MantisBT - Zandronum
View Issue Details
0004294Zandronum[All Projects] Bugpublic2024-05-28 23:182024-06-01 19:11
unknownna 
 
urgentblockalways
confirmedopen 
 
3.2 
0004294: [3.2] Weapon not selected after "changemap" map change offline if telefragged during map change
This is a regression from the fix in:'https://zandronum.com/tracker/view.php?id=1116 [^]'
See the attached screenshot.
1. Start an offline game and add 4+ bots into the game.
2. "nextmap" in the console. If someone is telefragged during the map change, it breaks and the player or bot will not have their weapon brought up.
I only noticed it offline so far. This is a return of a similar issue Torr and I worked on way back.
No tags attached.
png Screenshot_Doom_20240529_011728.png (45,461) 2024-05-28 23:18
/tracker/file_download.php?file_id=3024&type=bug
png
Issue History
2024-05-28 23:18unknownnaNew Issue
2024-05-28 23:18unknownnaFile Added: Screenshot_Doom_20240529_011728.png
2024-05-28 23:19unknownnaStatusnew => confirmed
2024-05-28 23:19unknownnaTarget Version => 3.2
2024-05-28 23:19unknownnaRelationship addedchild of 0001116
2024-06-01 18:10KaminskyNote Added: 0023747
2024-06-01 19:10unknownnaNote Added: 0023749
2024-06-01 19:11unknownnaRelationship deletedchild of 0001116

Notes
(0023747)
Kaminsky   
2024-06-01 18:10   
FYI, I can reproduce this bug in 3.1 and 3.2 without the respawn weapon desync fix. This doesn't seem to be a regression of'https://zandronum.com/tracker/view.php?id=1116 [^]' (I'd be surprised since that fix only affects online games, not offline games).

I noticed that the bug happens when a player is spawn telefragged, then respawns and spawn telefrags another player all within the same tick.
(0023749)
unknownna   
2024-06-01 19:10   
Ah, I see. My bad. Wow, I can't believe I missed it in 3.1 all this time until now. And from quickly testing every official Zandronum release, it's been broken in all versions. What the heck.

For some reason it must've happened more often randomly for me in 3.2 which caused me to notice it and report it.

I suspect whatever is causing this bug might be causing the "changemap" map change weapon desync online:'https://zandronum.com/tracker/view.php?id=2309 [^]'
The client arrives too late into the next map, and too late on the server when online.