General help and assistance forum.
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Yoman282
- New User
- Posts: 15
- Joined: Fri Sep 21, 2012 8:16 am
#1
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by Yoman282 » Fri Sep 21, 2012 8:28 am
Hello guys,
Im having problems with Zandronum 1.0. Whenever I force HD Antialiasing and HD Anisotropic filtering my Doom looks like this:
Even thought the game is still running I see only starting screen. Its all fixed with no AA and no AF but then the game looks ugly. Im not willing to play without that two options turned max. My graphic card is HD 6770 1GB if that helps in any way. And, I almost forgot to state that the game worked just fine in previous Zandronum beta versions. Maybe its a driver problem? I have updated the driver 3 times so far, still no help.
Thank you.
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Yoman282
- New User
- Posts: 15
- Joined: Fri Sep 21, 2012 8:16 am
#2
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by Yoman282 » Thu Sep 27, 2012 5:34 pm
Sorry for the bump but I really want to play Doom 2. Somebody please help me.
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Torr Samaho
- Lead Developer
- Posts: 1543
- Joined: Fri May 25, 2012 6:03 pm
- Location: Germany
#3
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by Torr Samaho » Thu Sep 27, 2012 5:54 pm
Yoman282 wrote:
And, I almost forgot to state that the game worked just fine in previous Zandronum beta versions.
The GL renderer of the beta versions and 1.0 should be identical. Can you go back to the beta version that worked and check if it still works with the ini file you use for 1.0?
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Yoman282
- New User
- Posts: 15
- Joined: Fri Sep 21, 2012 8:16 am
#4
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by Yoman282 » Fri Sep 28, 2012 5:18 pm
Strange.. But I just tried what you said and still the same problem. The fuck? Downloading another drivers right now, will edit my post when it gets done.
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Llewellyn
- Forum Regular
- Posts: 578
- Joined: Mon Jul 02, 2012 7:12 am
#5
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by Llewellyn » Fri Sep 28, 2012 5:57 pm
Delete your INI (or rename it) and try again, then enable each option you want one by one until the problem reoccurs.
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Yoman282
- New User
- Posts: 15
- Joined: Fri Sep 21, 2012 8:16 am
#6
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by Yoman282 » Fri Sep 28, 2012 6:05 pm
The problem occurs when I enable Antialiasing and Anisotropic filtering as I wrote above. :)
EDIT: Actually, I noticed when experimenting with the options that the problem occurs when I enable GL renderer.
Last edited by
Yoman282 on Fri Sep 28, 2012 6:11 pm, edited 1 time in total.