MantisBT - Zandronum | |||||
View Issue Details | |||||
ID | Project | Category | View Status | Date Submitted | Last Update |
0004525 | Zandronum | [All Projects] Bug | public | 2025-04-26 21:33 | 2025-05-05 09:39 |
Reporter | unknownna | ||||
Assigned To | |||||
Priority | normal | Severity | feature | Reproducibility | always |
Status | new | Resolution | open | ||
Platform | OS | OS Version | |||
Product Version | 3.1 | ||||
Target Version | Fixed in Version | ||||
Summary | 0004525: Don't play sounds from unrelated announcers if sound is missing from selected one | ||||
Description | From investigating issue 0004517, it was discovered that when a sound is missing from a selected announcer, Zandronum will play any sound it can find first from all announcers loaded in the announcer folder. IMO, this is not the ideal behavior, and makes it feel rather sloppy and bugged. In the same ticket, it was suggested that it could instead do this when the "default" announcer option is selected. That way, users who want to play with a random hodgepodge of announcer sounds can select "default", and it will then attempt to play any sound it can find first. By changing it up like this, every announcer selected by the user will feel properly separated from the others and not confuse players making them think something is bugged when an unrelated sound and voice plays. | ||||
Steps To Reproduce | |||||
Additional Information | Speaking of which, why is there even a "default" announcer in the first place if it only selects any first sound it can find? Am I missing some special purpose here? | ||||
Tags | No tags attached. | ||||
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Issue History | |||||
Date Modified | Username | Field | Change | ||
2025-04-26 21:33 | unknownna | New Issue | |||
2025-05-05 09:39 | unknownna | Note Added: 0024541 |
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