But first, SCREENSHOTS!!!!11!!!1!!
Spoiler: XenHudScreenshots (Open)And now for the DevilHuntersHud Screenshots.. (btw, the DevilHuntersHud is based off the new bits that NightFright has did to the hud, I just renamed it.. seeing as it was left a mess of a name heh. I got permissions from both NightFright and Xen for that)
This is the normal XenHud, fixed up Ofc..
This one with Hp and Armor Numbers that turn blue, though ACS..
This one has the Display of TeamWins in TLMS, though ACS..
And this shows off when there is Ammo2 used with the Currently Selected weapon, it appears magically..
Spoiler: SCREENSHOTS for DevilHuntersHud (Open)Then there are the changelogs..
This is the normal hud ofc..
This be the one with Blue Hp and Armor though acs
This with TLMS Scores though acs
and this one with S-Ammo (Ammo2) display
Spoiler: XenHud Changelog (Open)// Readme for XenHudFace-FCombined
// Made by: [MLK]DevilHunter
// Born on: October 11, 2012
This is the Original Xenaero Hud, with the Mugshot. If there is a high demand for the non-hudface version, I will provide it.. All I need to do is remove the ST weapons
from the IsSelected lines, and bam it works. The old versions still work, you just need to load Skulltag_Data witch is provided from the last Skulltag Binary, and
Skulltag_Actors provided in Zandronum.
Btw, this version has Both TLMSWins Display and FullHealth/Armor ACS in it.
TAKE NOTE.. You will not be able to join Pure Servers with this in /skins UNLESS the Server has this pk3 loaded as a PWad.
// Credits to ---
Id Software for making Doom/Doom2 - The Best Games around :P
Carnevil - for Making Skulltag
Blzut3 - for making Sbarinfo
Torr - for Supporting, and Fixing up Skulltag to where it is today, as it is now Zandronum
And the Skulltag/Zandronum Team - Without them, there would be no Skulltag/Zandronum.
DTDSphere - for helping out NightFright with the HUD, and letting me use the code from his Armed Recruit HUD.
NightFright - who did most of the GroundBreaking Changes in the HUD
Llewellyn - For helping out with ACS
Xenaero - For making this Kickass Hud
Z/GZDoom - for without that, this would not be possible
Mancubus - for making Slade3, the Best Editor to Date
// ----
// Begin Changelog ---
===============================================================================
+ Added feature or noticeable improvement
- Bug fix or something removed
* Changed or Information
! Important - Take note!
===============================================================================
October 11, 2012 - XenHudFace-FCombined
=======================================
+ This version includes the TLMSWins/FullHP/Armor ACS Lump, ACS Script, and SbarInfo Entrys...
! REMEMBER - This version cannot be in /skins when Joining Pure Servers, else you will get booted upon connect saying "You must have same wads as Server" !
// THAT UNLESS.. the Server loads this Wad as a PWad
* No other Changes since XenHudFace-FTLMSWins
October 11, 2012 - XenHudFace-FTLMSWins
=======================================
+ This version includes the TLMSWins ACS Lump, ACS Script, and SbarInfo Entrys...
! REMEMBER - This version cannot be in /skins when Joining Pure Servers, else you will get booted upon connect saying "You must have same wads as Server" !
// THAT UNLESS.. the Server loads this Wad as a PWad
* No other Changes since XenHudFace-FHPArmor
October 11, 2012 - XenHudFace-FHPArmor
======================================
+ This version includes the FullHP/Armor ACS Lump, ACS Script, SbarInfo Entrys, and Decorate Lump...
! REMEMBER - This version cannot be in /skins when Joining Pure Servers, else you will get booted upon connect saying "You must have same wads as Server" !
// THAT UNLESS.. the Server loads this Wad as a PWad
* No other Changes since XenHudFace-Fixed
October 11, 2012 - XenHudFace-Fixed
===================
! Initial Release - Renamed from xenhudface to XenHudFace-Fixed !
+ Added S-Ammo Display in the Right-Center of the HUD - This only works with Weapons that have Ammo2 Defined
+ Added Monster Total/Kill Display - In this Version, it will be just above the Health/Armor Display
+ Moved the Scores Display to the Top; Removed Red and Blue words from it as well. So now, only the - and Numbers show
+ Added Inventory Bars - Should be at the Bottom of the Screen
+ Added the Health Icon.. (Defined as the Medkit, since there is no HealthIcon def in SBarInfo :|)
+ Added Ammo1 and Ammo2 Icon. Ammo 2 as stated above will appear near the center
+ Moved the Normal Statusbar to the Bottom, as it makes it easier to edit.. Since I play in FullScreen
* Reorganized the Sbarinfo Lump, and the List inside the pk3. The Arms Numbers in Fullscreen are also spaced better, so I think...
- Removed the Old Key Icons, but replaced them with the more Updated, and better looking icons :p
- Removed Scores from NormalBar as it overlapped the "Frags" bit of the Statusbar
- Removed the ST Weapons from the IsSelected lines as they were not Needed - If you play with Skulltag_Actors/Data, they still work correctly and display on hud
// --- End ---
Spoiler: DevilHuntersHudChangeLog (Open)Then there are the links// Readme for DevilHuntersHudV4Combined
// Made by: [MLK]DevilHunter
// Born on: October 11, 2012
This Version includes both FullHealth/Armor Turn Blue, and TeamLMS Wins Display in one Pk3. Done so that if you want to try both at the same time or whateva...
TAKE NOTE.. that you cannot join Pure Servers with this Wad in /skins, UNLESS.. the Server loads this Wad as a PWad
This HUD is built off the last Build that NightFright has modified. I have Permission from Xenaero to take over the HUD as Owner. I may be still learning
about HUD, and SBarinfo, ACS, and Decorate, but As long as you all help me out, or point me to some help, that would be nice.
// Credits to ---
Id Software for making Doom/Doom2 - The Best Games around :P
Carnevil - for Making Skulltag
Blzut3 - for making Sbarinfo
Torr - for Supporting, and Fixing up Skulltag to where it is today, as it is now Zandronum
And the Skulltag/Zandronum Team - Without them, there would be no Skulltag/Zandronum.
Xenaero - for Making this Kickass Hud
DTDSphere for helping out NightFright with the HUD, and letting me use the code from his Armed Recruit HUD.
NightFright - who did most of the GroundBreaking Changes in the HUD
Llewellyn - For helping out with ACS - This Version Includes That ACS
Z/GZDoom - for without that, this would not be possible
Mancubus - for making Slade3, the Best Editor to Date
// ----
// Begin Changelog ---
===============================================================================
+ Added feature or noticeable improvement
- Bug fix or something removed
* Changed or Information
! Important - Take note!
===============================================================================
October 11, 2012 - V4Combined
=============================
+ This Version has both FullHealth/Armor Turn Blue, and TeamLMS Score Display for the Lazy People who don't know how to Edit Pk3's +
! REMEMBER - This version cannot be in /skins when Joining Pure Servers, else you will get booted upon connect saying "You must have same wads as Server" !
// THAT UNLESS.. the Server loads this Wad as a PWad
* No other Changes since V4
October 11, 2012 - V4TLMSWins
=============================
+ This version includes the TLMSWins ACS Lump, thanks to Llewellyn, that helped out with it. This allows a Display of "Wins" in TLMS..
! REMEMBER - This version cannot be in /skins when Joining Pure Servers, else you will get booted upon connect saying "You must have same wads as Server" !
// THAT UNLESS.. the Server loads this Wad as a PWad
* No other Changes since V4
October 11, 2012 - V4HPArmor
============================
+ This version includes the FullHP/Armor ACS Lump, ACS Script, SbarInfo Entrys, and Decorate Lump...
! REMEMBER - This version cannot be in /skins when Joining Pure Servers, else you will get booted upon connect saying "You must have same wads as Server" !
* No other Changes since V4
October 11, 2012 - V4
===================
! Initial Release - Renamed from st_dtdhud-v3f.pk3 to DevilHuntersHudV4.pk3 !
+ Added S-Ammo Display in the Right-Center of the HUD - This only works with Weapons that have Ammo2 Defined
+ Added Monster Total/Kill Display - In this Version, it will be where the Mugshot used to be in st_dtdhud-v3f.pk3 (Right of Health Display)
+ Moved the Mugshot to the Center. When there is a mod with Ammo2, such as Brutaldoom, the Mugshot will move over, and Ammo2 will appear next to Ammo
+ Moved the Scores Display to the Top; Removed Red and Blue words from it as well. So now, only the - and Numbers show
+ Added Inventory Bars - Should be at the Bottom of the Screen
* Reorganized the Sbarinfo Lump, and the List inside the pk3
- Removed Scores from NormalBar as it overlapped the "Frags" bit of the Statusbar
- Removed the ST Weapons from the IsSelected lines as they were not Needed - If you play with Skulltag_Actors/Data, they still work correctly and display on hud
- Removed the FullHealth/Basic Armor ACS stuff; Where the health/armor would turn blue. Reason being that you cannot play on Pure Servers Online with the Hud in /Skins
// --- End ---
Spoiler: LINKS!!! (Open)XenHudFace
XenHudFace-FCombined.pk3
XenHudFace-FHPArmor.pk3
XenHudFace-FTLMSWins.pk3
XenHudFace-Fixed.pk3
XenHudFaceHF1
XenHudFace-FHPArmor-HF1.pk3
XenHudFace-FHPArmor.pk3
XenHudFace-FTLMSWins-HF1.pk3
XenHudFace-Fixed did not have the bug that was fixed in HF1
DevilHuntersHudV4 (was a Part of XenHud)
DevilHuntersHudV4.pk3
DevilHuntersHudV4Combined.pk3
DevilHuntersHudV4HPArmor.pk3
DevilHuntersHudV4TLMSWins.pk3
DevilHuntersHudV4-HF1
DevilHunterV4Combined-HF1.pk3
DevilHuntersHudV4-HF1.pk3
DevilHuntersHudV4HPArmor-HF1.pk3
DevilHuntersHudV4TLMSWins-HF1.pk3
DevilHunterV4NoMug (as requested by Medicris)
DevilHuntersHudV4HPArmorNoMug.pk3
(If others are requested, I will make em and put them out here.)
Spoiler: BUGS!! (Can you figure out why this happens? (Open)EDIT: Added link to NoMug Version.. If requested, will make NoMug for each version... Added Bugs...I kinda found a few bugs..
1. !Not really a bug..! but when in FullScreen in DevilHuntersHud, the frags will overlap the word Frags in the HUD.. This is due to spacing..
2. Somehow, the Numbers won't go over 999 or 99.. I dunno what cuases this and happens on Big maps. However, it does go over with the Monster/Kills Count.
Fixed this by bumping the DrawNumber in sbarinfo....
3. I don't know if this is due to other Mods, other then my Hud but.. Health/Armor would sometimes go over 200. I noticed it one time playing SP with no mods loaded.
UPDATE: The only Update (hence HF1) is replacing STARMS with STPTS as I had it in the first place.. For some reason, Slade3 Didn't save my changes, and instead put STARMS there..
Yea.. anyhow, links in the Links section.
UPDATE AGAIN: Fixed the Links. I was under a Time Limit, so yea..
Big Update: Remember that You can only use DevilHuntersHudV4-HF1 or XenHud-Fixed on Servers with sv_pure True. The other versions have ACS in them, and are not allowed to be used unless the Server itself hosts it.