MantisBT - Zandronum |
| View Issue Details |
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| ID | Project | Category | View Status | Date Submitted | Last Update |
| 0003469 | Zandronum | [All Projects] Bug | public | 2018-08-28 02:24 | 2021-10-13 18:53 |
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| Reporter | unknownna | |
| Assigned To | Kaminsky | |
| Priority | urgent | Severity | major | Reproducibility | always |
| Status | resolved | Resolution | fixed | |
| Platform | | OS | | OS Version | |
| Product Version | 3.1-beta | |
| Target Version | 3.1 | Fixed in Version | 3.1-beta | |
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| Summary | 0003469: Client fires weapon too early after map resets in 3.1 |
| Description | The client fires the weapon too early after map resets since 3.1. This, like the respawn issue, is very important to have fixed as the first few kills in a duel can make a considerable difference in the game. |
| Steps To Reproduce | changemap_weap_desync.wad
1. zandronum -host -iwad doom2.wad -file changemap_weap_desync.wad +survival 1 +sv_survivalcountdowntime 1
2. Connect a client to the server. No ping emulation should be needed.
3a. Copy-paste "join;wait 48;+attack;wait 1;-attack" into the console. No rockets will come out.
If that doesn't work, use the bind in step 3b instead.
3b. Copy-paste "join;wait 49;+attack;wait 1;-attack" into the console.
4. Spectate and repeat step 3a or 3b. It should desync rather quickly. |
| Additional Information | |
| Tags | No tags attached. |
| Relationships | | related to | 0001116 | resolved | Kaminsky | Client fires weapon too early after respawning |
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| Attached Files | |
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| Issue History |
| Date Modified | Username | Field | Change |
| 2018-08-28 02:24 | unknownna | New Issue | |
| 2018-08-28 02:24 | unknownna | Status | new => confirmed |
| 2018-08-28 02:25 | unknownna | Relationship added | related to 0001116 |
| 2018-08-28 09:54 | Edward-san | Note Added: 0019444 | |
| 2018-08-28 09:54 | Edward-san | Status | confirmed => feedback |
| 2018-08-28 09:56 | Edward-san | Note Edited: 0019444 | bug_revision_view_page.php?bugnote_id=19444#r11733 |
| 2018-08-28 10:28 | unknownna | Note Added: 0019445 | |
| 2018-08-28 10:28 | unknownna | Status | feedback => new |
| 2018-08-28 11:47 | Edward-san | Note Added: 0019446 | |
| 2018-08-28 18:04 | unknownna | Note Added: 0019447 | |
| 2018-08-28 19:31 | unknownna | Note Added: 0019448 | |
| 2018-08-28 19:31 | unknownna | Summary | Client fires weapon too early after map resets => Client fires weapon too early after map resets in 3.1 |
| 2018-08-28 19:31 | unknownna | Description Updated | bug_revision_view_page.php?rev_id=11735#r11735 |
| 2018-08-28 19:31 | unknownna | Steps to Reproduce Updated | bug_revision_view_page.php?rev_id=11737#r11737 |
| 2018-08-28 22:20 | Edward-san | Product Version | 3.0 => 3.1-beta |
| 2019-02-17 21:00 | Torr Samaho | Target Version | => 3.1 |
| 2019-03-10 20:28 | Torr Samaho | Note Added: 0020438 | |
| 2019-04-07 20:07 | Edward-san | Note Added: 0020478 | |
| 2019-04-07 20:07 | Edward-san | Status | new => feedback |
| 2021-10-10 10:40 | Soul | Note Added: 0021783 | |
| 2021-10-13 18:53 | Kaminsky | Note Added: 0021785 | |
| 2021-10-13 18:53 | Kaminsky | Status | feedback => resolved |
| 2021-10-13 18:53 | Kaminsky | Fixed in Version | => 3.1-beta |
| 2021-10-13 18:53 | Kaminsky | Resolution | open => fixed |
| 2021-10-13 18:53 | Kaminsky | Assigned To | => Kaminsky |
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Notes |
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(0019444)
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Edward-san
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2018-08-28 09:54
(edited on: 2018-08-28 09:56) |
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I cannot reproduce this. Does this require some ping/spikes emulation?
N.B: I tried with ping 160 but it didn't work at all. The rocket comes out, with a little delay from the firing animation.
What about the network settings?
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The binds are meant to be used without any ping emulation. I use a local connection to the server.
It might be a 3.1 regression, judging from a quick test between 3.0 and 3.1. |
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I can't seem to reproduce this reliably. I got only one instance of this after a lot of runnings, but I didn't get any relevant information. I'll check again and see if I'm lucky enough... |
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After trying it again between 3.0 and 3.1-alpha 180520-0650, I can't seem to get the NULL rocket issue in 3.0 after map resets. It must be a 3.1 regression then.
As for network settings, I use:
cl_connectiontype 1
cl_ping_unlagged 0
cl_ticsperupdate 1
cl_unlagged 1
But 3.0 is still partially wrong as the bind will sometimes fire the rocket and sometimes not (no weapon desync though). |
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It seems to be a 3.1 regression. |
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(0021783)
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Soul
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2021-10-10 10:40
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Upon testing, this appears to be fixed now. |
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Thanks for testing it out. I'll mark this as resolved now. |
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