MantisBT - Zandronum |
View Issue Details |
|
ID | Project | Category | View Status | Date Submitted | Last Update |
0000975 | Zandronum | [All Projects] Bug | public | 2012-08-17 05:24 | 2018-09-30 22:35 |
|
Reporter | Qent | |
Assigned To | | |
Priority | high | Severity | major | Reproducibility | always |
Status | closed | Resolution | fixed | |
Platform | Microsoft | OS | Windows | OS Version | XP/Vista/7 |
Product Version | 1.0-beta | |
Target Version | | Fixed in Version | | |
|
Summary | 0000975: CTF does not have the proper resources |
Description | Things BlueFlag, RedFlag, GreenFlag, GoldFlag, and WhiteFlag have no frames, and textures STPTS, STFLA1, STFLA2, STFLA3, STFLA4, and STFLA5 are unknown. |
Steps To Reproduce | |
Additional Information | |
Tags | No tags attached. |
Relationships | |
Attached Files | test_ctf.wad (6,148) 2012-08-17 05:24 /tracker/file_download.php?file_id=673&type=bug
Flags.pk3 (7,010) 2012-12-27 01:44 /tracker/file_download.php?file_id=906&type=bug |
|
Issue History |
Date Modified | Username | Field | Change |
2012-08-17 05:24 | Qent | New Issue | |
2012-08-17 05:24 | Qent | File Added: test_ctf.wad | |
2012-08-17 05:26 | Qent | Note Added: 0004378 | |
2012-08-17 05:38 | Qent | Note Edited: 0004378 | bug_revision_view_page.php?bugnote_id=4378#r2391 |
2012-08-17 05:38 | Qent | Note Edited: 0004378 | bug_revision_view_page.php?bugnote_id=4378#r2392 |
2012-08-17 09:02 | Dusk | Description Updated | bug_revision_view_page.php?rev_id=2398#r2398 |
2012-08-17 09:03 | Dusk | Note Added: 0004380 | |
2012-08-17 09:04 | Dusk | Note Edited: 0004380 | bug_revision_view_page.php?bugnote_id=4380#r2400 |
2012-08-17 09:04 | Dusk | Priority | normal => high |
2012-08-18 19:00 | Torr Samaho | Note Added: 0004390 | |
2012-08-18 19:01 | Torr Samaho | Status | new => feedback |
2012-08-19 12:41 | Torr Samaho | Note Added: 0004399 | |
2012-09-01 15:44 | ZzZombo | Note Added: 0004553 | |
2012-09-02 16:00 | Torr Samaho | Note Added: 0004575 | |
2012-12-27 01:44 | Qent | File Added: Flags.pk3 | |
2012-12-27 01:47 | Qent | Note Added: 0005577 | |
2012-12-27 01:47 | Qent | Status | feedback => new |
2012-12-27 08:19 | Torr Samaho | Note Added: 0005584 | |
2012-12-27 16:45 | Qent | Note Added: 0005593 | |
2012-12-27 16:46 | Qent | Note Edited: 0005593 | bug_revision_view_page.php?bugnote_id=5593#r3063 |
2012-12-29 00:30 | Qent | Note Added: 0005604 | |
2013-01-02 13:42 | Torr Samaho | Note Added: 0005656 | |
2013-01-02 13:42 | Torr Samaho | Status | new => feedback |
2016-05-13 00:45 | Ru5tK1ng | Note Added: 0014887 | |
2016-05-13 00:45 | Ru5tK1ng | Status | feedback => resolved |
2016-05-13 00:45 | Ru5tK1ng | Resolution | open => fixed |
2018-09-30 22:35 | Blzut3 | Status | resolved => closed |
Notes |
|
(0004378)
|
Qent
|
2012-08-17 05:26
(edited on: 2012-08-17 05:38) |
|
To clarify, st_actors and data are not loaded. It still has errors with skulltag_actors.pk3 loaded, but not with both.
(That should have been "STFLA" not "STFLAG".)
|
|
|
(0004380)
|
Dusk
|
2012-08-17 09:03
(edited on: 2012-08-17 09:04) |
|
Just as I had noted this in the dev board. :P
Corrected the description.
Also, this affects terminator, possession (artifact sprites are missing) and skulltag (score pillar missing)
|
|
|
|
I moved the possession / terminator sprites into skulltag.pk3 to make them available in non-Doom game modes before we forked. So they are included in Skulltag's source and thus are also in zandronum.pk3.
Does anybody know who created the flag sprites? Can I just copy them into zandronum.pk3? |
|
|
|
I added the corresponding neutral PNGs to zandronum.pk3 and TEXTURES lump entries for the specific colors. I think it should also be possible recreate SFLSA0 - SFLSF0 from SFLAA0 - SFLAF0 using the TEXTURES lump and some scaling (so that I can remove SFLSA0.png - SFLSF0.png from zandronum.pk3, this could also improve the quality of these sprites when the scaling is done by the engine). Any volunteers? |
|
|
|
Quote Does anybody know who created the flag sprites? Can I just copy them into zandronum.pk3?
AFAIK only creative (dunno how to describe it better) works are copyrighted. But such flag sprites can be done almost by anyone. |
|
|
|
I think the concept you have in mind is called threshold of originality.
Independently of whether the flag sprites can be copyrighted or not, I'd prefer to have the permission of the author to use them. |
|
|
(0005577)
|
Qent
|
2012-12-27 01:47
|
|
Finally attempted this. Attached now is Flags.pk3 with the TEXTURES definitions and stpts.png. (It also has the untranslated sprites from zandronum.pk3.) |
|
|
|
As I said in 0000975:0004399, I already added this is in zandronum.pk3 in 1.1. I'm sorry if I wasn't clear enough about this.
The only thing I see right now that is missing (and why I kept this ticket open) is to recreate SFLSA0 - SFLSF0 from SFLAA0 - SFLAF0 using the TEXTURES lump. |
|
|
(0005593)
|
Qent
|
2012-12-27 16:45
(edited on: 2012-12-27 16:46) |
|
Whoops, you're right; I thought it was only the neutral sprites and the old TEXTURES entries that you added.
|
|
|
(0005604)
|
Qent
|
2012-12-29 00:30
|
|
'http://pastebin.com/apJudA5Y [^]' I'm having trouble getting the right positioning for the scores in the bottom left corner of the screen. It seems that the graphics are drawn with scaling, but the numbers do not take scaling into consideration. |
|
|
|
Does somebody know how exactly the TEXTURES lump is supposed to work in this regard? |
|
|
|
Missing flag sprites is no longer an issue. |
|