Latest version of this mod: P16-3.2:
http://www.ifocserv.net/ftp/wads/ChexPackP16-3.2.pk3
NOTE: All versions of this mod after ChexSTPackP15-7 (7/29/2011) will set their own DMFLAGS as needed.
IRC Channel
irc://irc.zandronum.net/IFOC
Come here if you want to request a server, or if you want to play and there isn't anyone in the server.
Zandronum servers:
<[IFOC] Server>: Chex Pack Duel
<[IFOC] Server>: Chex Pack Zorchmatch
<[IFOC] Server>: Chex Pack CTF
Brand new weapons: Zorch Gloves (slot 1, melee), CL Zorcher (slot 2), Freezing Zorcher (slot 5)
Weapons ported from Chex Quest Arena: Ultra rapid zorcher (ST minigun replacement), Zorch launcher (ST grenade launcher replacement), and Liquid Zorcher (ST BFG 10k replacement, not used yet)
The minizorchers, propulsors, freezing propulsors, and bootsporks can all be dual wielded.
IWAD - Chex Quest 3 V1.4: http://www.chucktropolis.com/downloads/ChexQuest3.zip
It must be this exact IWAD, or the game will not work. If in doubt, update. There are subtle changes from the earlier versions of the IWAD. Zandronum doesn't warn you about the wrong IWAD, so if you get an error running my mod, try re-downloading chex3.wad.
It only runs on skulltag (and Zandronum). I have a zDoom compatible version as well, but I rarely release it. I will release it more often when I have single player missions.
Map list for P16-3.2:
Maps made by me unless otherwise specified
If you just want to try out the maps, go into the console using the '~' key, then type "MAP <LUMP NAME>", e.g., to get to ZM01, you would type MAP ZM01
Zorchmatch (deathmatch):
ZM01-ZM07
ZM07 "Bazoik Highlands" by Replica
Duel:
DUELHUB, through which you can access...
DUEL01-DUEL16 + DUEL33
DUEL03 "D.O.S. Days" by Quadrumpusguy
DUEL12 "Mountain Bungalo" by Quadrumpusguy
Invasion:
INV01 (demo)
CTF:
CTF01-CTF06
Co-op:
E1M8 (demo)
E5M20
Old School survival / coop maps by Quadrumpusguy AKA Argentum AKA Argentvm AKA Zakuurum AKA Quaddy

E4M1-E4M4, E4M6-E4M7, E4M8
(except 5 and 8)
If you would like to see screenshots of this mod, for now check
http://forum.zdoom.org/viewtopic.php?f=19&t=27666
for the full list.
Here are some CTF map screenshots: I tried to pick the best two shots from every map though remember that there are many more screenshots that I didn't post here.
CTF01: Bazoik Highlands Spaceport


CTF02: Centrifugal Force

CTF03: Federal Building CTF


CTF04: Park CTF


CTF05: Arboretum CTF


CTF06: IFC Research and Development

Videos
[spoiler]ZM01 - Recorded on the Canadian Bacon servers, 7/2/2011
ZM05 - Recorded on the server on the same day
Would you like to make maps with this mod?
Doombuilder Config for this mod (instructions enclosed)
CSP P15 Doombuilder 2 configs, version 3
Be sure to include both chex3.wad and this pk3 as additional resources when making your map.
EDIT - Weapons list:
The mini zorcher, propulsors, freezing zorchers, and bootsporks can be dual wielded, pick up two of them and you can hold them both at the same time.
Slot 1: Bootspoon, Bootspork(s), zorch gloves
Slot 2: Minizorcher(s), CL Zorcher
Slot 3: Large zorcher, Super Large Zorcher
Slot 4: Rapid Zorcher, Ultra Rapid Zorcher
Slot 5: Propulsor(s), Freezing Zorcher(s), Zorchlauncher
Slot 6: Phasing Zorcher, Rail Zorcher
Slot 7: LAZ Device, Liquid Zorcher
Note: Here are the doom equivalents of these weapons:
Bootspoon = Fist
Bootspork = Chainsaw (you can dual wield this weapon)
Minizorcher = Pistol (you can dual wield this weapon)
Large Zorcher = Shotgun
Super Large Zorcher = Super Shotgun
Rapid Zorcher = chaingun
Ultra Rapid Zorcher = Minigun
Zorch Propulsor = Rocket Launcher (you can dual wield this weapon)
Zorch Launcher = Grenade Launcher
Phasing Zorcher = Plasma Rifle
Rail Zorcher = Railgun
LAZ Device = BFG9000
Liquid Zorcher = BFG10k
Notes about the maps in this mod:
ZM (Zorchmatch) maps
These are the oldest maps in the pack, they tend to be rather flat and rely more on reaction time than anything else, except for the later ones.
These are easy to play, very few tricks in these maps.
Duel maps:
These maps are designed to make the player think carefully and dodge quickly, these maps have a learning curve. Some of them play like what you would expect maps in Duel32 to play like, and some of them require a completely different strategy. An interesting challenge, every map plays uniquely.
CTF maps:
These maps are my most recent maps. CTF01 and CTF02 are rather small with a lot of cover, and require less teamwork than the other maps.
However, these maps play well even with unbalanced teams.
CTF03 was the first real experiment; From this map on I decided to force players to take a different route out of the flag room than in, which causes most of the fighting to happen within the bases. CTF04 is similar but has much more space between flags.
CTF05 requires the most teamwork of any map. It is almost annoying to play in 1v1, but it is ideal for 2v2 or higher.
CTF06 is a much more open map design, it doesn't have very many walls that block your view