(0022612)
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Zalewa
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2022-12-31 12:36
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Quote from WubTheCaptain Unnatural capitalization in Deathmatch tab: "Weapons & Ammo". It should say: "Weapons & ammo".
Corrected:'https://bitbucket.org/Doomseeker/doomseeker/commits/22392ed3f75983c67ad740de3108c8830a6d8238 [^]'
Quote from WubTheCaptain Unnatural capitalization of "Don't spawn... Deathmatch weapons". It should say: "Don't spawn... deathmatch weapons".
The name of the game mode is Deathmatch, with the capital D. This is consistent with the game and in Doomseeker. It would be an error if you were to find deathmatch in lowercase.
Quote from WubTheCaptain Ambiguously labeled "Weapons" in LMS tab. It could say "Weapons available" or "Players spawn with...", but I don't know what this actually does.
I think that the ambiguity is removed by this being in the LMS tab. If you know the game mode, you know what you're configuring. Zandronum's server console on Windows titles this box "Give players the..." (zandronum_2022-12-31-1319_LMS.jpg), but I'm not gonna change that anyway.
Quote from WubTheCaptain "Disallow – Use autoaim", makes me often think that enables autoaim (instead of disallowing it). It doesn't say: "Disallow... using autoaim".
Zandronum titles this "Don't let players..." (zandronum_2022-12-31-1321_players.jpg) but again, I'm not gonna change that. The wording is fine enough.
Quote from WubTheCaptain Some "Abilities" in "Players tab" actually have options to disallow things, making this tab a bit inconvenient to navigate. For example, "Can use chasecam" is an ability, instead of being presented as an option to disallow using chasecam (nevermind the default values in Zandronum and how the command names there may be inconsistent too).
The chasecam option works correctly - enabling it, enables the chasecam, which is by default disabled.
The thing with these options is that they are directly linked (most of them, if not all) to dmflags and to the "+sv_*" console commands of the game itself. The dmflags being 0, or the "sv_*" ccmds being 0 indicate the default behavior. When you switch them to 1, your intent is always to change the default. I can't speak for the dmflags that were added in the early ZDoom versions, but historically the dmflags were added when the players desired or needed to alter the default/original/intended behavior of the port. Unfortunately this sometimes means that the flag will have a positive connotation (yes/allow/enable) and sometimes negative (no/disallow/disable/limit), resulting in the checkmark counter-intuintively meaning "no".
Regardless, I'm not planning on altering the placement of any of the Zandronum settings. We may need to do some rearrangements in the future in case if more options are added and the layout becomes too cluttered, but that day is not today.
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