks just tell me and i'll do my best to fix it in the next version.
So, have fun, and don't forget to post your feedback!
Last edited by Batandy on Fri Apr 26, 2013 2:29 pm, edited 1 time in total.

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RE: Serious Sam : The Retro Encounter [Reboot] [Beta 2.0]

#7

Post by Laggy Blazko » Tue Apr 30, 2013 1:36 am

Wooo Kleeeeers! :D
Wait... OpenGL? Why? D:

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RE: Serious Sam : The Retro Encounter [Reboot] [Beta 2.0]

#8

Post by Catastrophe » Tue Apr 30, 2013 1:44 am

Aw opengl only?

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RE: Serious Sam : The Retro Encounter [Reboot] [Beta 2.0]

#9

Post by porcelain echo » Tue Apr 30, 2013 3:36 am

I played this last night.It was a lot of fun.Are you going to add more sp levels? I really liked this.

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RE: Serious Sam : The Retro Encounter [Reboot] [Beta 2.0]

#10

Post by Combinebobnt » Tue Apr 30, 2013 9:20 pm

Yea what exactly breaks in software that the wad has to be opengl only? I did some quick looks at the egypt maps in software sp and everything seemed ok. Sloped 3d floors?

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RE: Serious Sam : The Retro Encounter [Reboot] [Beta 2.0]

#11

Post by Batandy » Fri May 24, 2013 3:58 pm

Combinebobnt wrote: Yea what exactly breaks in software that the wad has to be opengl only? I did some quick looks at the egypt maps in software sp and everything seemed ok. Sloped 3d floors?
The mod is playable with software, but everything looks rather ugly, starting from the sector colours, with greyed out maps, and things like 3d models and some blood splats will not show up.
Last edited by Batandy on Fri May 24, 2013 3:59 pm, edited 1 time in total.

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RE: Serious Sam : The Retro Encounter [Reboot] [Beta 2.0]

#12

Post by MrSetharoo » Tue Jun 18, 2013 10:41 pm

This is probably a really dumb question but...
Do you only need the 2.0 beta or do you need to load both as well? If that's not the case when I load the 2.0 beta nothing changes, it just plays regular Doom. :hmm:

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RE: Serious Sam : The Retro Encounter [Reboot] [Beta 2.0]

#13

Post by Qent » Wed Jun 19, 2013 5:35 am

According to the Grandvoid server that's running it, the only file you need to load is ss_retro_encounter_b2.0.pk3. And doom2.wad of course.

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RE: Serious Sam : The Retro Encounter [Reboot] [Beta 2.0]

#14

Post by Frits » Wed Jun 19, 2013 6:45 am

Love the mod and the especially the dm.
One thing though those hud weapons are way too screen filling, if the super shotgun reloads it blocks the entire screen. Maybe downscale em a bit?

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RE: Serious Sam : The Retro Encounter [Reboot] [Beta 2.0]

#15

Post by MrSetharoo » Wed Jun 19, 2013 5:21 pm

Qent wrote: According to the Grandvoid server that's running it, the only file you need to load is ss_retro_encounter_b2.0.pk3. And doom2.wad of course.
Hmm... If it's running on the server maybe I have a corrupted file? Or would Zandronum spot this when it loads the file? :hmm:

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RE: Serious Sam : The Retro Encounter [Reboot] [Beta 2.0]

#16

Post by Qent » Wed Jun 19, 2013 6:02 pm

Try joining the server and find out! If it says "Level authentication failed" then you probably have a corrupted file. The MD5 of my ss_retro_encounter_b2.0.pk3 is 00aa7f55d86fd614b2770bf7ab0a07b3, by the way.

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RE: Serious Sam : The Retro Encounter [Reboot] [Beta 2.0]

#17

Post by MrSetharoo » Wed Jun 19, 2013 6:45 pm

Qent wrote: Try joining the server and find out! If it says "Level authentication failed" then you probably have a corrupted file. The MD5 of my ss_retro_encounter_b2.0.pk3 is 00aa7f55d86fd614b2770bf7ab0a07b3, by the way.
Yeah, I went ahead and re-downloaded it just in case and It worked. The original download was missing like 20 MBs but it finished anyways. :neutral: :razz:

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RE: Serious Sam : The Retro Encounter [Reboot] [Beta 2.0]

#18

Post by Dododamian » Sat Apr 25, 2015 7:15 pm

Wow I love serious sam, though More SP maps you be made, as there are too many dmatch maps.
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