MantisBT - Zandronum
View Issue Details
0004510Zandronum[All Projects] Bugpublic2025-04-18 22:162025-04-19 09:24
unknownna 
Kaminsky 
normaltextalways
resolvedfixed 
3.1 
3.2 
0004510: Game erroneously thinks multiple teams are in lead when they're tied with "sv_maxteams 3/4"
Quote from unknownna
[...] when multiple teams are tied mid-game, it says "teams leading with x:", yet when all teams are tied, it says "teams are tied at x:".

Shouldn't it perhaps be changed from "teams leading with x:" to "teams tied at x:" to make it consistent with the string when all teams are tied? Even though 2+ teams might have a higher score than the other teams, if they're technically tied, they're not really in the lead, right?


Continued from 0004507, the string for ties when multiple teams are tied for a score states that multiple teams are in the lead. However, since no team is actually leading yet, maybe this should be changed from "teams leading with x:" to "teams tied at x:" to make it consistent with the string when all actual teams are tied.
See the attached screenshot.
Turns out this also happens in 3.1, and probably in earlier versions too.
No tags attached.
png Screenshot_Doom_20250419_000654.png (91,180) 2025-04-18 22:16
https://zandronum.com/tracker/file_download.php?file_id=3244&type=bug
png
Issue History
2025-04-18 22:16unknownnaNew Issue
2025-04-18 22:16unknownnaFile Added: Screenshot_Doom_20250419_000654.png
2025-04-19 03:46KaminskyNote Added: 0024480
2025-04-19 03:46KaminskyAssigned To => Kaminsky
2025-04-19 03:46KaminskyStatusnew => needs review
2025-04-19 09:24unknownnaNote Added: 0024481
2025-04-19 09:24unknownnaStatusneeds review => resolved
2025-04-19 09:24unknownnaFixed in Version => 3.2
2025-04-19 09:24unknownnaResolutionopen => fixed

Notes
(0024480)
Kaminsky   
2025-04-19 03:46   
This merge request rephrases the message appropriately:'https://foss.heptapod.net/zandronum/zandronum-stable/-/merge_requests/314 [^]'
(0024481)
unknownna   
2025-04-19 09:24   
Thanks for the very fast fix. This works and looks much better and more natural now. Tested with 4 clients on a server with sv_maxteams 4, and then with 3 on another with sv_maxteams 3.