Maps, modifications, add-ons, projects, and other releases for Zandronum. Also includes announcers.
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doomero
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#1
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by doomero » Fri Jul 18, 2014 7:09 pm
The [video] tag is deprecated, please use the [media] tag
Is an alpha yet, but almost the basic code of the chars are done, the idea is create a megaman x experience 2D (but with 3d maps). Playables characters X and Zero. Could be very cool if mappers can join this mod, only i need to search more textures for them and create more enemies. Any suggestion will be welcome.
Credits:
Doomero Coding
PsychosilverTh Coding
Sprites from sprites resource
Music from snes music website
Last edited by
doomero on Sun Jul 27, 2014 5:24 pm, edited 1 time in total.
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Slim
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#2
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by Slim » Fri Jul 18, 2014 7:14 pm
Man Doomero, you do pretty neat SNES ports into Doom. Not to mention one of my favorite game series. (Can't wait for Super Mario All-Stars & FF6 Doom o/)
EDIT: Are the controls like Mortal Kombat Doom? Like new binds? If so it's a good reason I got a controller. :D
Last edited by
Slim on Fri Jul 18, 2014 7:16 pm, edited 1 time in total.
"
Your childish antics grow tiring. If you dare to fight me, then I accept your challenge: Anytime, anywhere." - Zero, Megaman X5Spoiler: Quotes (Open)5:54 PM - Slim: you're complaining about something so small that
5:54 PM - Lance: so? we do that all the time
5:55 PM - Lance: we're a bunch of losers complaining at a bar minus the bar
Spoiler: Galactus tried evading (Open)
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doomero
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#3
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by doomero » Fri Jul 18, 2014 7:24 pm
Well that is the point, but i not created yet the custom configuration for that, for the moment fire, with primary fire button, slide with secundary fire button and jump, the jump button. But the only difference with mortal kombat doom is the player, X and Zero are the players.
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CloudFlash
- Zandrone
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#4
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by CloudFlash » Fri Jul 18, 2014 7:27 pm
Protip: mix this with mm8bdm for maximum squee
https://i.imgflip.com/i5tpe.jpg
*Hey, who wants to hear my solution to the modern world's problems? ^Me! %Me! @Me! #Me! *WELL TOO BAD @Did he just stab himself with this butcher knife? %Looks like it ^Hey, the pizza guy arrived! %Pizza! Yey
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Laggy Blazko
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#5
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by Laggy Blazko » Fri Jul 18, 2014 7:28 pm
I'm going to post a link to this thread in cutstuff immediately. >=P
Why is finding the user CP so hard?
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Crimzon
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#6
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by Crimzon » Fri Jul 18, 2014 7:55 pm
NICE! Is there gonna be a hadouken power up?
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doomero
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#7
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by doomero » Fri Jul 18, 2014 8:06 pm
Zero will use his light saber (with a custom key) and megaman his special move.
Last edited by
doomero on Fri Jul 18, 2014 8:06 pm, edited 1 time in total.
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Lord_of_D:
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#8
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by Lord_of_D: » Fri Jul 18, 2014 9:59 pm
do you have limits on what can you do? im totaly impressed on how you can port a game on another
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Absolute Zero
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#9
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by Absolute Zero » Fri Jul 18, 2014 10:43 pm
Something is telling me this will become a "fighting" game in zandronum, Smash Bros style. Definitely way more interesting than MM8BDM if that is going to happen.
Last edited by
Absolute Zero on Fri Jul 18, 2014 10:44 pm, edited 1 time in total.
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Ninjamander
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#10
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by Ninjamander » Sat Jul 19, 2014 3:15 am
...after I saw the video...I'm still drooling....
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mr fiat
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#11
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by mr fiat » Sat Jul 19, 2014 8:39 am
oh man this looks very neat, well done. i never played any megaman games or was interested in them but this looks realy cool.
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doomero
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#12
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by doomero » Tue Jul 22, 2014 6:35 am
The [video] tag is deprecated, please use the [media] tag
Added the light saber for Zero.
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Slim
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#13
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by Slim » Tue Jul 22, 2014 9:23 pm
Nice to see progress, hope to see a release soon.
EDIT: Will the first release include some weapons for X? Or would it be the base of it? Doesn't matter really, I'd enjoy it either way.
Also, never seen those custom saber swipe sprites before. Mind telling me if you found some sprite sheet? Because I like custom sprites from my favorite games (Mario and Luigi: SS on GBA, MMX, Doom (OFC), etc).
Last edited by
Slim on Tue Jul 22, 2014 9:26 pm, edited 1 time in total.
"
Your childish antics grow tiring. If you dare to fight me, then I accept your challenge: Anytime, anywhere." - Zero, Megaman X5Spoiler: Quotes (Open)5:54 PM - Slim: you're complaining about something so small that
5:54 PM - Lance: so? we do that all the time
5:55 PM - Lance: we're a bunch of losers complaining at a bar minus the bar
Spoiler: Galactus tried evading (Open)
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MrSetharoo
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#14
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by MrSetharoo » Tue Jul 22, 2014 10:39 pm
This is one of the coolest mods I've seen in a while. Good work as always Doomero.
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doomero
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#15
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by doomero » Wed Jul 23, 2014 12:03 am
Are edited sprites, well i founded searching on google "megaman x zero sprites edited" , for Megaman i have plans for that, for example: a nice doom touch; megaman launching rockets (also change his skin to rocket launcher color), or launching plasma ball or bfg ball or using a chainsaw on his arm for close combat, could be a nice touch.
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Doomkid
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#16
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by Doomkid » Thu Jul 24, 2014 2:17 am
I'm looking forward to seeing Megaman launch some rockets. Excellent stuff as always Doomero
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doomero
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#17
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by doomero » Sun Jul 27, 2014 5:57 pm
2 new levels
The [video] tag is deprecated, please use the [media] tag
The [video] tag is deprecated, please use the [media] tag
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Tango
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#18
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by Tango » Sat Aug 30, 2014 12:58 am
you... are amazing dude. if you recall I sent you a pm a while back regarding 2D stuff and how you handled animations, which was for the purpose of my own version of this project exactly. eventually I gave up precisely because I couldn't sort out some of the animation issues but you look like you figured it all out. I'm amazed. not to mention you have working enemy ai. I would be really, really interested in mapping for this