MantisBT - Zandronum
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0000975Zandronum[All Projects] Bugpublic2012-08-17 05:242018-09-30 22:35
Qent 
 
highmajoralways
closedfixed 
MicrosoftWindowsXP/Vista/7
1.0-beta 
 
0000975: CTF does not have the proper resources
Things BlueFlag, RedFlag, GreenFlag, GoldFlag, and WhiteFlag have no frames, and textures STPTS, STFLA1, STFLA2, STFLA3, STFLA4, and STFLA5 are unknown.
No tags attached.
? test_ctf.wad (6,148) 2012-08-17 05:24
/tracker/file_download.php?file_id=673&type=bug
? Flags.pk3 (7,010) 2012-12-27 01:44
/tracker/file_download.php?file_id=906&type=bug
Issue History
2012-08-17 05:24QentNew Issue
2012-08-17 05:24QentFile Added: test_ctf.wad
2012-08-17 05:26QentNote Added: 0004378
2012-08-17 05:38QentNote Edited: 0004378bug_revision_view_page.php?bugnote_id=4378#r2391
2012-08-17 05:38QentNote Edited: 0004378bug_revision_view_page.php?bugnote_id=4378#r2392
2012-08-17 09:02DuskDescription Updatedbug_revision_view_page.php?rev_id=2398#r2398
2012-08-17 09:03DuskNote Added: 0004380
2012-08-17 09:04DuskNote Edited: 0004380bug_revision_view_page.php?bugnote_id=4380#r2400
2012-08-17 09:04DuskPrioritynormal => high
2012-08-18 19:00Torr SamahoNote Added: 0004390
2012-08-18 19:01Torr SamahoStatusnew => feedback
2012-08-19 12:41Torr SamahoNote Added: 0004399
2012-09-01 15:44ZzZomboNote Added: 0004553
2012-09-02 16:00Torr SamahoNote Added: 0004575
2012-12-27 01:44QentFile Added: Flags.pk3
2012-12-27 01:47QentNote Added: 0005577
2012-12-27 01:47QentStatusfeedback => new
2012-12-27 08:19Torr SamahoNote Added: 0005584
2012-12-27 16:45QentNote Added: 0005593
2012-12-27 16:46QentNote Edited: 0005593bug_revision_view_page.php?bugnote_id=5593#r3063
2012-12-29 00:30QentNote Added: 0005604
2013-01-02 13:42Torr SamahoNote Added: 0005656
2013-01-02 13:42Torr SamahoStatusnew => feedback
2016-05-13 00:45Ru5tK1ngNote Added: 0014887
2016-05-13 00:45Ru5tK1ngStatusfeedback => resolved
2016-05-13 00:45Ru5tK1ngResolutionopen => fixed
2018-09-30 22:35Blzut3Statusresolved => closed

Notes
(0004378)
Qent   
2012-08-17 05:26   
(edited on: 2012-08-17 05:38)
To clarify, st_actors and data are not loaded. It still has errors with skulltag_actors.pk3 loaded, but not with both.

(That should have been "STFLA" not "STFLAG".)

(0004380)
Dusk   
2012-08-17 09:03   
(edited on: 2012-08-17 09:04)
Just as I had noted this in the dev board. :P
Corrected the description.

Also, this affects terminator, possession (artifact sprites are missing) and skulltag (score pillar missing)

(0004390)
Torr Samaho   
2012-08-18 19:00   
I moved the possession / terminator sprites into skulltag.pk3 to make them available in non-Doom game modes before we forked. So they are included in Skulltag's source and thus are also in zandronum.pk3.

Does anybody know who created the flag sprites? Can I just copy them into zandronum.pk3?
(0004399)
Torr Samaho   
2012-08-19 12:41   
I added the corresponding neutral PNGs to zandronum.pk3 and TEXTURES lump entries for the specific colors. I think it should also be possible recreate SFLSA0 - SFLSF0 from SFLAA0 - SFLAF0 using the TEXTURES lump and some scaling (so that I can remove SFLSA0.png - SFLSF0.png from zandronum.pk3, this could also improve the quality of these sprites when the scaling is done by the engine). Any volunteers?
(0004553)
ZzZombo   
2012-09-01 15:44   
Quote
Does anybody know who created the flag sprites? Can I just copy them into zandronum.pk3?

AFAIK only creative (dunno how to describe it better) works are copyrighted. But such flag sprites can be done almost by anyone.
(0004575)
Torr Samaho   
2012-09-02 16:00   
I think the concept you have in mind is called threshold of originality.

Independently of whether the flag sprites can be copyrighted or not, I'd prefer to have the permission of the author to use them.
(0005577)
Qent   
2012-12-27 01:47   
Finally attempted this. Attached now is Flags.pk3 with the TEXTURES definitions and stpts.png. (It also has the untranslated sprites from zandronum.pk3.)
(0005584)
Torr Samaho   
2012-12-27 08:19   
As I said in 0000975:0004399, I already added this is in zandronum.pk3 in 1.1. I'm sorry if I wasn't clear enough about this.

The only thing I see right now that is missing (and why I kept this ticket open) is to recreate SFLSA0 - SFLSF0 from SFLAA0 - SFLAF0 using the TEXTURES lump.
(0005593)
Qent   
2012-12-27 16:45   
(edited on: 2012-12-27 16:46)
Whoops, you're right; I thought it was only the neutral sprites and the old TEXTURES entries that you added.

(0005604)
Qent   
2012-12-29 00:30   
'http://pastebin.com/apJudA5Y [^]' I'm having trouble getting the right positioning for the scores in the bottom left corner of the screen. It seems that the graphics are drawn with scaling, but the numbers do not take scaling into consideration.
(0005656)
Torr Samaho   
2013-01-02 13:42   
Does somebody know how exactly the TEXTURES lump is supposed to work in this regard?
(0014887)
Ru5tK1ng   
2016-05-13 00:45   
Missing flag sprites is no longer an issue.